mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_SKIN_H
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#define GWEN_SKIN_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Font.h"
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namespace Gwen
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{
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namespace Controls
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{
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class Base;
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}
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namespace Skin
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{
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namespace Symbol
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{
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const unsigned char None = 0;
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const unsigned char ArrowRight = 1;
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const unsigned char Check = 2;
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const unsigned char Dot = 3;
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}
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class GWEN_EXPORT Base
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{
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public:
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Base()
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{
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m_DefaultFont.facename = L"Arial";
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m_DefaultFont.size = 10.0f;
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m_Render = NULL;
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}
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virtual ~Base()
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{
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ReleaseFont( &m_DefaultFont );
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}
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virtual void ReleaseFont( Gwen::Font* fnt )
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{
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if ( !fnt ) return;
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if ( !m_Render ) return;
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m_Render->FreeFont( fnt );
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}
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virtual void DrawButton( Controls::Base* control, bool bDepressed, bool bHovered ) = 0;
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virtual void DrawTabButton( Controls::Base* control, bool bActive ) = 0;
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virtual void DrawTabControl( Controls::Base* control, Gwen::Rect CurrentButtonRect ) = 0;
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virtual void DrawTabTitleBar( Controls::Base* control ) = 0;
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virtual void DrawMenuItem( Controls::Base* control, bool bSubmenuOpen, bool bChecked ) = 0;
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virtual void DrawMenuStrip( Controls::Base* control ) = 0;
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virtual void DrawMenu( Controls::Base* control, bool bPaddingDisabled ) = 0;
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virtual void DrawRadioButton(Controls::Base* control, bool bSelected, bool bDepressed) = 0;
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virtual void DrawCheckBox( Controls::Base* control, bool bSelected, bool bDepressed ) = 0;
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virtual void DrawGroupBox( Controls::Base* control, int textStart, int textHeight, int textWidth ) = 0;
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virtual void DrawTextBox( Controls::Base* control ) = 0;
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virtual void DrawWindow( Controls::Base* control, int topHeight, bool inFocus ) = 0;
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virtual void DrawHighlight( Controls::Base* control ) = 0;
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virtual void DrawBackground( Controls::Base* control ) = 0;
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virtual void DrawStatusBar( Controls::Base* control ) = 0;
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virtual void DrawShadow( Controls::Base* control ) = 0;
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virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) = 0;
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virtual void DrawScrollBar( Controls::Base* control, bool isHorizontal, bool bDepressed ) = 0;
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virtual void DrawScrollButton( Controls::Base* control, int iDirection, bool bDepressed ) = 0;
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virtual void DrawProgressBar( Controls::Base* control, bool isHorizontal, float progress) = 0;
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virtual void DrawListBox( Controls::Base* control ) = 0;
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virtual void DrawListBoxLine( Controls::Base* control, bool bSelected ) = 0;
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virtual void DrawSlider( Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) = 0;
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virtual void DrawComboBox( Controls::Base* control ) = 0;
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virtual void DrawComboBoxButton( Controls::Base* control, bool bDepressed ) = 0;
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virtual void DrawKeyboardHighlight( Controls::Base* control, const Gwen::Rect& rect, int offset ) = 0;
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//virtual void DrawComboBoxKeyboardHighlight( Controls::Base* control );
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virtual void DrawToolTip( Controls::Base* control ) = 0;
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virtual void DrawNumericUpDownButton( Controls::Base* control, bool bDepressed, bool bUp ) = 0;
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virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) = 0;
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virtual void DrawTreeControl( Controls::Base* control ) = 0;
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virtual void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) = 0;
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virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) = 0;
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virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) = 0;
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virtual void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) = 0;
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virtual void DrawModalControl( Controls::Base* control ) = 0;
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virtual void DrawMenuDivider( Controls::Base* control ) = 0;
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virtual void SetRender( Gwen::Renderer::Base* renderer )
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{
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m_Render = renderer;
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}
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virtual Gwen::Renderer::Base* GetRender()
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{
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return m_Render;
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}
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virtual void DrawArrowDown( Gwen::Rect rect );
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virtual void DrawArrowUp( Gwen::Rect rect );
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virtual void DrawArrowLeft( Gwen::Rect rect );
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virtual void DrawArrowRight( Gwen::Rect rect );
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virtual void DrawCheck( Gwen::Rect rect );
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public:
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virtual Gwen::Font* GetDefaultFont()
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{
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return &m_DefaultFont;
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}
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virtual void SetDefaultFont( const Gwen::UnicodeString& strFacename, float fSize = 10.0f )
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{
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m_DefaultFont.facename = strFacename;
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m_DefaultFont.size = fSize;
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}
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protected:
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Gwen::Font m_DefaultFont;
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Gwen::Renderer::Base* m_Render;
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};
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};
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}
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#endif
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