bullet3/Demos/Gpu2dDemo/CMakeLists.txt
2009-11-17 03:03:27 +00:00

39 lines
1.1 KiB
CMake

# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# This is the variable for Windows. I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
# You shouldn't have to modify anything below this line
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppGpu2dDemo
main.cpp
BasicDemo.cpp
BasicDemo.h
btGpuDemoPairCache.cpp
btGpuDemoPairCache.h
btGpuDemo2dSharedTypes.h
btGpuDemo2dCpuFunc.cpp
btGpuDemoDynamicsWorld.cpp
btGpuDemoDynamicsWorld.h
oecakeLoader.cpp
oecakeLoader.h
btGpuDemo2dSharedCode.h
btGpuDemo2dSharedDefs.h
)