bullet3/Demos3/bullet2/BasicDemo
erwin coumans eb74688c18 Add setUserIndex/getUserIndex (int index) to btCollisionShape
Share physics setup of BasicDemo between different graphics frameworks, see Demos\BasicDemo\BasicDemoPhysicsSetup.*
Plan is to do this for all Bullet demos.
Improve gwen performance and cursor navigation for tree control.
tweak shadowmap size
SimpleOpenGL3App::registerCubeShape accepts half extents
2014-05-20 12:02:01 -07:00
..
BasicDemo.cpp Add setUserIndex/getUserIndex (int index) to btCollisionShape 2014-05-20 12:02:01 -07:00
BasicDemo.h Add setUserIndex/getUserIndex (int index) to btCollisionShape 2014-05-20 12:02:01 -07:00
Bullet2RigidBodyDemo.cpp add Bullet 2.x constraint solver tests for hinge, with large mass ratio 2014-01-28 10:25:04 -08:00
Bullet2RigidBodyDemo.h added very crude little LuaDemo, to create physics objects using Lua scripts (very preliminary) 2014-02-06 01:13:31 -08:00
HingeDemo.cpp Properly propagate the applied impulse for the MLCP solvers, so it will be available for contact and non-contact constraints. 2014-02-24 13:24:49 -08:00
HingeDemo.h Properly propagate the applied impulse for the MLCP solvers, so it will be available for contact and non-contact constraints. 2014-02-24 13:24:49 -08:00
MyDebugDrawer.h fix BT_USE_DOUBLE_PRECISION build, address Issue 177 2014-05-19 14:53:11 -07:00