mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-18 15:31:02 +00:00
1263 lines
38 KiB
C++
1263 lines
38 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ColladaConverter.h"
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#include "dae.h"
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#include "dom/domCOLLADA.h"
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#include "CollisionShapes/BoxShape.h"
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#include "CollisionShapes/SphereShape.h"
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#include "CollisionShapes/CylinderShape.h"
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#include "CollisionShapes/ConeShape.h"
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#include "CollisionShapes/StaticPlaneShape.h"
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#include "CollisionShapes/ConvexHullShape.h"
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#include "CollisionShapes/TriangleMesh.h"
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#include "CollisionShapes/ConvexTriangleMeshShape.h"
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#include "CollisionShapes/TriangleMeshShape.h"
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#include "CollisionShapes/TriangleIndexVertexArray.h"
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#include "CollisionShapes/CompoundShape.h"
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#include "CcdPhysicsController.h"
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char* getLastFileName();
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char* fixFileName(const char* lpCmdLine);
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//todo: sort out this domInstance_rigid_bodyRef forward definition, put it in the headerfile and make it virtual (make code more re-usable)
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struct RigidBodyInput
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{
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domInstance_rigid_bodyRef m_instanceRigidBodyRef;
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domRigid_bodyRef m_rigidBodyRef2;
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char* m_bodyName;
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};
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struct ConstraintInput
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{
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domInstance_physics_modelRef m_instance_physicsModelRef;
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domPhysics_modelRef m_model;
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};
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struct RigidBodyOutput
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{
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float m_mass;
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bool m_isDynamics;
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CollisionShape* m_colShape;
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CompoundShape* m_compoundShape;
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};
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domMatrix_Array emptyMatrixArray;
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domNodeRef m_colladadomNodes[COLLADA_CONVERTER_MAX_NUM_OBJECTS];
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SimdTransform GetSimdTransformFromCOLLADA_DOM(domMatrix_Array& matrixArray,
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domRotate_Array& rotateArray,
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domTranslate_Array& translateArray
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)
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{
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SimdTransform startTransform;
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startTransform.setIdentity();
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int i;
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//either load the matrix (worldspace) or incrementally build the transform from 'translate'/'rotate'
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for (i=0;i<matrixArray.getCount();i++)
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{
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domMatrixRef matrixRef = matrixArray[i];
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domFloat4x4 fl16 = matrixRef->getValue();
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SimdVector3 origin(fl16.get(3),fl16.get(7),fl16.get(11));
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startTransform.setOrigin(origin);
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SimdMatrix3x3 basis(fl16.get(0),fl16.get(1),fl16.get(2),
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fl16.get(4),fl16.get(5),fl16.get(6),
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fl16.get(8),fl16.get(9),fl16.get(10));
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startTransform.setBasis(basis);
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}
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for (i=0;i<rotateArray.getCount();i++)
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{
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domRotateRef rotateRef = rotateArray[i];
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domFloat4 fl4 = rotateRef->getValue();
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float angleRad = SIMD_RADS_PER_DEG*fl4.get(3);
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SimdQuaternion rotQuat(SimdVector3(fl4.get(0),fl4.get(1),fl4.get(2)),angleRad);
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startTransform.getBasis() = startTransform.getBasis() * SimdMatrix3x3(rotQuat);
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}
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for (i=0;i<translateArray.getCount();i++)
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{
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domTranslateRef translateRef = translateArray[i];
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domFloat3 fl3 = translateRef->getValue();
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startTransform.getOrigin() += SimdVector3(fl3.get(0),fl3.get(1),fl3.get(2));
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}
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return startTransform;
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}
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ColladaConverter::ColladaConverter()
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:m_collada(0),
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m_dom(0),
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m_filename(0),
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m_numObjects(0)
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{
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//Collada-m_dom
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m_collada = new DAE;
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//clear
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{
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for (int i=0;i<COLLADA_CONVERTER_MAX_NUM_OBJECTS;i++)
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{
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m_colladadomNodes[i] = 0;
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}
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}
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}
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bool ColladaConverter::load(const char* orgfilename)
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{
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const char* filename = fixFileName(orgfilename);
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int res = m_collada->load(filename);//,docBuffer);
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if (res != DAE_OK)
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{
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printf("DAE/Collada-m_dom: Couldn't load %s\n",filename);
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} else
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{
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m_dom = m_collada->getDom(filename);
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if ( !m_dom )
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{
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printf("COLLADA File loaded to the m_dom, but query for the m_dom assets failed \n" );
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printf("COLLADA Load Aborted! \n" );
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delete m_collada;
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return false;
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}
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}
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return true;
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}
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bool ColladaConverter::convert()
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{
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//succesfully loaded file, now convert data
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if ( m_dom->getAsset()->getUp_axis() )
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{
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domAsset::domUp_axis * up = m_dom->getAsset()->getUp_axis();
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switch( up->getValue() )
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{
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case UPAXISTYPE_X_UP:
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printf(" X is Up Data and Hiearchies must be converted!\n" );
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printf(" Conversion to X axis Up isn't currently supported!\n" );
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printf(" COLLADA_RT defaulting to Y Up \n" );
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SetGravity(SimdVector3(-10,0,0));
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SetCameraInfo(SimdVector3(1,0,0),1);
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break;
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case UPAXISTYPE_Y_UP:
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printf(" Y Axis is Up for this file \n" );
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printf(" COLLADA_RT set to Y Up \n" );
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SetGravity(SimdVector3(0,-10,0));
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SetCameraInfo(SimdVector3(0,1,0),0);
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break;
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case UPAXISTYPE_Z_UP:
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printf(" Z Axis is Up for this file \n" );
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printf(" All Geometry and Hiearchies must be converted!\n" );
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SetGravity(SimdVector3(0,0,-10));
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break;
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default:
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break;
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}
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}
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//we don't handle visual objects, physics objects are rendered as such
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for (int s=0;s<m_dom->getLibrary_visual_scenes_array().getCount();s++)
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{
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domLibrary_visual_scenesRef scenesRef = m_dom->getLibrary_visual_scenes_array()[s];
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for (int i=0;i<scenesRef->getVisual_scene_array().getCount();i++)
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{
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domVisual_sceneRef sceneRef = scenesRef->getVisual_scene_array()[i];
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for (int n=0;n<sceneRef->getNode_array().getCount();n++)
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{
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domNodeRef nodeRef = sceneRef->getNode_array()[n];
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nodeRef->getRotate_array();
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nodeRef->getTranslate_array();
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nodeRef->getScale_array();
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}
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}
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}
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// Load all the geometry libraries
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for ( int i = 0; i < m_dom->getLibrary_geometries_array().getCount(); i++)
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{
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domLibrary_geometriesRef libgeom = m_dom->getLibrary_geometries_array()[i];
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printf(" CrtScene::Reading Geometry Library \n" );
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for ( int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
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{
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//ReadGeometry( );
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domGeometryRef lib = libgeom->getGeometry_array()[i];
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domMesh *meshElement = lib->getMesh();
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if (meshElement)
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{
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// Find out how many groups we need to allocate space for
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int numTriangleGroups = (int)meshElement->getTriangles_array().getCount();
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int numPolygonGroups = (int)meshElement->getPolygons_array().getCount();
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int totalGroups = numTriangleGroups + numPolygonGroups;
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if (totalGroups == 0)
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{
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printf("No Triangles or Polygons found int Geometry %s \n", lib->getId() );
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} else
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{
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printf("Found mesh geometry (%s): numTriangleGroups:%i numPolygonGroups:%i\n",lib->getId(),numTriangleGroups,numPolygonGroups);
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}
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}
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domConvex_mesh *convexMeshElement = lib->getConvex_mesh();
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if (convexMeshElement)
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{
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printf("found convexmesh element\n");
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// Find out how many groups we need to allocate space for
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int numTriangleGroups = (int)convexMeshElement->getTriangles_array().getCount();
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int numPolygonGroups = (int)convexMeshElement->getPolygons_array().getCount();
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int totalGroups = numTriangleGroups + numPolygonGroups;
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if (totalGroups == 0)
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{
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printf("No Triangles or Polygons found in ConvexMesh Geometry %s \n", lib->getId() );
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}else
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{
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printf("Found convexmesh geometry: numTriangleGroups:%i numPolygonGroups:%i\n",numTriangleGroups,numPolygonGroups);
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}
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}//fi
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}//for each geometry
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}//for all geometry libraries
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//m_dom->getLibrary_physics_models_array()
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for ( int i = 0; i < m_dom->getLibrary_physics_scenes_array().getCount(); i++)
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{
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domLibrary_physics_scenesRef physicsScenesRef = m_dom->getLibrary_physics_scenes_array()[i];
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for (int s=0;s<physicsScenesRef->getPhysics_scene_array().getCount();s++)
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{
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domPhysics_sceneRef physicsSceneRef = physicsScenesRef->getPhysics_scene_array()[s];
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if (physicsSceneRef->getTechnique_common())
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{
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if (physicsSceneRef->getTechnique_common()->getGravity())
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{
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const domFloat3 grav = physicsSceneRef->getTechnique_common()->getGravity()->getValue();
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printf("gravity set to %f,%f,%f\n",grav.get(0),grav.get(1),grav.get(2));
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SetGravity(SimdVector3(grav.get(0),grav.get(1),grav.get(2)));
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}
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}
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for (int m=0;m<physicsSceneRef->getInstance_physics_model_array().getCount();m++)
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{
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domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[m];
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daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
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domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
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int p,r;
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for ( p=0;p<model->getInstance_physics_model_array().getCount();p++)
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{
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domInstance_physics_modelRef instancePhysicsModelRef = model->getInstance_physics_model_array()[p];
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daeElementRef ref = instancePhysicsModelRef->getUrl().getElement();
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domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
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//todo: group some shared functionality in following 2 'blocks'.
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for (r=0;r<instancePhysicsModelRef->getInstance_rigid_body_array().getCount();r++)
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{
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domInstance_rigid_bodyRef instRigidbodyRef = instancePhysicsModelRef->getInstance_rigid_body_array()[r];
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float mass = 1.f;
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bool isDynamics = true;
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CollisionShape* colShape = 0;
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CompoundShape* compoundShape = 0;
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xsNCName bodyName = instRigidbodyRef->getBody();
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domInstance_rigid_body::domTechnique_commonRef techniqueRef = instRigidbodyRef->getTechnique_common();
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if (techniqueRef)
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{
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if (techniqueRef->getMass())
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{
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mass = techniqueRef->getMass()->getValue();
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}
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if (techniqueRef->getDynamic())
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{
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isDynamics = techniqueRef->getDynamic()->getValue();
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}
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}
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printf("mass = %f, isDynamics %i\n",mass,isDynamics);
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if (bodyName && model)
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{
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//try to find the rigid body
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int numBody = model->getRigid_body_array().getCount();
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for (int r=0;r<model->getRigid_body_array().getCount();r++)
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{
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domRigid_bodyRef rigidBodyRef = model->getRigid_body_array()[r];
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if (rigidBodyRef->getSid() && !strcmp(rigidBodyRef->getSid(),bodyName))
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{
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RigidBodyOutput output;
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output.m_colShape = colShape;
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output.m_compoundShape = compoundShape;
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RigidBodyInput rbInput;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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rbInput.m_instanceRigidBodyRef = instRigidbodyRef;
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ConvertRigidBodyRef( rbInput , output );
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mass = output.m_mass;
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isDynamics = output.m_isDynamics;
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colShape = output.m_colShape;
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compoundShape = output.m_compoundShape;
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}
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}
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//////////////////////
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}
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if (compoundShape)
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colShape = compoundShape;
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if (colShape)
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{
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RigidBodyInput input;
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input.m_instanceRigidBodyRef = instRigidbodyRef;
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input.m_rigidBodyRef2 = 0;
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input.m_bodyName = (char*)bodyName;
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PreparePhysicsObject(input, isDynamics,mass,colShape);
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}
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}
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}
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for (r=0;r<instance_physicsModelRef->getInstance_rigid_body_array().getCount();r++)
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{
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domInstance_rigid_bodyRef instRigidbodyRef = instance_physicsModelRef->getInstance_rigid_body_array()[r];
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float mass = 1.f;
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bool isDynamics = true;
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CollisionShape* colShape = 0;
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CompoundShape* compoundShape = 0;
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xsNCName bodyName = instRigidbodyRef->getBody();
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domInstance_rigid_body::domTechnique_commonRef techniqueRef = instRigidbodyRef->getTechnique_common();
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if (techniqueRef)
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{
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if (techniqueRef->getMass())
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{
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mass = techniqueRef->getMass()->getValue();
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}
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if (techniqueRef->getDynamic())
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{
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isDynamics = techniqueRef->getDynamic()->getValue();
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}
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}
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printf("mass = %f, isDynamics %i\n",mass,isDynamics);
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if (bodyName && model)
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{
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//try to find the rigid body
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int numBody = model->getRigid_body_array().getCount();
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for (int r=0;r<model->getRigid_body_array().getCount();r++)
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{
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domRigid_bodyRef rigidBodyRef = model->getRigid_body_array()[r];
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if (rigidBodyRef->getSid() && !strcmp(rigidBodyRef->getSid(),bodyName))
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{
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RigidBodyOutput output;
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output.m_colShape = colShape;
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output.m_compoundShape = compoundShape;
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RigidBodyInput rbInput;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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rbInput.m_instanceRigidBodyRef = instRigidbodyRef;
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ConvertRigidBodyRef( rbInput , output );
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mass = output.m_mass;
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isDynamics = output.m_isDynamics;
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colShape = output.m_colShape;
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compoundShape = output.m_compoundShape;
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}
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}
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//////////////////////
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}
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if (compoundShape)
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colShape = compoundShape;
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if (colShape)
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{
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RigidBodyInput input;
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input.m_instanceRigidBodyRef = instRigidbodyRef;
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input.m_rigidBodyRef2 = 0;
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input.m_bodyName = (char*)bodyName;
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PreparePhysicsObject(input, isDynamics,mass,colShape);
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}
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} //for each instance_rigid_body
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} //for each physics model
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//handle constraints
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for (int m=0;m<physicsSceneRef->getInstance_physics_model_array().getCount();m++)
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{
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domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[m];
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daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
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domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
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{
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ConstraintInput cInput;
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cInput.m_instance_physicsModelRef = instance_physicsModelRef;
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cInput.m_model = model;
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PrepareConstraints(cInput);
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}
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//also don't forget the model's 'instance_physics_models!
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for ( int p=0;p<model->getInstance_physics_model_array().getCount();p++)
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{
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domInstance_physics_modelRef instancePhysicsModelRef = model->getInstance_physics_model_array()[p];
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daeElementRef ref = instancePhysicsModelRef->getUrl().getElement();
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domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
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ConstraintInput cInput;
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cInput.m_instance_physicsModelRef = instancePhysicsModelRef;
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cInput.m_model = model;
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PrepareConstraints(cInput);
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}
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} //2nd time, for each physics model
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}
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}
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return true;
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}
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void ColladaConverter::PrepareConstraints(ConstraintInput& input)
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{
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domInstance_physics_modelRef instance_physicsModelRef = input.m_instance_physicsModelRef;
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domPhysics_modelRef model = input.m_model;
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for (int c=0;c<instance_physicsModelRef->getInstance_rigid_constraint_array().getCount();c++)
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{
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domInstance_rigid_constraintRef constraintRef = instance_physicsModelRef->getInstance_rigid_constraint_array().get(c);
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xsNCName constraintName = constraintRef->getConstraint();
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if (constraintName && model)
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{
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//try to find the rigid body
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|
int numConstraints= model->getRigid_constraint_array().getCount();
|
|
|
|
for (int r=0;r<numConstraints;r++)
|
|
{
|
|
domRigid_constraintRef rigidConstraintRef = model->getRigid_constraint_array()[r];
|
|
|
|
if (rigidConstraintRef->getSid() && !strcmp(rigidConstraintRef->getSid(),constraintName))
|
|
{
|
|
|
|
//two bodies
|
|
const domRigid_constraint::domRef_attachmentRef attachRefBody = rigidConstraintRef->getRef_attachment();
|
|
const domRigid_constraint::domAttachmentRef attachBody1 = rigidConstraintRef->getAttachment();
|
|
|
|
daeString uri = attachRefBody->getRigid_body().getURI();
|
|
daeString orgUri0 = attachRefBody->getRigid_body().getOriginalURI();
|
|
daeString orgUri1 = attachBody1->getRigid_body().getOriginalURI();
|
|
CcdPhysicsController* ctrl0=0,*ctrl1=0;
|
|
|
|
for (int i=0;i<m_numObjects;i++)
|
|
{
|
|
char* bodyName = (char*)m_physObjects[i]->getNewClientInfo();
|
|
if (!strcmp(bodyName,orgUri0))
|
|
{
|
|
ctrl0=m_physObjects[i];
|
|
}
|
|
if (!strcmp(bodyName,orgUri1))
|
|
{
|
|
ctrl1=m_physObjects[i];
|
|
}
|
|
}
|
|
|
|
|
|
|
|
const domRigid_constraint::domAttachmentRef attachOtherBody = rigidConstraintRef->getAttachment();
|
|
|
|
|
|
const domRigid_constraint::domTechnique_commonRef commonRef = rigidConstraintRef->getTechnique_common();
|
|
|
|
domFloat3 flMin = commonRef->getLimits()->getLinear()->getMin()->getValue();
|
|
SimdVector3 minLinearLimit(flMin.get(0),flMin.get(1),flMin.get(2));
|
|
|
|
domFloat3 flMax = commonRef->getLimits()->getLinear()->getMax()->getValue();
|
|
SimdVector3 maxLinearLimit(flMax.get(0),flMax.get(1),flMax.get(2));
|
|
|
|
domFloat3 coneMinLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMin()->getValue();
|
|
SimdVector3 angularMin(coneMinLimit.get(0),coneMinLimit.get(1),coneMinLimit.get(2));
|
|
|
|
domFloat3 coneMaxLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMax()->getValue();
|
|
SimdVector3 angularMax(coneMaxLimit.get(0),coneMaxLimit.get(1),coneMaxLimit.get(2));
|
|
|
|
{
|
|
int constraintId;
|
|
|
|
SimdTransform attachFrameRef0;
|
|
attachFrameRef0 =
|
|
GetSimdTransformFromCOLLADA_DOM
|
|
(
|
|
emptyMatrixArray,
|
|
attachRefBody->getRotate_array(),
|
|
attachRefBody->getTranslate_array());
|
|
|
|
SimdTransform attachFrameOther;
|
|
attachFrameOther =
|
|
GetSimdTransformFromCOLLADA_DOM
|
|
(
|
|
emptyMatrixArray,
|
|
attachBody1->getRotate_array(),
|
|
attachBody1->getTranslate_array()
|
|
);
|
|
|
|
|
|
//convert INF / -INF into lower > upper
|
|
|
|
//currently there is a hack in the DOM to detect INF / -INF
|
|
//see daeMetaAttribute.cpp
|
|
//INF -> 999999.9
|
|
//-INF -> -999999.9
|
|
float linearCheckTreshold = 999999.0;
|
|
float angularCheckTreshold = 180.0;//check this
|
|
|
|
|
|
|
|
|
|
//free means upper < lower,
|
|
//locked means upper == lower
|
|
//limited means upper > lower
|
|
//limitIndex: first 3 are linear, next 3 are angular
|
|
|
|
SimdVector3 linearLowerLimits = minLinearLimit;
|
|
SimdVector3 linearUpperLimits = maxLinearLimit;
|
|
SimdVector3 angularLowerLimits = angularMin;
|
|
SimdVector3 angularUpperLimits = angularMax;
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
if ((linearLowerLimits[i] < -linearCheckTreshold) ||
|
|
(linearUpperLimits[i] > linearCheckTreshold))
|
|
{
|
|
//disable limits
|
|
linearLowerLimits[i] = 1;
|
|
linearUpperLimits[i] = 0;
|
|
}
|
|
|
|
if ((angularLowerLimits[i] < -angularCheckTreshold) ||
|
|
(angularUpperLimits[i] > angularCheckTreshold))
|
|
{
|
|
//disable limits
|
|
angularLowerLimits[i] = 1;
|
|
angularUpperLimits[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (ctrl0 && ctrl1)
|
|
{
|
|
constraintId = createUniversalD6Constraint(
|
|
ctrl0,
|
|
ctrl1,
|
|
attachFrameRef0,
|
|
attachFrameOther,
|
|
linearLowerLimits,
|
|
linearUpperLimits,
|
|
angularLowerLimits,
|
|
angularUpperLimits
|
|
);
|
|
} else
|
|
{
|
|
printf("Error: Cannot find Rigidbodies(%s,%s) for constraint %s\n",orgUri0,orgUri1,constraintName);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void ColladaConverter::PreparePhysicsObject(struct RigidBodyInput& input, bool isDynamics, float mass,CollisionShape* colShape)
|
|
{
|
|
SimdTransform startTransform;
|
|
startTransform.setIdentity();
|
|
SimdVector3 startScale(1.f,1.f,1.f);
|
|
|
|
//The 'target' points to a graphics element/node, which contains the start (world) transform
|
|
daeElementRef elem = input.m_instanceRigidBodyRef->getTarget().getElement();
|
|
if (elem)
|
|
{
|
|
domNodeRef node = *(domNodeRef*)&elem;
|
|
m_colladadomNodes[m_numObjects] = node;
|
|
|
|
//find transform of the node that this rigidbody maps to
|
|
|
|
|
|
startTransform = GetSimdTransformFromCOLLADA_DOM(
|
|
node->getMatrix_array(),
|
|
node->getRotate_array(),
|
|
node->getTranslate_array()
|
|
);
|
|
|
|
int i;
|
|
for (i=0;i<node->getScale_array().getCount();i++)
|
|
{
|
|
domScaleRef scaleRef = node->getScale_array()[i];
|
|
domFloat3 fl3 = scaleRef->getValue();
|
|
startScale = SimdVector3(fl3.get(0),fl3.get(1),fl3.get(2));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CcdPhysicsController* ctrl = CreatePhysicsObject(isDynamics,mass,startTransform,colShape);
|
|
if (ctrl)
|
|
{
|
|
//for bodyName lookup in constraints
|
|
ctrl->setNewClientInfo((void*)input.m_bodyName);
|
|
m_physObjects[m_numObjects] = ctrl;
|
|
m_numObjects++;
|
|
}
|
|
|
|
}
|
|
|
|
bool ColladaConverter::saveAs(const char* filename)
|
|
{
|
|
if (m_collada)
|
|
{
|
|
for (int i=0;i<m_numObjects;i++)
|
|
{
|
|
assert(m_colladadomNodes[i]);
|
|
if (!m_colladadomNodes[i]->getTranslate_array().getCount())
|
|
{
|
|
domTranslate* transl = (domTranslate*) m_colladadomNodes[i]->createAndPlace("translate");
|
|
transl->getValue().append(0.);
|
|
transl->getValue().append(0.);
|
|
transl->getValue().append(0.);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getTranslate_array().getCount() > 1)
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getTranslate_array().get(1));
|
|
//m_colladadomNodes[i]->getTranslate_array().removeIndex(1);
|
|
}
|
|
|
|
{
|
|
|
|
float np[3];
|
|
domFloat3 newPos = m_colladadomNodes[i]->getTranslate_array().get(0)->getValue();
|
|
m_physObjects[i]->GetMotionState()->getWorldPosition(
|
|
np[0],
|
|
np[1],
|
|
np[2]);
|
|
newPos.set(0,np[0]);
|
|
newPos.set(1,np[1]);
|
|
newPos.set(2,np[2]);
|
|
m_colladadomNodes[i]->getTranslate_array().get(0)->setValue(newPos);
|
|
|
|
}
|
|
|
|
|
|
if (!m_colladadomNodes[i]->getRotate_array().getCount())
|
|
{
|
|
domRotate* rot = (domRotate*)m_colladadomNodes[i]->createAndPlace("rotate");
|
|
rot->getValue().append(1.0);
|
|
rot->getValue().append(0.0);
|
|
rot->getValue().append(0.0);
|
|
rot->getValue().append(0.0);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getRotate_array().getCount()>1)
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getRotate_array().get(1));
|
|
//m_colladadomNodes[i]->getRotate_array().removeIndex(1);
|
|
|
|
}
|
|
|
|
{
|
|
float quatIma0,quatIma1,quatIma2,quatReal;
|
|
|
|
SimdQuaternion quat = m_physObjects[i]->GetRigidBody()->getCenterOfMassTransform().getRotation();
|
|
SimdVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
SimdScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = SimdVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= SimdSqrt(len);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(0,axis[0]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(1,axis[1]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(2,axis[2]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getMatrix_array().getCount())
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getMatrix_array().get(0));
|
|
//m_colladadomNodes[i]->getMatrix_array().removeIndex(0);
|
|
}
|
|
}
|
|
char saveName[550];
|
|
static int saveCount=1;
|
|
sprintf(saveName,"%s%i",getLastFileName(),saveCount++);
|
|
char* name = &saveName[0];
|
|
if (name[0] == '/')
|
|
{
|
|
name = &saveName[1];
|
|
}
|
|
|
|
if (m_dom->getAsset()->getContributor_array().getCount())
|
|
{
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getAuthor())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("author");
|
|
}
|
|
|
|
m_dom->getAsset()->getContributor_array().get(0)->getAuthor()->setValue
|
|
("http://bullet.sf.net Erwin Coumans");
|
|
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("authoring_tool");
|
|
}
|
|
|
|
m_dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool()->setValue
|
|
#ifdef WIN32
|
|
("Bullet ColladaPhysicsViewer-Win32-0.8");
|
|
#else
|
|
#ifdef __APPLE__
|
|
("Bullet ColladaPhysicsViewer-MacOSX-0.8");
|
|
#else
|
|
("Bullet ColladaPhysicsViewer-UnknownPlatform-0.8");
|
|
#endif
|
|
#endif
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getComments())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("comments");
|
|
}
|
|
m_dom->getAsset()->getContributor_array().get(0)->getComments()->setValue
|
|
("Comments to Physics Forum at http://www.continuousphysics.com/Bullet/phpBB2/index.php");
|
|
}
|
|
|
|
m_collada->saveAs(name);
|
|
return true;
|
|
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//some code that de-mangles the windows filename passed in as argument
|
|
char cleaned_filename[512];
|
|
char* getLastFileName()
|
|
{
|
|
return cleaned_filename;
|
|
}
|
|
|
|
|
|
char* fixFileName(const char* lpCmdLine)
|
|
{
|
|
|
|
|
|
// We might get a windows-style path on the command line, this can mess up the DOM which expects
|
|
// all paths to be URI's. This block of code does some conversion to try and make the input
|
|
// compliant without breaking the ability to accept a properly formatted URI. Right now this only
|
|
// displays the first filename
|
|
const char *in = lpCmdLine;
|
|
char* out = cleaned_filename;
|
|
*out = NULL;
|
|
// If the first character is a ", skip it (filenames with spaces in them are quoted)
|
|
if(*in == '\"')
|
|
{
|
|
in++;
|
|
}
|
|
if(*(in+1) == ':')
|
|
{
|
|
// Second character is a :, assume we have a path with a drive letter and add a slash at the beginning
|
|
*(out++) = '/';
|
|
}
|
|
int i;
|
|
for(i =0; i<512; i++)
|
|
{
|
|
// If we hit a null or a quote, stop copying. This will get just the first filename.
|
|
if(*in == NULL || *in == '\"')
|
|
break;
|
|
// Copy while swapping backslashes for forward ones
|
|
if(*in == '\\')
|
|
{
|
|
*out = '/';
|
|
}
|
|
else
|
|
{
|
|
*out = *in;
|
|
}
|
|
in++;
|
|
out++;
|
|
}
|
|
|
|
return cleaned_filename;
|
|
}
|
|
|
|
|
|
void ColladaConverter::ConvertRigidBodyRef( RigidBodyInput& rbInput,RigidBodyOutput& rbOutput)
|
|
{
|
|
|
|
const domRigid_body::domTechnique_commonRef techniqueRef = rbInput.m_rigidBodyRef2->getTechnique_common();
|
|
if (techniqueRef)
|
|
{
|
|
|
|
if (techniqueRef->getMass())
|
|
{
|
|
rbOutput.m_mass = techniqueRef->getMass()->getValue();
|
|
}
|
|
if (techniqueRef->getDynamic())
|
|
{
|
|
rbOutput.m_isDynamics = techniqueRef->getDynamic()->getValue();
|
|
}
|
|
|
|
//shapes
|
|
for (int s=0;s<techniqueRef->getShape_array().getCount();s++)
|
|
{
|
|
domRigid_body::domTechnique_common::domShapeRef shapeRef = techniqueRef->getShape_array()[s];
|
|
|
|
if (shapeRef->getPlane())
|
|
{
|
|
domPlaneRef planeRef = shapeRef->getPlane();
|
|
if (planeRef->getEquation())
|
|
{
|
|
const domFloat4 planeEq = planeRef->getEquation()->getValue();
|
|
SimdVector3 planeNormal(planeEq.get(0),planeEq.get(1),planeEq.get(2));
|
|
SimdScalar planeConstant = planeEq.get(3);
|
|
rbOutput.m_colShape = new StaticPlaneShape(planeNormal,planeConstant);
|
|
}
|
|
|
|
}
|
|
|
|
if (shapeRef->getBox())
|
|
{
|
|
domBoxRef boxRef = shapeRef->getBox();
|
|
domBox::domHalf_extentsRef domHalfExtentsRef = boxRef->getHalf_extents();
|
|
domFloat3& halfExtents = domHalfExtentsRef->getValue();
|
|
float x = halfExtents.get(0);
|
|
float y = halfExtents.get(1);
|
|
float z = halfExtents.get(2);
|
|
rbOutput.m_colShape = new BoxShape(SimdVector3(x,y,z));
|
|
}
|
|
if (shapeRef->getSphere())
|
|
{
|
|
domSphereRef sphereRef = shapeRef->getSphere();
|
|
domSphere::domRadiusRef radiusRef = sphereRef->getRadius();
|
|
domFloat radius = radiusRef->getValue();
|
|
rbOutput.m_colShape = new SphereShape(radius);
|
|
}
|
|
|
|
if (shapeRef->getCylinder())
|
|
{
|
|
domCylinderRef cylinderRef = shapeRef->getCylinder();
|
|
domFloat height = cylinderRef->getHeight()->getValue();
|
|
domFloat2 radius2 = cylinderRef->getRadius()->getValue();
|
|
domFloat radius0 = radius2.get(0);
|
|
|
|
//Cylinder around the local Y axis
|
|
rbOutput.m_colShape = new CylinderShape(SimdVector3(radius0,height,radius0));
|
|
|
|
}
|
|
|
|
if (shapeRef->getInstance_geometry())
|
|
{
|
|
const domInstance_geometryRef geomInstRef = shapeRef->getInstance_geometry();
|
|
daeElement* geomElem = geomInstRef->getUrl().getElement();
|
|
//elemRef->getTypeName();
|
|
domGeometry* geom = (domGeometry*) geomElem;
|
|
if (geom && geom->getMesh())
|
|
{
|
|
const domMeshRef meshRef = geom->getMesh();
|
|
TriangleIndexVertexArray* tindexArray = new TriangleIndexVertexArray();
|
|
|
|
TriangleMesh* trimesh = new TriangleMesh();
|
|
|
|
|
|
for (int tg = 0;tg<meshRef->getTriangles_array().getCount();tg++)
|
|
{
|
|
|
|
|
|
domTrianglesRef triRef = meshRef->getTriangles_array()[tg];
|
|
const domPRef pRef = triRef->getP();
|
|
daeMemoryRef memRef = pRef->getValue().getRawData();
|
|
IndexedMesh meshPart;
|
|
meshPart.m_triangleIndexStride=0;
|
|
|
|
|
|
|
|
int vertexoffset = -1;
|
|
domInputLocalOffsetRef indexOffsetRef;
|
|
|
|
|
|
for (int w=0;w<triRef->getInput_array().getCount();w++)
|
|
{
|
|
int offset = triRef->getInput_array()[w]->getOffset();
|
|
daeString str = triRef->getInput_array()[w]->getSemantic();
|
|
if (!strcmp(str,"VERTEX"))
|
|
{
|
|
indexOffsetRef = triRef->getInput_array()[w];
|
|
vertexoffset = offset;
|
|
}
|
|
if (offset > meshPart.m_triangleIndexStride)
|
|
{
|
|
meshPart.m_triangleIndexStride = offset;
|
|
}
|
|
}
|
|
meshPart.m_triangleIndexStride++;
|
|
domListOfUInts indexArray =triRef->getP()->getValue();
|
|
int count = indexArray.getCount();
|
|
|
|
//int* m_triangleIndexBase;
|
|
|
|
|
|
|
|
meshPart.m_numTriangles = triRef->getCount();
|
|
|
|
const domVerticesRef vertsRef = meshRef->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
int numElem = flArray->getCount();
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
int numVerts = listFloats.getCount()/3;
|
|
int k=vertexoffset;
|
|
int t=0;
|
|
int vertexStride = 3;//instead of hardcoded stride, should use the 'accessor'
|
|
for (;t<meshPart.m_numTriangles;t++)
|
|
{
|
|
SimdVector3 verts[3];
|
|
int index0,index1,index2;
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
index0 = indexArray.get(k)*vertexStride;
|
|
domFloat fl0 = listFloats.get(index0);
|
|
domFloat fl1 = listFloats.get(index0+1);
|
|
domFloat fl2 = listFloats.get(index0+2);
|
|
k+=meshPart.m_triangleIndexStride;
|
|
verts[i].setValue(fl0,fl1,fl2);
|
|
}
|
|
trimesh->AddTriangle(verts[0],verts[1],verts[2]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//int m_triangleIndexStride;//calculate max offset
|
|
//int m_numVertices;
|
|
//float* m_vertexBase;//getRawData on floatArray
|
|
//int m_vertexStride;//use the accessor for this
|
|
|
|
//};
|
|
//tindexArray->AddIndexedMesh(meshPart);
|
|
if (rbOutput.m_isDynamics)
|
|
{
|
|
printf("moving concave <mesh> not supported, transformed into convex\n");
|
|
rbOutput.m_colShape = new ConvexTriangleMeshShape(trimesh);
|
|
} else
|
|
{
|
|
printf("static concave triangle <mesh> added\n");
|
|
rbOutput.m_colShape = new TriangleMeshShape(trimesh);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (geom && geom->getConvex_mesh())
|
|
{
|
|
|
|
{
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
if ( otherElemRef != NULL )
|
|
{
|
|
domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
printf( "otherLinked\n");
|
|
} else
|
|
{
|
|
printf("convexMesh polyCount = %i\n",convexRef->getPolygons_array().getCount());
|
|
printf("convexMesh triCount = %i\n",convexRef->getTriangles_array().getCount());
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ConvexHullShape* convexHullShape = new ConvexHullShape(0,0);
|
|
|
|
//it is quite a trick to get to the vertices, using Collada.
|
|
//we are not there yet...
|
|
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
//daeString urlref = convexRef->getConvex_hull_of().getURI();
|
|
daeString urlref2 = convexRef->getConvex_hull_of().getOriginalURI();
|
|
if (urlref2)
|
|
{
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
// if ( otherElemRef != NULL )
|
|
// {
|
|
// domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
|
|
// Load all the geometry libraries
|
|
for ( int i = 0; i < m_dom->getLibrary_geometries_array().getCount(); i++)
|
|
{
|
|
domLibrary_geometriesRef libgeom = m_dom->getLibrary_geometries_array()[i];
|
|
//int index = libgeom->findLastIndexOf(urlref2);
|
|
//can't find it
|
|
|
|
for ( int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
|
|
{
|
|
//ReadGeometry( );
|
|
domGeometryRef lib = libgeom->getGeometry_array()[i];
|
|
if (!strcmp(lib->getName(),urlref2))
|
|
{
|
|
//found convex_hull geometry
|
|
domMesh *meshElement = lib->getMesh();//linkedGeom->getMesh();
|
|
if (meshElement)
|
|
{
|
|
const domVerticesRef vertsRef = meshElement->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
int numElem = flArray->getCount();
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
{
|
|
domFloat fl0 = listFloats.get(k);
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
convexHullShape->AddPoint(SimdPoint3(fl0,fl1,fl2));
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
} else
|
|
{
|
|
//no getConvex_hull_of but direct vertices
|
|
const domVerticesRef vertsRef = convexRef->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
int numElem = flArray->getCount();
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
{
|
|
domFloat fl0 = listFloats.get(k);
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
convexHullShape->AddPoint(SimdPoint3(fl0,fl1,fl2));
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (convexHullShape->GetNumVertices())
|
|
{
|
|
rbOutput.m_colShape = convexHullShape;
|
|
printf("created convexHullShape with %i points\n",convexHullShape->GetNumVertices());
|
|
} else
|
|
{
|
|
delete convexHullShape;
|
|
printf("failed to create convexHullShape\n");
|
|
}
|
|
|
|
|
|
//domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
|
|
printf("convexmesh\n");
|
|
|
|
}
|
|
}
|
|
|
|
//if more then 1 shape, or a non-identity local shapetransform
|
|
//use a compound
|
|
|
|
bool hasShapeLocalTransform = ((shapeRef->getRotate_array().getCount() > 0) ||
|
|
(shapeRef->getTranslate_array().getCount() > 0));
|
|
|
|
if (rbOutput.m_colShape)
|
|
{
|
|
if ((techniqueRef->getShape_array().getCount()>1) ||
|
|
(hasShapeLocalTransform))
|
|
{
|
|
|
|
if (!rbOutput.m_compoundShape)
|
|
{
|
|
rbOutput.m_compoundShape = new CompoundShape();
|
|
}
|
|
|
|
SimdTransform localTransform;
|
|
localTransform.setIdentity();
|
|
if (hasShapeLocalTransform)
|
|
{
|
|
localTransform = GetSimdTransformFromCOLLADA_DOM(
|
|
emptyMatrixArray,
|
|
shapeRef->getRotate_array(),
|
|
shapeRef->getTranslate_array()
|
|
);
|
|
}
|
|
|
|
rbOutput.m_compoundShape->AddChildShape(localTransform,rbOutput.m_colShape);
|
|
rbOutput.m_colShape = 0;
|
|
}
|
|
}
|
|
|
|
|
|
}//for each shape
|
|
}
|
|
|
|
|
|
} |