mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
287 lines
12 KiB
C++
287 lines
12 KiB
C++
#include "MinitaurSetup.h"
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#include "b3RobotSimulatorClientAPI_NoGUI.h"
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#include "Bullet3Common/b3HashMap.h"
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struct MinitaurSetupInternalData
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{
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int m_quadrupedUniqueId;
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MinitaurSetupInternalData()
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: m_quadrupedUniqueId(-1)
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{
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}
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b3HashMap<b3HashString, int> m_jointNameToId;
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};
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MinitaurSetup::MinitaurSetup()
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{
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m_data = new MinitaurSetupInternalData();
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}
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MinitaurSetup::~MinitaurSetup()
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{
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delete m_data;
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}
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void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI_NoGUI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd)
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{
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
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controlArgs.m_maxTorqueValue = maxTorque;
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controlArgs.m_kd = kd;
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controlArgs.m_kp = kp;
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controlArgs.m_targetPosition = desiredAngle;
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorName], controlArgs);
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}
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//pick exactly 1 configuration of the following
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#define MINITAUR_RAINBOWDASH_V1
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//#define MINITAUR_RAINBOWDASH_V0
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//#define MINITAUR_V0
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#if defined(MINITAUR_RAINBOWDASH_V1)
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#define MINITAUR_HAS_DEFORMABLE_BRACKETS
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static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash_v1.urdf";
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static const char* kneeNames[] = {
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"knee_front_leftL_joint", //1
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"knee_front_leftR_joint", //3
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"knee_back_leftL_joint", //5
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"knee_back_leftR_joint", //7
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"knee_front_rightL_joint", //9
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"knee_back_rightL_joint", //10
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"knee_back_rightR_joint", //13
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"knee_front_rightR_joint", //15
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};
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static const char* motorNames[] = {
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"motor_front_leftL_joint", //0
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"knee_front_leftL_joint", //1
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"motor_front_leftR_joint", //2
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"knee_front_leftR_joint", //3
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"motor_back_leftL_joint", //4
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"knee_back_leftL_joint", //5
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"motor_back_leftR_joint", //6
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"knee_back_leftR_joint", //7
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"motor_front_rightL_joint", //8
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"knee_front_rightL_joint", //9
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"knee_back_rightL_joint", //10
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"motor_back_rightL_joint", //11
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"motor_back_rightR_joint", //12
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"knee_back_rightR_joint", //13
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"motor_front_rightR_joint", //14
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"knee_front_rightR_joint", //15
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};
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static const char* bracketNames[] = {
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"motor_front_rightR_bracket_joint",
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"motor_front_leftL_bracket_joint",
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"motor_back_rightR_bracket_joint",
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"motor_back_leftL_bracket_joint",
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};
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static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
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static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100);
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#elif defined(MINITAUR_RAINBOWDASH_V0)
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static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash.urdf";
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static const char* kneeNames[] = {
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"knee_front_leftL_joint", //1
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"knee_front_leftR_joint", //3
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"knee_back_leftL_joint", //5
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"knee_back_leftR_joint", //7
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"knee_front_rightL_joint", //9
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"knee_back_rightL_joint", //10
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"knee_back_rightR_joint", //13
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"knee_front_rightR_joint", //15
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};
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static const char* motorNames[] = {
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"motor_front_leftL_joint", //0
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"knee_front_leftL_joint", //1
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"motor_front_leftR_joint", //2
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"knee_front_leftR_joint", //3
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"motor_back_leftL_joint", //4
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"knee_back_leftL_joint", //5
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"motor_back_leftR_joint", //6
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"knee_back_leftR_joint", //7
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"motor_front_rightL_joint", //8
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"knee_front_rightL_joint", //9
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"knee_back_rightL_joint", //10
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"motor_back_rightL_joint", //11
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"motor_back_rightR_joint", //12
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"knee_back_rightR_joint", //13
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"motor_front_rightR_joint", //14
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"knee_front_rightR_joint", //15
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};
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static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
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static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100);
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#elif defined(MINITAUR_V0)
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static const char* minitaurURDF = "quadruped/minitaur.urdf";
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static const char* kneeNames[] = {
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"knee_front_leftL_link",
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"knee_front_leftR_link",
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"knee_back_leftL_link",
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"knee_back_leftR_link",
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"knee_front_rightL_link",
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"knee_back_rightL_link",
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"knee_back_rightR_link",
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"knee_front_rightR_link",
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};
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static const char* motorNames[] = {
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"motor_front_leftL_joint",
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"knee_front_leftL_link",
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"motor_front_leftR_joint",
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"knee_front_leftR_link",
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"motor_back_leftL_joint",
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"knee_back_leftL_link",
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"motor_back_leftR_joint",
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"knee_back_leftR_link",
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"motor_front_rightL_joint",
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"knee_front_rightL_link",
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"knee_back_rightL_link",
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"motor_back_rightL_joint",
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"motor_back_rightR_joint",
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"knee_back_rightR_link",
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"motor_front_rightR_joint",
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"knee_front_rightR_link",
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};
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static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.005, 0.2);
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static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.01, 0.2);
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#endif
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void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI_NoGUI* sim)
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{
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//release all motors
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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for (int i = 0; i < numJoints; i++)
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{
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
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controlArgs.m_maxTorqueValue = 0;
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId, i, controlArgs);
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}
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b3Scalar startAngle = B3_HALF_PI;
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b3Scalar upperLegLength = 11.5;
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b3Scalar lowerLegLength = 20;
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b3Scalar kneeAngle = B3_PI + b3Acos(upperLegLength / lowerLegLength);
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b3Scalar motorDirs[8] = {-1, -1, -1, -1, 1, 1, 1, 1};
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b3JointInfo jointInfo;
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jointInfo.m_jointType = ePoint2PointType;
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//left front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[0]], motorDirs[0] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], motorDirs[0] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[2]], motorDirs[1] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]], motorDirs[1] * kneeAngle);
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jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
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jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
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jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
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jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
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jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]],
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m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], &jointInfo);
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setDesiredMotorAngle(sim, motorNames[0], motorDirs[0] * startAngle);
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setDesiredMotorAngle(sim, motorNames[2], motorDirs[1] * startAngle);
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//left back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[4]], motorDirs[2] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], motorDirs[2] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[6]], motorDirs[3] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]], motorDirs[3] * kneeAngle);
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jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
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jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
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jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
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jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
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jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]],
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m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], &jointInfo);
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setDesiredMotorAngle(sim, motorNames[4], motorDirs[2] * startAngle);
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setDesiredMotorAngle(sim, motorNames[6], motorDirs[3] * startAngle);
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//right front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[8]], motorDirs[4] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], motorDirs[4] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[14]], motorDirs[5] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]], motorDirs[5] * kneeAngle);
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jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
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jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
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jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
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jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
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jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]],
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m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], &jointInfo);
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setDesiredMotorAngle(sim, motorNames[8], motorDirs[4] * startAngle);
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setDesiredMotorAngle(sim, motorNames[14], motorDirs[5] * startAngle);
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//right back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[11]], motorDirs[6] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], motorDirs[6] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[12]], motorDirs[7] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]], motorDirs[7] * kneeAngle);
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jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0];
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jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1];
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jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
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jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0];
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jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1];
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jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
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sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]],
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m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], &jointInfo);
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setDesiredMotorAngle(sim, motorNames[11], motorDirs[6] * startAngle);
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setDesiredMotorAngle(sim, motorNames[12], motorDirs[7] * startAngle);
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#ifdef MINITAUR_HAS_DEFORMABLE_BRACKETS
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
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controlArgs.m_maxTorqueValue = 6;
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controlArgs.m_kd = 1;
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controlArgs.m_kp = 0;
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controlArgs.m_targetPosition = 0;
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for (int i = 0; i < 4; i++)
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{
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const char* bracketName = bracketNames[i];
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int* bracketId = m_data->m_jointNameToId[bracketName];
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *bracketId, controlArgs);
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}
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#endif
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}
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int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI_NoGUI* sim, const btVector3& startPos, const btQuaternion& startOrn)
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{
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b3RobotSimulatorLoadUrdfFileArgs args;
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args.m_startPosition = startPos;
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args.m_startOrientation = startOrn;
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m_data->m_quadrupedUniqueId = sim->loadURDF(minitaurURDF, args);
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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for (int i = 0; i < numJoints; i++)
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{
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b3JointInfo jointInfo;
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sim->getJointInfo(m_data->m_quadrupedUniqueId, i, &jointInfo);
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if (jointInfo.m_jointName[0])
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{
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m_data->m_jointNameToId.insert(jointInfo.m_jointName, i);
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}
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}
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resetPose(sim);
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return m_data->m_quadrupedUniqueId;
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}
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