mirror of
https://github.com/bulletphysics/bullet3
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5e4badc099
of physics client into PhysicsClientSharedMemory class/file. This will allow implementation of UDP and other transport protocols to a physics server.
28 lines
900 B
Lua
28 lines
900 B
Lua
project ("Test_SharedMemoryPhysicsClient")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../src", "../../examples/SharedMemory"}
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links {
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"BulletFileLoader",
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"Bullet3Common",
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"LinearMath"
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}
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files {
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"test.c",
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"../../examples/SharedMemory/PhysicsClient.cpp",
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"../../examples/SharedMemory/PhysicsClient.h",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.cpp",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.h",
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"../../examples/SharedMemory/PhysicsClientC_API.cpp",
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"../../examples/SharedMemory/PhysicsClientC_API.h",
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"../../examples/SharedMemory/Win32SharedMemory.cpp",
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"../../examples/SharedMemory/Win32SharedMemory.h",
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"../../examples/SharedMemory/PosixSharedMemory.cpp",
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"../../examples/SharedMemory/PosixSharedMemory.h",
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"../../examples/Utils/b3ResourcePath.cpp",
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"../../examples/Utils/b3ResourcePath.h",
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}
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