mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
08321b96ba
Apply fix from PR #2526 manually, thanks to Andrew Meadows
117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../Utils/b3Clock.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include <stdio.h>
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#include "../ExampleBrowser/OpenGLGuiHelper.h"
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CommonExampleInterface* example;
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int gSharedMemoryKey = -1;
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b3MouseMoveCallback prevMouseMoveCallback = 0;
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static void OnMouseMove(float x, float y)
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{
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bool handled = false;
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handled = example->mouseMoveCallback(x, y);
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if (!handled)
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{
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if (prevMouseMoveCallback)
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prevMouseMoveCallback(x, y);
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}
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}
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b3MouseButtonCallback prevMouseButtonCallback = 0;
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static void OnMouseDown(int button, int state, float x, float y)
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{
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bool handled = false;
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handled = example->mouseButtonCallback(button, state, x, y);
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if (!handled)
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{
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if (prevMouseButtonCallback)
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prevMouseButtonCallback(button, state, x, y);
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}
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}
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class LessDummyGuiHelper : public DummyGUIHelper
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{
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CommonGraphicsApp* m_app;
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public:
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virtual CommonGraphicsApp* getAppInterface()
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{
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return m_app;
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}
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LessDummyGuiHelper(CommonGraphicsApp* app)
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: m_app(app)
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{
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}
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};
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int main(int argc, char* argv[])
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{
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SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example", 1024, 768, true);
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prevMouseButtonCallback = app->m_window->getMouseButtonCallback();
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prevMouseMoveCallback = app->m_window->getMouseMoveCallback();
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app->m_window->setMouseButtonCallback((b3MouseButtonCallback)OnMouseDown);
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app->m_window->setMouseMoveCallback((b3MouseMoveCallback)OnMouseMove);
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OpenGLGuiHelper gui(app, false);
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//LessDummyGuiHelper gui(app);
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//DummyGUIHelper gui;
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CommonExampleOptions options(&gui);
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example = StandaloneExampleCreateFunc(options);
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example->processCommandLineArgs(argc, argv);
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example->initPhysics();
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example->resetCamera();
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b3Clock clock;
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do
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{
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera(app->getUpAxis());
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btScalar dtSec = btScalar(clock.getTimeInSeconds());
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if (dtSec > 0.1)
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dtSec = 0.1;
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example->stepSimulation(dtSec);
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clock.reset();
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example->renderScene();
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DrawGridData dg;
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dg.upAxis = app->getUpAxis();
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app->drawGrid(dg);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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example->exitPhysics();
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delete example;
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delete app;
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return 0;
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}
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