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https://github.com/bulletphysics/bullet3
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433d11d8cf
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
39 lines
1010 B
C++
39 lines
1010 B
C++
#ifndef PHYSICS_CLIENT_UDP_H
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#define PHYSICS_CLIENT_UDP_H
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#include "PhysicsDirect.h"
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#include "PhysicsServerCommandProcessor.h"
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class UdpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
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{
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struct UdpNetworkedInternalData* m_data;
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public:
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UdpNetworkedPhysicsProcessor(const char* hostName, int port);
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virtual ~UdpNetworkedPhysicsProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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virtual void setTimeOut(double timeOutInSeconds);
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};
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#endif //PHYSICS_CLIENT_UDP_H
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