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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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enum PhysicsCommandRenderFlags
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{
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COV_DISABLE_SYNC_RENDERING = 1
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};
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class PhysicsCommandProcessorInterface
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{
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public:
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virtual ~PhysicsCommandProcessorInterface() {}
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virtual bool connect() = 0;
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virtual void disconnect() = 0;
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virtual bool isConnected() const = 0;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
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virtual void renderScene(int renderFlags) = 0;
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virtual void physicsDebugDraw(int debugDrawFlags) = 0;
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
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virtual void setTimeOut(double timeOutInSeconds) = 0;
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virtual void reportNotifications() = 0;
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};
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class btVector3;
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class btQuaternion;
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class CommandProcessorInterface : public PhysicsCommandProcessorInterface
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{
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public:
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virtual ~CommandProcessorInterface() {}
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virtual void syncPhysicsToGraphics() = 0;
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virtual void stepSimulationRealTime(double dtInSec, const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents) = 0;
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virtual void enableRealTimeSimulation(bool enableRealTimeSim) = 0;
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virtual bool isRealTimeSimulationEnabled() const = 0;
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virtual void enableCommandLogging(bool enable, const char* fileName) = 0;
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virtual void replayFromLogFile(const char* fileName) = 0;
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virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes) = 0;
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
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virtual void removePickingConstraint() = 0;
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virtual const btVector3& getVRTeleportPosition() const = 0;
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virtual void setVRTeleportPosition(const btVector3& vrReleportPos) = 0;
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virtual const btQuaternion& getVRTeleportOrientation() const = 0;
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virtual void setVRTeleportOrientation(const btQuaternion& vrReleportOrn) = 0;
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virtual void processClientCommands() = 0;
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};
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#endif //PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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