mirror of
https://github.com/bulletphysics/bullet3
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74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
/* config.h.in. Generated from configure.ac by autoheader. */
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/* Define when compiling for MacOS/X */
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#undef CS_PLATFORM_MACOSX
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/* Define when compiling for Unix and Unix-like (i.e. MacOS/X) */
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#undef CS_PLATFORM_UNIX
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/* Define when compiling for Win32 */
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#undef CS_PLATFORM_WIN32
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/* Define to 1 if you have the <inttypes.h> header file. */
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#undef HAVE_INTTYPES_H
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/* Define to 1 if you have the `mx' library (-lmx). */
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#undef HAVE_LIBMX
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/* Define to 1 if you have the `nsl' library (-lnsl). */
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#undef HAVE_LIBNSL
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/* Define to 1 if you have the <memory.h> header file. */
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#undef HAVE_MEMORY_H
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/* Define to 1 if you have the <stdint.h> header file. */
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#undef HAVE_STDINT_H
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/* Define to 1 if you have the <stdlib.h> header file. */
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#undef HAVE_STDLIB_H
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/* Define to 1 if you have the <strings.h> header file. */
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#undef HAVE_STRINGS_H
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/* Define to 1 if you have the <string.h> header file. */
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#undef HAVE_STRING_H
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/* Define to 1 if you have the <sys/stat.h> header file. */
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#undef HAVE_SYS_STAT_H
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/* Define to 1 if you have the <sys/types.h> header file. */
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#undef HAVE_SYS_TYPES_H
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/* Whether the int32 type is available */
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#undef HAVE_TYPE_INT32
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/* Define to 1 if you have the <unistd.h> header file. */
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#undef HAVE_UNISTD_H
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/* Define to 1 if you have the <windows.h> header file. */
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#undef HAVE_WINDOWS_H
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/* Define to the address where bug reports for this package should be sent. */
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#undef PACKAGE_BUGREPORT
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/* Define to the full name of this package. */
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#undef PACKAGE_NAME
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/* Define to the full name and version of this package. */
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#undef PACKAGE_STRING
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/* Define to the one symbol short name of this package. */
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#undef PACKAGE_TARNAME
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/* Define to the version of this package. */
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#undef PACKAGE_VERSION
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/* Define to 1 if you have the ANSI C header files. */
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#undef STDC_HEADERS
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/* Define to 1 if the X Window System is missing or not being used. */
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#undef X_DISPLAY_MISSING
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/* Avoid problem caused by missing <Carbon/CarbonSound.h> */
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#undef __CARBONSOUND__
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