mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
05bf86d95f
add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures. add btMultiBody::setBaseWorldTransform method todo: fix cmake build, this patch is premake only
517 lines
22 KiB
C++
517 lines
22 KiB
C++
#include "URDFImporterInterface.h"
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#include <stdio.h>
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#include "LinearMath/btTransform.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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#include "URDFImporterInterface.h"
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#include "MultiBodyCreationInterface.h"
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#include <string>
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static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
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static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
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static bool enableConstraints = true;
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static btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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static btVector3 selectColor2()
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{
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static int curColor = 0;
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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return color;
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}
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void printTree(const URDFImporterInterface& u2b, int linkIndex, int indentationLevel)
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{
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(linkIndex,childIndices);
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int numChildren = childIndices.size();
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indentationLevel+=2;
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int count = 0;
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for (int i=0;i<numChildren;i++)
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{
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int childLinkIndex = childIndices[i];
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std::string name = u2b.getLinkName(childLinkIndex);
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for(int j=0;j<indentationLevel;j++) printf(" "); //indent
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printf("child(%d).name=%s with childIndex=%d\n",(count++)+1, name.c_str(),childLinkIndex);
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// first grandchild
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printTree(u2b,childLinkIndex,indentationLevel);
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}
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}
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struct URDF2BulletCachedData
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{
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URDF2BulletCachedData()
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:m_totalNumJoints1(0),
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m_currentMultiBodyLinkIndex(-1),
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m_bulletMultiBody(0)
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{
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}
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//these arrays will be initialized in the 'InitURDF2BulletCache'
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btAlignedObjectArray<int> m_urdfLinkParentIndices;
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btAlignedObjectArray<int> m_urdfLinkIndices2BulletLinkIndices;
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btAlignedObjectArray<class btRigidBody*> m_urdfLink2rigidBodies;
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btAlignedObjectArray<btTransform> m_urdfLinkLocalInertialFrames;
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int m_currentMultiBodyLinkIndex;
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class btMultiBody* m_bulletMultiBody;
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//this will be initialized in the constructor
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int m_totalNumJoints1;
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int getParentUrdfIndex(int linkIndex) const
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{
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return m_urdfLinkParentIndices[linkIndex];
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}
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int getMbIndexFromUrdfIndex(int urdfIndex) const
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{
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if (urdfIndex==-2)
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return -2;
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return m_urdfLinkIndices2BulletLinkIndices[urdfIndex];
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}
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void registerMultiBody( int urdfLinkIndex, class btMultiBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
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{
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m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
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}
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class btRigidBody* getRigidBodyFromLink(int urdfLinkIndex)
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{
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return m_urdfLink2rigidBodies[urdfLinkIndex];
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}
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void registerRigidBody( int urdfLinkIndex, class btRigidBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
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{
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btAssert(m_urdfLink2rigidBodies[urdfLinkIndex]==0);
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m_urdfLink2rigidBodies[urdfLinkIndex] = body;
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m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
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}
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};
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void ComputeTotalNumberOfJoints(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int linkIndex)
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{
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(linkIndex,childIndices);
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printf("link %s has %d children\n", u2b.getLinkName(linkIndex).c_str(),childIndices.size());
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for (int i=0;i<childIndices.size();i++)
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{
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printf("child %d has childIndex%d=%s\n",i,childIndices[i],u2b.getLinkName(childIndices[i]).c_str());
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}
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cache.m_totalNumJoints1 += childIndices.size();
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for (int i=0;i<childIndices.size();i++)
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{
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int childIndex =childIndices[i];
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ComputeTotalNumberOfJoints(u2b,cache,childIndex);
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}
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}
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void ComputeParentIndices(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, int urdfParentIndex)
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{
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cache.m_urdfLinkParentIndices[urdfLinkIndex]=urdfParentIndex;
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cache.m_urdfLinkIndices2BulletLinkIndices[urdfLinkIndex]=cache.m_currentMultiBodyLinkIndex++;
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(urdfLinkIndex,childIndices);
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for (int i=0;i<childIndices.size();i++)
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{
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ComputeParentIndices(u2b,cache,childIndices[i],urdfLinkIndex);
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}
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}
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void InitURDF2BulletCache(const URDFImporterInterface& u2b, URDF2BulletCachedData& cache)
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{
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//compute the number of links, and compute parent indices array (and possibly other cached data?)
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cache.m_totalNumJoints1 = 0;
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int rootLinkIndex = u2b.getRootLinkIndex();
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if (rootLinkIndex>=0)
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{
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ComputeTotalNumberOfJoints(u2b,cache,rootLinkIndex);
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int numTotalLinksIncludingBase = 1+cache.m_totalNumJoints1;
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cache.m_urdfLinkParentIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLinkIndices2BulletLinkIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLink2rigidBodies.resize(numTotalLinksIncludingBase);
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cache.m_urdfLinkLocalInertialFrames.resize(numTotalLinksIncludingBase);
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cache.m_currentMultiBodyLinkIndex = -1;//multi body base has 'link' index -1
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ComputeParentIndices(u2b,cache,rootLinkIndex,-2);
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}
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}
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void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
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{
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printf("start converting/extracting data from URDF interface\n");
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btTransform linkTransformInWorldSpace;
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linkTransformInWorldSpace.setIdentity();
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int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
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int urdfParentIndex = cache.getParentUrdfIndex(urdfLinkIndex);
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int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
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btRigidBody* parentRigidBody = 0;
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std::string name = u2b.getLinkName(urdfLinkIndex);
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printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
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printf("mb link index = %d\n",mbLinkIndex);
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btTransform parentLocalInertialFrame;
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parentLocalInertialFrame.setIdentity();
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btScalar parentMass(1);
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btVector3 parentLocalInertiaDiagonal(1,1,1);
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if (urdfParentIndex==-2)
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{
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printf("root link has no parent\n");
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} else
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{
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printf("urdf parent index = %d\n",urdfParentIndex);
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printf("mb parent index = %d\n",mbParentIndex);
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parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
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u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);
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}
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btScalar mass = 0;
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btTransform localInertialFrame;
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localInertialFrame.setIdentity();
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btVector3 localInertiaDiagonal(0,0,0);
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u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);
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btTransform parent2joint;
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parent2joint.setIdentity();
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int jointType;
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btVector3 jointAxisInJointSpace;
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btScalar jointLowerLimit;
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btScalar jointUpperLimit;
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bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit);
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linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
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int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
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btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame);
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if (compoundShape)
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{
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btVector3 color = selectColor2();
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/*
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if (visual->material.get())
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{
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color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
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}
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*/
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//btVector3 localInertiaDiagonal(0, 0, 0);
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//if (mass)
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//{
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// shape->calculateLocalInertia(mass, localInertiaDiagonal);
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//}
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btRigidBody* linkRigidBody = 0;
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btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*localInertialFrame;
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if (!createMultiBody)
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{
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btRigidBody* body = creation.allocateRigidBody(urdfLinkIndex, mass, localInertiaDiagonal, inertialFrameInWorldSpace, compoundShape);
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linkRigidBody = body;
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world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
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compoundShape->setUserIndex(graphicsIndex);
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creation.createRigidBodyGraphicsInstance(urdfLinkIndex, body, color, graphicsIndex);
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cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
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} else
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{
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if (cache.m_bulletMultiBody==0)
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{
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bool multiDof = true;
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bool canSleep = false;
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bool isFixedBase = (mass==0);//todo: figure out when base is fixed
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int totalNumJoints = cache.m_totalNumJoints1;
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cache.m_bulletMultiBody = creation.allocateMultiBody(urdfLinkIndex, totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof);
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cache.registerMultiBody(urdfLinkIndex, cache.m_bulletMultiBody, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
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}
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}
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//create a joint if necessary
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if (hasParentJoint) {
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btTransform offsetInA,offsetInB;
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offsetInA = parentLocalInertialFrame.inverse()*parent2joint;
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offsetInB = localInertialFrame.inverse();
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bool disableParentCollision = true;
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switch (jointType)
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{
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case URDFFixedJoint:
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{
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if (createMultiBody)
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{
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//todo: adjust the center of mass transform and pivot axis properly
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printf("Fixed joint (btMultiBody)\n");
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btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
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cache.m_bulletMultiBody->setupFixed(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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} else
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{
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printf("Fixed joint\n");
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btMatrix3x3 rm(offsetInA.getBasis());
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btScalar y,p,r;
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rm.getEulerZYX(y,p,r);
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printf("y=%f,p=%f,r=%f\n", y,p,r);
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//we could also use btFixedConstraint but it has some issues
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex, *parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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}
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break;
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}
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case URDFContinuousJoint:
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case URDFRevoluteJoint:
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{
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if (createMultiBody)
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{
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cache.m_bulletMultiBody->setupRevolute(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
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-offsetInB.getOrigin(),
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disableParentCollision);
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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} else
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{
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//only handle principle axis at the moment,
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//@todo(erwincoumans) orient the constraint for non-principal axis
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int principleAxis = jointAxisInJointSpace.closestAxis();
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switch (principleAxis)
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{
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case 0:
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{
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_ZYX);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(-1,0,0));
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dof6->setAngularLowerLimit(btVector3(1,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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break;
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}
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case 1:
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{
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XZY);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,-1,0));
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dof6->setAngularLowerLimit(btVector3(0,1,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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break;
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}
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case 2:
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default:
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{
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XYZ);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,-1));
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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}
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};
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printf("Revolute/Continuous joint\n");
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}
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break;
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}
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case URDFPrismaticJoint:
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{
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if (createMultiBody)
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{
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cache.m_bulletMultiBody->setupPrismatic(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
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-offsetInB.getOrigin(),
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disableParentCollision);
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creation.addLinkMapping(urdfLinkIndex,mbLinkIndex);
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} else
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{
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btGeneric6DofSpring2Constraint* dof6 = creation.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
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int principleAxis = jointAxisInJointSpace.closestAxis();
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switch (principleAxis)
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{
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case 0:
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{
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dof6->setLinearLowerLimit(btVector3(jointLowerLimit,0,0));
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dof6->setLinearUpperLimit(btVector3(jointUpperLimit,0,0));
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break;
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}
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case 1:
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{
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dof6->setLinearLowerLimit(btVector3(0,jointLowerLimit,0));
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dof6->setLinearUpperLimit(btVector3(0,jointUpperLimit,0));
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break;
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}
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case 2:
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default:
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{
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dof6->setLinearLowerLimit(btVector3(0,0,jointLowerLimit));
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dof6->setLinearUpperLimit(btVector3(0,0,jointUpperLimit));
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}
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};
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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printf("Prismatic\n");
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}
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break;
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}
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default:
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{
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printf("Error: unsupported joint type in URDF (%d)\n", jointType);
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btAssert(0);
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}
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}
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}
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if (createMultiBody)
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{
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if (compoundShape->getNumChildShapes()>0)
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{
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btMultiBodyLinkCollider* col= creation.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody);
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compoundShape->setUserIndex(graphicsIndex);
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col->setCollisionShape(compoundShape);
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btTransform tr;
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tr.setIdentity();
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tr = linkTransformInWorldSpace;
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//if we don't set the initial pose of the btCollisionObject, the simulator will do this
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//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
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col->setWorldTransform(tr);
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bool isDynamic = true;
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short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
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short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);
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btVector3 color = selectColor2();//(0.0,0.0,0.5);
|
|
|
|
creation.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
|
|
|
|
btScalar friction = 0.5f;
|
|
|
|
col->setFriction(friction);
|
|
|
|
if (mbLinkIndex>=0) //???? double-check +/- 1
|
|
{
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
|
|
} else
|
|
{
|
|
cache.m_bulletMultiBody->setBaseCollider(col);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
btAlignedObjectArray<int> urdfChildIndices;
|
|
u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);
|
|
|
|
int numChildren = urdfChildIndices.size();
|
|
|
|
for (int i=0;i<numChildren;i++)
|
|
{
|
|
int urdfChildLinkIndex = urdfChildIndices[i];
|
|
|
|
ConvertURDF2BulletInternal(u2b,creation, cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,createMultiBody,pathPrefix);
|
|
}
|
|
|
|
}
|
|
|
|
void ConvertURDF2Bullet(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, const btTransform& rootTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
|
|
{
|
|
URDF2BulletCachedData cache;
|
|
|
|
InitURDF2BulletCache(u2b,cache);
|
|
int urdfLinkIndex = u2b.getRootLinkIndex();
|
|
ConvertURDF2BulletInternal(u2b, creation, cache, urdfLinkIndex,rootTransformInWorldSpace,world1,createMultiBody,pathPrefix);
|
|
|
|
if (world1 && cache.m_bulletMultiBody)
|
|
{
|
|
btMultiBody* mb = cache.m_bulletMultiBody;
|
|
mb->setHasSelfCollision(false);
|
|
mb->finalizeMultiDof();
|
|
|
|
mb->setBaseWorldTransform(rootTransformInWorldSpace);
|
|
|
|
world1->addMultiBody(mb);
|
|
}
|
|
}
|
|
|
|
|