..
tcp
add missing files to projects
2017-05-04 18:04:32 -07:00
udp
add missing files to projects
2017-05-04 18:04:32 -07:00
BodyJointInfoUtility.h
revert to m_jointFriction (from m_jointFriction1)
2017-03-27 10:16:55 -07:00
CMakeLists.txt
add missing openvr files to CMakeLists.txt, rename 64bit openvr_api.dll to openvr64pi.dll to avoid name conflicts when using 32 AND 64 bit versions of this dll.
2017-05-04 08:37:46 -07:00
IKTrajectoryHelper.cpp
minor fix.
2017-02-03 12:46:49 -08:00
IKTrajectoryHelper.h
Modify damped least square IK formulation. Test setting joint damping coefficients for IK.
2017-01-31 22:58:37 -08:00
InProcessMemory.cpp
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
InProcessMemory.h
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
main.cpp
add App_SharedMemoryPhysics and App_SharedMemoryPhysics_GUI to cmake
2017-01-16 11:17:32 -08:00
PhysicsClient.cpp
sync repo
2015-11-11 12:44:26 -08:00
PhysicsClient.h
Add API to get user constraint id.
2017-05-03 18:25:25 -07:00
PhysicsClientC_API.cpp
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
PhysicsClientC_API.h
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
PhysicsClientExample.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientExample.h
make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
2016-06-03 19:03:56 -07:00
PhysicsClientSharedMemory2_C_API.cpp
remove some memory leaks in example code.
2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2_C_API.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory2.cpp
remove some memory leaks in example code.
2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory_C_API.cpp
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory_C_API.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory.cpp
Use "change" instead of "reset" for changing dynamics info.
2017-05-09 10:44:33 -07:00
PhysicsClientSharedMemory.h
migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step)
2017-05-13 11:15:20 -07:00
PhysicsClientTCP_C_API.cpp
shmem preliminary TCP implementation (not working yet)
2017-02-20 16:46:25 -08:00
PhysicsClientTCP_C_API.h
shmem preliminary TCP implementation (not working yet)
2017-02-20 16:46:25 -08:00
PhysicsClientTCP.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientTCP.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientUDP_C_API.cpp
UDP networking improvements and experiments (send CMD_STEP_FORWARD_SIMULATION as 4 bytes command, status 8 bytes, instead of enormous command/status packages.
2017-01-28 22:14:45 -08:00
PhysicsClientUDP_C_API.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientUDP.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientUDP.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsCommandProcessorInterface.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsDirect.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsDirect.h
Merge remote-tracking branch 'bp/master'
2017-05-04 10:51:42 -07:00
PhysicsDirectC_API.cpp
fix many warnings
2017-01-15 22:26:11 -08:00
PhysicsDirectC_API.h
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsLoopBack.cpp
Add API to get user constraint id.
2017-05-03 18:25:25 -07:00
PhysicsLoopBack.h
Add API to get user constraint id.
2017-05-03 18:25:25 -07:00
PhysicsLoopBackC_API.cpp
fix many warnings
2017-01-15 22:26:11 -08:00
PhysicsLoopBackC_API.h
consistent *API.* in examples/SharedMemory
2015-11-23 08:00:42 -08:00
PhysicsServer.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsServer.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsServerCommandProcessor.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsServerCommandProcessor.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsServerExample.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsServerExample.h
disable RTC update for Physics Server by default
2016-05-18 16:21:40 -07:00
PhysicsServerSharedMemory.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsServerSharedMemory.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PosixSharedMemory.cpp
avoid creating shared memory segments with same key multiple times
2017-01-06 09:55:22 -08:00
PosixSharedMemory.h
make OSX/Unix version of PosixSharedMemory work
2015-07-14 16:23:01 -07:00
premake4.lua
update to OpenVR 1.07 from https://github.com/ValveSoftware/openvr
2017-05-03 08:40:29 -07:00
RobotControlExample.cpp
remove duplicate definitions of SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE
2016-09-11 08:40:58 +01:00
RobotControlExample.h
add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
2015-08-24 15:26:29 -07:00
SharedMemoryBlock.h
Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)
2017-02-22 09:33:30 -08:00
SharedMemoryCommandProcessor.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
SharedMemoryCommandProcessor.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
SharedMemoryCommands.h
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
SharedMemoryCommon.h
add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
2015-08-07 00:13:26 -07:00
SharedMemoryInProcessPhysicsC_API.cpp
avoid some 'invisible' warning/error (C++/C mix)
2017-05-14 12:00:28 -07:00
SharedMemoryInProcessPhysicsC_API.h
avoid some 'invisible' warning/error (C++/C mix)
2017-05-14 12:00:28 -07:00
SharedMemoryInterface.h
minor refactoring
2015-07-23 11:51:25 -07:00
SharedMemoryPublic.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
TinyRendererVisualShapeConverter.cpp
allow to enable/disable VR picking and VR teleport. Disabling VR picking will also disable the rendering of the VR controller frames.
2017-05-15 11:39:39 -07:00
TinyRendererVisualShapeConverter.h
remove visual shape from CPU/TinyRenderer with removeBody
2017-05-12 20:24:10 -07:00
Win32SharedMemory.cpp
fix _WIN32 lacking #include <inttypes.h>
2017-01-06 10:19:19 -08:00
Win32SharedMemory.h
Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
2015-07-14 15:30:17 -07:00