bullet3/examples/Importers/ImportURDFDemo/MyURDFImporter.h
erwin coumans 05bf86d95f added LICENSE.txt and AUTHORS.txt file
add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures.
add btMultiBody::setBaseWorldTransform method
todo: fix cmake build, this patch is premake only
2015-04-23 15:41:17 -07:00

45 lines
1.3 KiB
C++

#ifndef MY_URDF_IMPORTER_H
#define MY_URDF_IMPORTER_H
#include "URDFImporterInterface.h"
class MyURDFImporter : public URDFImporterInterface
{
struct MyURDFInternalData* m_data;
public:
MyURDFImporter(struct GUIHelperInterface* guiHelper);
virtual ~MyURDFImporter();
virtual bool loadURDF(const char* fileName);
const char* getPathPrefix();
void printTree(); //for debugging
virtual int getRootLinkIndex() const;
virtual void getLinkChildIndices(int linkIndex, btAlignedObjectArray<int>& childLinkIndices) const;
virtual std::string getLinkName(int linkIndex) const;
virtual std::string getJointName(int linkIndex) const;
virtual void getMassAndInertia(int linkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const;
virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit) const;
virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const;
virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const;
};
#endif //MY_URDF_IMPORTER_H