bullet3/examples/StandaloneMain
Erwin Coumans 433d11d8cf Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
..
hellovr_opengl_main.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
main_console_single_example.cpp create basic audio, towards sound sensors etc. 2017-04-14 12:22:38 -07:00
main_opengl_single_example.cpp fix compile issue (btMin requires same types, no conversion, just replace with < = combo) 2016-12-28 22:10:03 -08:00
main_sw_tinyrenderer_single_example.cpp Expose ambient, diffuse and specular coefficient of the light. 2016-12-06 15:21:35 -08:00
main_tinyrenderer_single_example.cpp Expose ambient, diffuse and specular coefficient of the light. 2016-12-06 15:21:35 -08:00