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Bridge.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
Bridge.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
Chain.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
Chain.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
InclinedPlane.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
InclinedPlane.h
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Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser.
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2016-06-04 12:09:37 +02:00 |
MultiPendulum.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
MultiPendulum.h
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Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser.
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2016-06-04 12:09:37 +02:00 |
MultipleBoxes.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
MultipleBoxes.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
NewtonsCradle.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
NewtonsCradle.h
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Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes.
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2016-06-27 15:14:36 +02:00 |
NewtonsRopeCradle.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
NewtonsRopeCradle.h
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Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes.
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2016-06-27 15:14:36 +02:00 |
premake4.lua
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MultiThreaded Demo:
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2016-10-30 12:47:27 -07:00 |
RigidBodyFromObj.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
RigidBodyFromObj.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
SimpleBox.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
SimpleBox.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
SimpleCloth.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
SimpleCloth.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |
SimpleJoint.cpp
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
SimpleJoint.h
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https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
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2016-05-06 15:07:54 -07:00 |