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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_VERTICALSCROLLBAR_H
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#define GWEN_CONTROLS_VERTICALSCROLLBAR_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/ScrollBar.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT VerticalScrollBar : public BaseScrollBar
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{
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GWEN_CONTROL(VerticalScrollBar, BaseScrollBar);
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virtual void Layout(Skin::Base* skin);
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virtual void OnMouseClickLeft(int x, int y, bool bDown);
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virtual void OnBarMoved(Controls::Base* control);
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virtual int GetBarSize() { return m_Bar->Height(); }
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virtual int GetBarPos() { return m_Bar->Y() - Width(); }
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virtual void SetBarSize(int size) { m_Bar->SetHeight(size); }
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virtual int GetButtonSize() { return Width(); }
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virtual void ScrollToTop();
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virtual void ScrollToBottom();
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virtual void NudgeUp(Base* control);
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virtual void NudgeDown(Base* control);
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virtual float GetNudgeAmount();
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virtual float CalculateScrolledAmount();
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virtual bool SetScrolledAmount(float amount, bool forceUpdate);
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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