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https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
29f3afe2a4
optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
25 lines
879 B
C++
25 lines
879 B
C++
#ifndef TIME_SERIES_CANVAS_H
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#define TIME_SERIES_CANVAS_H
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class TimeSeriesCanvas
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{
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protected:
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struct TimeSeriesInternalData* m_internalData;
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void shift1PixelToLeft();
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public:
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TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
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virtual ~TimeSeriesCanvas();
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
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void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
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void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
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float getCurrentTime() const;
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void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
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virtual void nextTick();
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};
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#endif//TIME_SERIES_CANVAS_H
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