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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/RadioButtonController.h"
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#include "Gwen/Controls/ProgressBar.h"
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using namespace Gwen;
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class ProgressBar : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ProgressBar, GUnit )
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{
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 20, 200, 20 ) );
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pb->SetValue( 0.27f );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 50, 200, 20 ) );
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pb->SetValue( 0.66f );
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pb->SetAlignment( Pos::Right | Pos::CenterV );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 80, 200, 20 ) );
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pb->SetValue( 0.88f );
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pb->SetAlignment( Pos::Left | Pos::CenterV );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 110, 200, 20 ) );
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pb->SetAutoLabel( false );
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pb->SetValue( 0.20f );
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pb->SetAlignment( Pos::Right | Pos::CenterV );
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pb->SetText( L"40,245 MB" );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 140, 200, 20 ) );
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pb->SetAutoLabel( false );
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pb->SetValue( 1.00f );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 170, 200, 20 ) );
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pb->SetAutoLabel( false );
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pb->SetValue( 0.00f );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 110, 200, 200, 20 ) );
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pb->SetAutoLabel( false );
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pb->SetValue( 0.50f );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 20, 20, 25, 200 ) );
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pb->SetVertical();
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pb->SetValue( 0.25f );
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pb->SetAlignment( Pos::Top | Pos::CenterH );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 50, 20, 25, 200 ) );
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pb->SetVertical();
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pb->SetValue( 0.40f );
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}
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{
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Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
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pb->SetBounds( Gwen::Rect( 80, 20, 25, 200 ) );
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pb->SetVertical();
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pb->SetAlignment( Pos::Bottom | Pos::CenterH );
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pb->SetValue( 0.65f );
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}
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}
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};
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DEFINE_UNIT_TEST( ProgressBar, L"ProgressBar" ); |