mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 14:40:05 +00:00
969 lines
20 KiB
C++
969 lines
20 KiB
C++
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//#include "GpuDemo.h"
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#ifdef _WIN32
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#include <Windows.h> //for GetLocalTime/GetSystemTime
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#else
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#include <sys/time.h>//gettimeofday
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#endif
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#ifdef __APPLE__
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#include "OpenGLWindow/MacOpenGLWindow.h"
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#elif defined _WIN32
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#include "OpenGLWindow/Win32OpenGLWindow.h"
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#elif defined __linux
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#include "OpenGLWindow/X11OpenGLWindow.h"
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#endif
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#include "OpenGLWindow/GLPrimitiveRenderer.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include <assert.h>
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#include <string.h>
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#include "OpenGLTrueTypeFont/fontstash.h"
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#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
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#include "../GpuDemos/gwenUserInterface.h"
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#include "../btgui/Timing/b3Quickprof.h"
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#include "../btgui/OpenGLWindow/GLRenderToTexture.h"
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bool exportFrame=false;
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bool exportMovie = false;
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int frameIndex = 0;
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GLRenderToTexture* renderTexture =0;
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int g_OpenGLWidth=1024;
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int g_OpenGLHeight = 768;
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bool dump_timings = false;
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int maxFrameCount = 102;
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extern char OpenSansData[];
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static void MyResizeCallback( float width, float height)
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{
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g_OpenGLWidth = width;
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g_OpenGLHeight = height;
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}
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b3gWindowInterface* window=0;
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GwenUserInterface* gui = 0;
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bool gPause = false;
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bool gDrawGui = true;
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bool gStep = false;
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bool gReset = false;
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enum
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{
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MYPAUSE=1,
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MYPROFILE=2,
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MYRESET,
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};
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enum
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{
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MYCOMBOBOX1 = 1,
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};
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struct CpuDemo
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{
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struct ConstructionInfo
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{
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bool m_useInstancedCollisionShapes;
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GLInstancingRenderer* m_instancingRenderer;
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GLPrimitiveRenderer* m_primRenderer;
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class b3gWindowInterface* m_window;
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class GwenUserInterface* m_gui;
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ConstructionInfo()
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:m_useInstancedCollisionShapes(true),
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m_instancingRenderer(0),
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m_window(0),
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m_gui(0)
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{
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}
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};
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virtual void initPhysics(const ConstructionInfo& ci)=0;
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virtual void exitPhysics()=0;
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virtual void renderScene()=0;
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virtual void clientMoveAndDisplay()=0;
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virtual const char* getName() {
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return "";
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;
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}
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typedef class CpuDemo* (CreateFunc)();
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};
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struct EmptyDemo : public CpuDemo
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{
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virtual const char* getName() {
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return "EmptyDemo";
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}
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virtual void initPhysics(const ConstructionInfo& ci)
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{
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}
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virtual void exitPhysics()
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{
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}
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virtual void renderScene()
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{
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}
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virtual void clientMoveAndDisplay()
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{
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}
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static CpuDemo* MyCreateFunc()
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{
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CpuDemo* demo = new EmptyDemo;
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return demo;
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}
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};
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b3AlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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CpuDemo::CreateFunc* allDemos[]=
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{
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EmptyDemo::MyCreateFunc,
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};
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void MyComboBoxCallback(int comboId, const char* item)
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{
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int numDemos = demoNames.size();
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for (int i=0;i<numDemos;i++)
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{
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if (!strcmp(demoNames[i],item))
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{
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if (selectedDemo != i)
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{
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gReset = true;
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selectedDemo = i;
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printf("selected demo %s!\n", item);
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}
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}
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}
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}
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void MyButtonCallback(int buttonId, int state)
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{
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switch (buttonId)
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{
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case MYPAUSE:
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{
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gPause =!gPause;
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break;
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}
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case MYPROFILE:
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{
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dump_timings = !dump_timings;
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break;
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}
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case MYRESET:
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{
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gReset=!gReset;
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break;
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}
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default:
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{
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printf("hello\n");
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}
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}
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}
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CpuDemo* sDemo = 0;
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static void MyMouseMoveCallback( float x, float y)
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{
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if (gui)
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{
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bool handled = gui ->mouseMoveCallback(x,y);
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if (!handled)
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{
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if (sDemo)
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handled = sDemo->mouseMoveCallback(x,y);
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if (!handled)
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b3DefaultMouseMoveCallback(x,y);
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}
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}
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}
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static void MyMouseButtonCallback(int button, int state, float x, float y)
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{
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if (gui)
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{
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bool handled = gui->mouseButtonCallback(button,state,x,y);
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if (!handled)
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{
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//try picking first
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if (sDemo)
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handled = sDemo->mouseButtonCallback(button,state,x,y);
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if (!handled)
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b3DefaultMouseButtonCallback(button,state,x,y);
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}
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}
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}
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extern bool useShadowMap;
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void MyKeyboardCallback(int key, int state)
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{
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if (key=='s' && state)
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{
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useShadowMap=!useShadowMap;
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}
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if (key=='g' && state)
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{
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gDrawGui = !gDrawGui;
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}
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if (key==B3G_ESCAPE && window)
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{
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window->setRequestExit();
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}
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if (key==B3G_F2)
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{
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if (state)
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exportMovie = !exportMovie;
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}
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if (key==B3G_F1)
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{
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if (state)
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exportFrame = true;
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}
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if (sDemo)
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sDemo->keyboardCallback(key,state);
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b3DefaultKeyboardCallback(key,state);
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}
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int droidRegular=0;//, droidItalic, droidBold, droidJapanese, dejavu;
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sth_stash* stash=0;
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OpenGL2RenderCallbacks* renderCallbacks = 0;
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void exitFont()
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{
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sth_delete(stash);
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stash=0;
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delete renderCallbacks;
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renderCallbacks=0;
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}
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sth_stash* initFont(GLPrimitiveRenderer* primRender)
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{
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GLint err;
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struct sth_stash* stash = 0;
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int datasize;
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float sx,sy,dx,dy,lh;
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GLuint texture;
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renderCallbacks = new OpenGL2RenderCallbacks(primRender);
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stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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if (!stash)
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{
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fprintf(stderr, "Could not create stash.\n");
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return 0;
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}
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#ifdef LOAD_FONT_FROM_FILE
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unsigned char* data=0;
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const char* fontPaths[]={
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"./",
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"../../bin/",
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"../bin/",
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"bin/"
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};
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int numPaths=sizeof(fontPaths)/sizeof(char*);
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// Load the first truetype font from memory (just because we can).
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FILE* fp = 0;
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const char* fontPath ="./";
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char fullFontFileName[1024];
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for (int i=0;i<numPaths;i++)
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{
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fontPath = fontPaths[i];
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//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
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sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
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fp = fopen(fullFontFileName, "rb");
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if (fp)
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break;
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(fp);
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if (fp)
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{
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fseek(fp, 0, SEEK_END);
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datasize = (int)ftell(fp);
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fseek(fp, 0, SEEK_SET);
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data = (unsigned char*)malloc(datasize);
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if (data == NULL)
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{
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assert(0);
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return 0;
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}
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else
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fread(data, 1, datasize, fp);
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fclose(fp);
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fp = 0;
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}
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if (!(droidRegular = sth_add_font_from_memory(stash, data)))
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{
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assert(0);
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return 0;
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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// Load the remaining truetype fonts directly.
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sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
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if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
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{
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assert(0);
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return 0;
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}
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sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
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if (!(droidBold = sth_add_font(stash,fullFontFileName)))
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{
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assert(0);
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return 0;
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
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if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
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{
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assert(0);
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return 0;
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}
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#else//LOAD_FONT_FROM_FILE
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char* data2 = OpenSansData;
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unsigned char* data = (unsigned char*) data2;
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if (!(droidRegular = sth_add_font_from_memory(stash, data)))
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{
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printf("error!\n");
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}
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#endif//LOAD_FONT_FROM_FILE
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err = glGetError();
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assert(err==GL_NO_ERROR);
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return stash;
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}
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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void Usage()
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{
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printf("\nprogram.exe [--selected_demo=<int>] [--benchmark] [--maxFrameCount=<int>][--dump_timings] [--disable_opencl] [--cl_device=<int>] [--cl_platform=<int>] [--disable_cached_cl_kernels] [--load_cl_kernels_from_disk] [--x_dim=<int>] [--y_dim=<num>] [--z_dim=<int>] [--x_gap=<float>] [--y_gap=<float>] [--z_gap=<float>] [--use_concave_mesh] [--pair_benchmark_file=<filename>] [--new_batching] [--no_instanced_collision_shapes]\n");
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};
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void DumpSimulationTime(FILE* f)
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{
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b3ProfileIterator* profileIterator = b3ProfileManager::Get_Iterator();
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profileIterator->First();
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if (profileIterator->Is_Done())
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return;
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float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
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int i;
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int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
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//fprintf(f,"%.3f,", parent_time );
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float totalTime = 0.f;
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static bool headersOnce = true;
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if (headersOnce)
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{
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headersOnce = false;
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fprintf(f,"root,");
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for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
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{
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float current_total_time = profileIterator->Get_Current_Total_Time();
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accumulated_time += current_total_time;
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float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
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const char* name = profileIterator->Get_Current_Name();
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fprintf(f,"%s,",name);
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}
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fprintf(f,"\n");
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}
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fprintf(f,"%.3f,",parent_time);
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profileIterator->First();
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for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
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{
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float current_total_time = profileIterator->Get_Current_Total_Time();
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accumulated_time += current_total_time;
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float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
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const char* name = profileIterator->Get_Current_Name();
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//if (!strcmp(name,"stepSimulation"))
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{
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fprintf(f,"%.3f,",current_total_time);
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}
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totalTime += current_total_time;
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//recurse into children
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}
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fprintf(f,"\n");
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b3ProfileManager::Release_Iterator(profileIterator);
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}
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///extern const char* g_deviceName;
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const char* g_deviceName = "blaat";
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#include "Bullet3Common/b3Vector3.h"
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FILE* defaultOutput = stdout;
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void myprintf(const char* msg)
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{
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fprintf(defaultOutput,msg);
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}
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "OpenGLTrueTypeFont/stb_image_write.h"
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void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName)
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{
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int numComponents = 4;
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//glPixelStorei(GL_PACK_ALIGNMENT,1);
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GLuint err=glGetError();
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assert(err==GL_NO_ERROR);
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glReadBuffer(GL_BACK);//COLOR_ATTACHMENT0);
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err=glGetError();
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assert(err==GL_NO_ERROR);
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float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4);
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glReadPixels(0,0,textureWidth, textureHeight, GL_RGBA, GL_FLOAT, orgPixels);
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//it is useful to have the actual float values for debugging purposes
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//convert float->char
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char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents);
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err=glGetError();
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assert(err==GL_NO_ERROR);
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for (int j=0;j<textureHeight;j++)
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{
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for (int i=0;i<textureWidth;i++)
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{
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pixels[(j*textureWidth+i)*numComponents] = orgPixels[(j*textureWidth+i)*numComponents]*255.f;
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pixels[(j*textureWidth+i)*numComponents+1]=orgPixels[(j*textureWidth+i)*numComponents+1]*255.f;
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pixels[(j*textureWidth+i)*numComponents+2]=orgPixels[(j*textureWidth+i)*numComponents+2]*255.f;
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pixels[(j*textureWidth+i)*numComponents+3]=orgPixels[(j*textureWidth+i)*numComponents+3]*255.f;
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}
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}
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if (1)
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{
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//swap the pixels
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unsigned char tmp;
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for (int j=0;j<textureHeight/2;j++)
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{
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for (int i=0;i<textureWidth;i++)
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{
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for (int c=0;c<numComponents;c++)
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{
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tmp = pixels[(j*textureWidth+i)*numComponents+c];
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pixels[(j*textureWidth+i)*numComponents+c]=
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pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c];
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pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c] = tmp;
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}
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}
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}
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}
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stbi_write_png(fileName, textureWidth,textureHeight, numComponents, pixels, textureWidth*numComponents);
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free(pixels);
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free(orgPixels);
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}
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#include "Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h"
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#include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h"
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int main(int argc, char* argv[])
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{
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b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
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b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);
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b3SetCustomPrintfFunc(myprintf);
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b3Vector3 test=b3MakeVector3(1,2,3);
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test.x = 1;
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test.y = 4;
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b3Printf("main start");
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b3CommandLineArgs args(argc,argv);
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if (args.CheckCmdLineFlag("help"))
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{
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Usage();
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return 0;
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}
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args.GetCmdLineArgument("selected_demo",selectedDemo);
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bool benchmark=args.CheckCmdLineFlag("benchmark");
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args.GetCmdLineArgument("max_framecount",maxFrameCount);
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dump_timings=args.CheckCmdLineFlag("dump_timings");
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#ifndef B3_NO_PROFILE
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b3ProfileManager::Reset();
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#endif //B3_NO_PROFILE
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window = new b3gDefaultOpenGLWindow();
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b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);
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window->createWindow(wci);
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window->setResizeCallback(MyResizeCallback);
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window->setMouseMoveCallback(MyMouseMoveCallback);
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window->setMouseButtonCallback(MyMouseButtonCallback);
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window->setKeyboardCallback(MyKeyboardCallback);
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window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
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#ifndef __APPLE__
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glewInit();
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#endif
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gui = new GwenUserInterface();
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b3Printf("started GwenUserInterface\n");
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GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);
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stash = initFont(&prim);
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if (gui)
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{
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gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
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b3Printf("init fonts\n");
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gui->setToggleButtonCallback(MyButtonCallback);
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gui->registerToggleButton(MYPAUSE,"Pause");
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gui->registerToggleButton(MYPROFILE,"Profile");
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gui->registerToggleButton(MYRESET,"Reset");
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int numItems = sizeof(allDemos)/sizeof(CpuDemo::CreateFunc*);
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demoNames.clear();
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for (int i=0;i<numItems;i++)
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{
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CpuDemo* demo = allDemos[i]();
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demoNames.push_back(demo->getName());
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delete demo;
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}
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gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
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gui->setComboBoxCallback(MyComboBoxCallback);
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}
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do
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{
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bool syncOnly = false;
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gReset = false;
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static bool once=true;
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//glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
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glClearColor(1,1,1,1);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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window->setWheelCallback(b3DefaultWheelCallback);
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{
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CpuDemo* demo = allDemos[selectedDemo]();
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sDemo = demo;
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// demo->myinit();
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bool useGpu = false;
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int maxObjectCapacity=128*1024;
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//maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
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CpuDemo::ConstructionInfo ci;
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ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
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ci.m_window = window;
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ci.m_gui = gui;
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ci.m_instancingRenderer->init();
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ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
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ci.m_instancingRenderer->InitShaders();
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ci.m_primRenderer = &prim;
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// render.init();
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{
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demo->initPhysics(ci);
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}
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FILE* csvFile = 0;
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FILE* detailsFile = 0;
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if (benchmark)
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{
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gPause = false;
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char prefixFileName[1024];
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char csvFileName[1024];
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char detailsFileName[1024];
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//todo: move this time stuff into the Platform/Window class
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#ifdef _WIN32
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SYSTEMTIME time;
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GetLocalTime(&time);
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char buf[1024];
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DWORD dwCompNameLen = 1024;
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if (0 != GetComputerName(buf, &dwCompNameLen))
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{
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printf("%s", buf);
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} else
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{
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printf("unknown", buf);
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}
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sprintf(prefixFileName,"%s_%s_%s_date_%d-%d-%d_time_%d-%d-%d","CPU",buf,demoNames[selectedDemo],time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
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#else
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timeval now;
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gettimeofday(&now,0);
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struct tm* ptm;
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ptm = localtime (&now.tv_sec);
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char buf[1024];
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#ifdef __APPLE__
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sprintf(buf,"MacOSX");
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#else
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sprintf(buf,"Unix");
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#endif
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sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
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ptm->tm_mday,
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ptm->tm_mon+1,
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ptm->tm_year+1900,
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ptm->tm_hour,
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ptm->tm_min,
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ptm->tm_sec);
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#endif
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sprintf(csvFileName,"%s.csv",prefixFileName);
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sprintf(detailsFileName,"%s.txt",prefixFileName);
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printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);
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//GetSystemTime(&time2);
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csvFile=fopen(csvFileName,"w");
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detailsFile = fopen(detailsFileName,"w");
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if (detailsFile)
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defaultOutput = detailsFile;
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//if (f)
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// fprintf(f,"%s (%dx%dx%d=%d),\n", g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
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}
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do
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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if (exportFrame || exportMovie)
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{
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if (!renderTexture)
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{
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renderTexture = new GLRenderToTexture();
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GLuint renderTextureId;
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glGenTextures(1, &renderTextureId);
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// "Bind" the newly created texture : all future texture functions will modify this texture
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glBindTexture(GL_TEXTURE_2D, renderTextureId);
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// Give an empty image to OpenGL ( the last "0" )
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//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
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//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
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glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
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}
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bool result = renderTexture->enable();
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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b3ProfileManager::Reset();
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b3ProfileManager::Increment_Frame_Counter();
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// render.reshape(g_OpenGLWidth,g_OpenGLHeight);
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ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
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prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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window->startRendering();
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err = glGetError();
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assert(err==GL_NO_ERROR);
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glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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if (!gPause)
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{
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B3_PROFILE("clientMoveAndDisplay");
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demo->clientMoveAndDisplay();
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}
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else
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{
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}
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{
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B3_PROFILE("renderScene");
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demo->renderScene();
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
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{
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B3_PROFILE("renderPhysicsWorld");
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b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
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b3CollisionObject** colObjArray = &arr[0];
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render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
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syncOnly = true;
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}
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*/
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if (exportFrame || exportMovie)
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{
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char fileName[1024];
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sprintf(fileName,"screenShot%d.png",frameIndex++);
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writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
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exportFrame = false;
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renderTexture->disable();
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}
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{
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B3_PROFILE("gui->draw");
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if (gui && gDrawGui)
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gui->draw(g_OpenGLWidth,g_OpenGLHeight);
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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{
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B3_PROFILE("window->endRendering");
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window->endRendering();
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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{
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B3_PROFILE("glFinish");
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}
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if (dump_timings)
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{
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b3ProfileManager::dumpAll(stdout);
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}
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if (csvFile)
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{
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static int frameCount=0;
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if (frameCount>0)
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{
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DumpSimulationTime(csvFile);
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if (detailsFile)
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{
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fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
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b3ProfileManager::dumpAll(detailsFile);
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}
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}
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if (frameCount>=maxFrameCount)
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window->setRequestExit();
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frameCount++;
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}
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if (gStep)
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gPause=true;
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} while (!window->requestedExit() && !gReset);
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demo->exitPhysics();
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b3ProfileManager::CleanupMemory();
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delete ci.m_instancingRenderer;
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delete demo;
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sDemo = 0;
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if (detailsFile)
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{
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fclose(detailsFile);
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detailsFile=0;
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}
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if (csvFile)
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{
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fclose(csvFile);
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csvFile=0;
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}
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}
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} while (gReset);
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if (gui)
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gui->setComboBoxCallback(0);
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{
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delete gui;
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gui=0;
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exitFont();
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window->closeWindow();
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delete window;
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window = 0;
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}
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return 0;
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}
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