bullet3/Extras/MayaPlugin/pluginMain.cpp
rponom 43d82fc20c Bug in command registration/deregistration fixed
One more path to Maya SDK added
2010-02-04 00:38:15 +00:00

244 lines
9.9 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
Modified by Roman Ponomarev <rponom@gmail.com>
01/22/2010 : Constraints reworked
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
//pluginMain.cpp
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MDGMessage.h>
#include "mayaUtils.h"
#include "rigidBodyNode.h"
#include "rigidBodyArrayNode.h"
#include "collisionShapeNode.h"
#include "constraint/nailConstraintNode.h"
#include "constraint/hingeConstraintNode.h"
#include "constraint/sliderConstraintNode.h"
#include "constraint/sixdofConstraintNode.h"
#include "dSolverNode.h"
#include "dSolverCmd.h"
#include "dRigidBodyCmd.h"
#include "dRigidBodyArrayCmd.h"
#include "constraint/dNailConstraintCmd.h"
#include "constraint/dHingeConstraintCmd.h"
#include "constraint/dSliderConstraintCmd.h"
#include "constraint/dsixdofConstraintCmd.h"
#include "mvl/util.h"
#include "bulletExport.h"
const char *const bulletOptionScript = "bulletExportOptions";
const char *const bulletDefaultOptions =
"groups=1;"
"ptgroups=1;"
"materials=1;"
"smoothing=1;"
"normals=1;"
;
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, "Walt Disney Feature Animation", "2.76", "Any");
solver_t::initialize();
// Register the translator with the system
status = plugin.registerFileTranslator( "Bullet Physics export", "none",
ObjTranslator::creator,
(char *)bulletOptionScript,
(char *)bulletDefaultOptions );
MCHECKSTATUS(status,"registerFileTranslator Bullet Physics export");
//
status = plugin.registerNode( rigidBodyNode::typeName, rigidBodyNode::typeId,
rigidBodyNode::creator,
rigidBodyNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering rigidBodyNode")
MDGMessage::addNodeRemovedCallback(rigidBodyNode::nodeRemoved, rigidBodyNode::typeName);
//
status = plugin.registerNode( rigidBodyArrayNode::typeName, rigidBodyArrayNode::typeId,
rigidBodyArrayNode::creator,
rigidBodyArrayNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering rigidBodyArrayNode")
MDGMessage::addNodeRemovedCallback(rigidBodyArrayNode::nodeRemoved, rigidBodyArrayNode::typeName);
//
status = plugin.registerNode( collisionShapeNode::typeName, collisionShapeNode::typeId,
collisionShapeNode::creator,
collisionShapeNode::initialize,
MPxNode::kDependNode );
MCHECKSTATUS(status, "registering collisionShapeNode")
//
status = plugin.registerNode( nailConstraintNode::typeName, nailConstraintNode::typeId,
nailConstraintNode::creator,
nailConstraintNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering nailConstraintNode")
MDGMessage::addNodeRemovedCallback(nailConstraintNode::nodeRemoved, nailConstraintNode::typeName);
//
status = plugin.registerNode( hingeConstraintNode::typeName, hingeConstraintNode::typeId,
hingeConstraintNode::creator,
hingeConstraintNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering hingeConstraintNode")
MDGMessage::addNodeRemovedCallback(hingeConstraintNode::nodeRemoved, hingeConstraintNode::typeName);
//
status = plugin.registerNode( sliderConstraintNode::typeName, sliderConstraintNode::typeId,
sliderConstraintNode::creator,
sliderConstraintNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering sliderConstraintNode")
MDGMessage::addNodeRemovedCallback(sliderConstraintNode::nodeRemoved, sliderConstraintNode::typeName);
//
status = plugin.registerNode( sixdofConstraintNode::typeName, sixdofConstraintNode::typeId,
sixdofConstraintNode::creator,
sixdofConstraintNode::initialize,
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering sixdofConstraintNode")
MDGMessage::addNodeRemovedCallback(sixdofConstraintNode::nodeRemoved, sixdofConstraintNode::typeName);
//
status = plugin.registerNode( dSolverNode::typeName, dSolverNode::typeId,
dSolverNode::creator,
dSolverNode::initialize,
// MPxNode::kDependNode );
MPxNode::kLocatorNode );
MCHECKSTATUS(status, "registering dSolverNode")
status = plugin.registerCommand( dSolverCmd::typeName,
dSolverCmd::creator,
dSolverCmd::syntax);
MCHECKSTATUS(status, "registering dSolverCmd")
status = plugin.registerCommand( dRigidBodyCmd::typeName,
dRigidBodyCmd::creator,
dRigidBodyCmd::syntax);
MCHECKSTATUS(status, "registering dRigidBodyCmd")
status = plugin.registerCommand( dRigidBodyArrayCmd::typeName,
dRigidBodyArrayCmd::creator,
dRigidBodyArrayCmd::syntax);
MCHECKSTATUS(status, "registering dRigidBodyArrayCmd")
status = plugin.registerCommand( dNailConstraintCmd::typeName,
dNailConstraintCmd::creator,
dNailConstraintCmd::syntax);
MCHECKSTATUS(status, "registering dNailConstraintCmd")
status = plugin.registerCommand( dHingeConstraintCmd::typeName,
dHingeConstraintCmd::creator,
dHingeConstraintCmd::syntax);
MCHECKSTATUS(status, "registering dHingeConstraintCmd")
status = plugin.registerCommand( dSliderConstraintCmd::typeName,
dSliderConstraintCmd::creator,
dSliderConstraintCmd::syntax);
MCHECKSTATUS(status, "registering dSliderConstraintCmd")
status = plugin.registerCommand( dSixdofConstraintCmd::typeName,
dSixdofConstraintCmd::creator,
dSixdofConstraintCmd::syntax);
MCHECKSTATUS(status, "registering dSixdofConstraintCmd")
MGlobal::executeCommand( "source dynamicaUI.mel" );
MGlobal::executeCommand( "dynamicaUI_initialize" );
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand(dNailConstraintCmd::typeName);
MCHECKSTATUS(status, "deregistering dNailConstraintCmd")
status = plugin.deregisterCommand(dHingeConstraintCmd::typeName);
MCHECKSTATUS(status, "deregistering dHingeConstraintCmd")
status = plugin.deregisterCommand(dSliderConstraintCmd::typeName);
MCHECKSTATUS(status, "deregistering dSliderConstraintCmd")
status = plugin.deregisterCommand(dSixdofConstraintCmd::typeName);
MCHECKSTATUS(status, "deregistering dSixdofConstraintCmd")
status = plugin.deregisterCommand(dRigidBodyArrayCmd::typeName);
MCHECKSTATUS(status, "deregistering dRigidBodyArrayCmd")
status = plugin.deregisterCommand(dRigidBodyCmd::typeName);
MCHECKSTATUS(status, "deregistering dRigidBodyCmd")
status = plugin.deregisterCommand(dSolverCmd::typeName);
MCHECKSTATUS(status, "deregistering dSolverCmd")
status = plugin.deregisterNode(nailConstraintNode::typeId);
MCHECKSTATUS(status, "deregistering nailConstraintNode")
status = plugin.deregisterNode(hingeConstraintNode::typeId);
MCHECKSTATUS(status, "deregistering hingeConstraintNode")
status = plugin.deregisterNode(sliderConstraintNode::typeId);
MCHECKSTATUS(status, "deregistering sliderConstraintNode")
status = plugin.deregisterNode(sixdofConstraintNode::typeId);
MCHECKSTATUS(status, "deregistering sixdofConstraintNode")
status = plugin.deregisterNode(collisionShapeNode::typeId);
MCHECKSTATUS(status, "deregistering collisionShapeNode")
status = plugin.deregisterNode(rigidBodyArrayNode::typeId);
MCHECKSTATUS(status, "deregistering rigidBodyArrayNode")
status = plugin.deregisterNode(rigidBodyNode::typeId);
MCHECKSTATUS(status, "deregistering rigidBodyNode")
status = plugin.deregisterNode(dSolverNode::typeId);
MCHECKSTATUS(status, "deregistering dSolverNode")
status = plugin.deregisterFileTranslator( "Bullet Physics export" );
MCHECKSTATUS(status,"deregistering Bullet Physics export" )
solver_t::cleanup();
return status;
}