bullet3/examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

55 lines
1.0 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TABTITLEBAR_H
#define GWEN_CONTROLS_TABTITLEBAR_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/TabButton.h"
#include "Gwen/DragAndDrop.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TabTitleBar : public Label
{
public:
GWEN_CONTROL_INLINE(TabTitleBar, Label)
{
SetMouseInputEnabled(true);
SetTextPadding(Gwen::Padding(5, 2, 5, 2));
SetPadding(Gwen::Padding(1, 2, 1, 2));
DragAndDrop_SetPackage(true, "TabWindowMove");
}
void Render(Skin::Base* skin)
{
skin->DrawTabTitleBar(this);
}
void DragAndDrop_StartDragging(Gwen::DragAndDrop::Package* pPackage, int x, int y)
{
DragAndDrop::SourceControl = GetParent();
DragAndDrop::SourceControl->DragAndDrop_StartDragging(pPackage, x, y);
}
void UpdateFromTab(TabButton* pButton)
{
SetText(pButton->GetText());
SizeToContents();
}
private:
};
} // namespace Controls
} // namespace Gwen
#endif