mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TEXT_H
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#define GWEN_CONTROLS_TEXT_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT Text : public Controls::Base
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{
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public:
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GWEN_CONTROL(Text, Controls::Base);
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virtual ~Text();
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Gwen::Font* GetFont();
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void SetString(const UnicodeString& str);
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void SetString(const String& str);
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void Render(Skin::Base* skin);
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void Layout(Skin::Base* skin);
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void RefreshSize();
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void SetFont(Gwen::Font* pFont) { m_Font = pFont; }
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const UnicodeString& GetText() const { return m_String; }
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Gwen::Point GetCharacterPosition(int iChar);
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int GetClosestCharacter(Gwen::Point p);
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int Length() const { return (int)m_String.size(); }
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virtual void SetTextColor(const Gwen::Color& col) { m_Color = col; }
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virtual void OnScaleChanged();
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inline const Gwen::Color& TextColor() const { return m_Color; }
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private:
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Gwen::UnicodeString m_String;
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Gwen::Font* m_Font;
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Gwen::Color m_Color;
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};
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} // namespace ControlsInternal
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} // namespace Gwen
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#endif
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