mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
6d6ef5d3dc
added working shadows, using basic shadow mapping
364 lines
9.6 KiB
C++
364 lines
9.6 KiB
C++
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#include "gwenUserInterface.h"
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#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
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#include "OpenGLWindow/GLPrimitiveRenderer.h"
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#include "Gwen/Platform.h"
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#include "Gwen/Controls/TreeControl.h"
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#include "Gwen/Controls/RadioButtonController.h"
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#include "Gwen/Controls/VerticalSlider.h"
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#include "Gwen/Controls/HorizontalSlider.h"
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#include "Gwen/Controls/GroupBox.h"
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#include "Gwen/Controls/CheckBox.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Controls/ComboBox.h"
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#include "Gwen/Controls/MenuStrip.h"
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#include "Gwen/Controls/Property/Text.h"
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#include "Gwen/Controls/SplitterBar.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Align.h"
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#include "Gwen/Utility.h"
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#include "Gwen/Controls/WindowControl.h"
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#include "Gwen/Controls/TabControl.h"
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#include "Gwen/Controls/ListBox.h"
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#include "Gwen/Skins/Simple.h"
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//#include "Gwen/Skins/TexturedBase.h"
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struct GwenInternalData
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{
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struct sth_stash;
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class GwenOpenGL3CoreRenderer* pRenderer;
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Gwen::Skin::Simple skin;
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Gwen::Controls::Canvas* pCanvas;
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GLPrimitiveRenderer* m_primRenderer;
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Gwen::Controls::TabButton* m_demoPage;
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Gwen::Controls::Label* m_rightStatusBar;
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Gwen::Controls::Label* m_leftStatusBar;
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b3AlignedObjectArray<struct Gwen::Event::Handler*> m_handlers;
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b3ToggleButtonCallback m_toggleButtonCallback;
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b3ComboBoxCallback m_comboBoxCallback;
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};
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GwenUserInterface::GwenUserInterface()
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{
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m_data = new GwenInternalData();
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m_data->m_toggleButtonCallback = 0;
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m_data->m_comboBoxCallback = 0;
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}
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GwenUserInterface::~GwenUserInterface()
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{
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for (int i=0;i<m_data->m_handlers.size();i++)
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{
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delete m_data->m_handlers[i];
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}
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m_data->m_handlers.clear();
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delete m_data->pCanvas;
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GLPrimitiveRenderer* prim = m_data->m_primRenderer;
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GwenOpenGL3CoreRenderer* coreRend = m_data->pRenderer;
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delete m_data;
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delete prim;
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delete coreRend;
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}
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struct MyTestMenuBar : public Gwen::Controls::MenuStrip
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{
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MyTestMenuBar(Gwen::Controls::Base* pParent)
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:Gwen::Controls::MenuStrip(pParent)
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{
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// Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( pParent );
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{
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Gwen::Controls::MenuItem* pRoot = AddItem( L"File" );
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pRoot = AddItem( L"View" );
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// Gwen::Event::Handler* handler = GWEN_MCALL(&MyTestMenuBar::MenuItemSelect );
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pRoot->GetMenu()->AddItem( L"Profiler");//,,m_profileWindow,(Gwen::Event::Handler::Function)&MyProfileWindow::MenuItemSelect);
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/* pRoot->GetMenu()->AddItem( L"New", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
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pRoot->GetMenu()->AddItem( L"Load", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
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pRoot->GetMenu()->AddItem( L"Save", GWEN_MCALL( ThisClass::MenuItemSelect ) );
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pRoot->GetMenu()->AddItem( L"Save As..", GWEN_MCALL( ThisClass::MenuItemSelect ) );
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pRoot->GetMenu()->AddItem( L"Quit", GWEN_MCALL( ThisClass::MenuItemSelect ) );
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*/
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}
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}
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};
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void GwenUserInterface::resize(int width, int height)
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{
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m_data->pCanvas->SetSize(width,height);
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}
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struct MyComboBoxHander :public Gwen::Event::Handler
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{
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GwenInternalData* m_data;
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int m_buttonId;
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MyComboBoxHander (GwenInternalData* data, int buttonId)
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:m_data(data),
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m_buttonId(buttonId)
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{
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}
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void onSelect( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::ComboBox* but = (Gwen::Controls::ComboBox*) pControl;
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Gwen::String str = Gwen::Utility::UnicodeToString( but->GetSelectedItem()->GetText());
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if (m_data->m_comboBoxCallback)
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(*m_data->m_comboBoxCallback)(m_buttonId,str.c_str());
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}
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};
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struct MyButtonHander :public Gwen::Event::Handler
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{
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GwenInternalData* m_data;
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int m_buttonId;
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MyButtonHander (GwenInternalData* data, int buttonId)
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:m_data(data),
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m_buttonId(buttonId)
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{
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}
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void onButtonA( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::Button* but = (Gwen::Controls::Button*) pControl;
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int dep = but->IsDepressed();
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int tog = but->GetToggleState();
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if (m_data->m_toggleButtonCallback)
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(*m_data->m_toggleButtonCallback)(m_buttonId,tog);
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}
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};
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void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft)
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{
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Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
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if (isLeft)
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{
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m_data->m_leftStatusBar->SetText( msg);
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} else
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{
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m_data->m_rightStatusBar->SetText( msg);
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}
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}
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void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float retinaScale)
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{
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m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
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m_data->pRenderer = new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
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m_data->skin.SetRender( m_data->pRenderer );
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m_data->pCanvas= new Gwen::Controls::Canvas( &m_data->skin );
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m_data->pCanvas->SetSize( width,height);
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m_data->pCanvas->SetDrawBackground( false);
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m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
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MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas);
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Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas);
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m_data->m_rightStatusBar = new Gwen::Controls::Label( bar );
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m_data->m_rightStatusBar->SetWidth(width/2);
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//m_data->m_rightStatusBar->SetText( L"Label Added to Right" );
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bar->AddControl( m_data->m_rightStatusBar, true );
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m_data->m_leftStatusBar = new Gwen::Controls::Label( bar );
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//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
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m_data->m_leftStatusBar->SetWidth(width/2);
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bar->AddControl( m_data->m_leftStatusBar,false);
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/*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas);
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box->SetText("text");
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box->SetName("name");
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box->SetHeight(500);
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*/
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Gwen::Controls::ScrollControl* windowLeft= new Gwen::Controls::ScrollControl(m_data->pCanvas);
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windowLeft->Dock(Gwen::Pos::Right);
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windowLeft->SetWidth(150);
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windowLeft->SetHeight(250);
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windowLeft->SetScroll(false,true);
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/*Gwen::Controls::WindowControl* windowLeft = new Gwen::Controls::WindowControl(m_data->pCanvas);
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windowLeft->Dock(Gwen::Pos::Left);
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windowLeft->SetTitle("title");
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windowLeft->SetWidth(150);
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windowLeft->SetClosable(false);
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windowLeft->SetShouldDrawBackground(true);
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windowLeft->SetTabable(true);
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*/
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//windowLeft->SetSkin(
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Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowLeft);
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//tab->SetHeight(300);
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tab->SetWidth(140);
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tab->SetHeight(250);
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//tab->Dock(Gwen::Pos::Left);
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tab->Dock( Gwen::Pos::Fill );
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//tab->SetMargin( Gwen::Margin( 2, 2, 2, 2 ) );
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Gwen::UnicodeString str1(L"Main");
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m_data->m_demoPage = tab->AddPage(str1);
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Gwen::UnicodeString str2(L"OpenCL");
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tab->AddPage(str2);
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//Gwen::UnicodeString str3(L"page3");
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// tab->AddPage(str3);
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//but->onPress.Add(handler, &MyHander::onButtonA);
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//box->Dock(Gwen::Pos::Left);
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/*Gwen::Controls::WindowControl* windowBottom = new Gwen::Controls::WindowControl(m_data->pCanvas);
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windowBottom->SetHeight(100);
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windowBottom->Dock(Gwen::Pos::Bottom);
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windowBottom->SetTitle("bottom");
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*/
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// Gwen::Controls::Property::Text* prop = new Gwen::Controls::Property::Text(m_data->pCanvas);
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//prop->Dock(Gwen::Pos::Bottom);
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/*Gwen::Controls::SplitterBar* split = new Gwen::Controls::SplitterBar(m_data->pCanvas);
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split->Dock(Gwen::Pos::Center);
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split->SetHeight(300);
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split->SetWidth(300);
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*/
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/*
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*/
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}
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void GwenUserInterface::setToggleButtonCallback(b3ToggleButtonCallback callback)
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{
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m_data->m_toggleButtonCallback = callback;
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}
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void GwenUserInterface::registerToggleButton(int buttonId, const char* name)
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{
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assert(m_data);
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assert(m_data->m_demoPage);
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Gwen::Controls::Button* but = new Gwen::Controls::Button(m_data->m_demoPage->GetPage());
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///some heuristic to find the button location
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int ypos = m_data->m_handlers.size()*20;
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but->SetPos(10, ypos );
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but->SetWidth( 100 );
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//but->SetBounds( 200, 30, 300, 200 );
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MyButtonHander* handler = new MyButtonHander(m_data, buttonId);
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m_data->m_handlers.push_back(handler);
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but->onToggle.Add(handler, &MyButtonHander::onButtonA);
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but->SetIsToggle(true);
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but->SetToggleState(false);
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but->SetText(name);
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}
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void GwenUserInterface::setComboBoxCallback(b3ComboBoxCallback callback)
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{
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m_data->m_comboBoxCallback = callback;
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}
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void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items)
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{
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Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage());
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MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId);
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m_data->m_handlers.push_back(handler);
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combobox->onSelection.Add(handler,&MyComboBoxHander::onSelect);
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int ypos = m_data->m_handlers.size()*20;
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combobox->SetPos(10, ypos );
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combobox->SetWidth( 100 );
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//box->SetPos(120,130);
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for (int i=0;i<numItems;i++)
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combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
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}
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void GwenUserInterface::draw(int width, int height)
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{
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// printf("width = %d, height=%d\n", width,height);
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if (m_data->pCanvas)
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{
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m_data->pCanvas->SetSize(width,height);
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m_data->m_primRenderer->setScreenSize(width,height);
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m_data->pRenderer->resize(width,height);
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m_data->pCanvas->RenderCanvas();
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//restoreOpenGLState();
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}
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}
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bool GwenUserInterface::mouseMoveCallback( float x, float y)
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{
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bool handled = false;
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static int m_lastmousepos[2] = {0,0};
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static bool isInitialized = false;
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if (m_data->pCanvas)
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{
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if (!isInitialized)
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{
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isInitialized = true;
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m_lastmousepos[0] = x+1;
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m_lastmousepos[1] = y+1;
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}
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handled = m_data->pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
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}
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return handled;
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}
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bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y)
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{
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bool handled = false;
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if (m_data->pCanvas)
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{
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handled = m_data->pCanvas->InputMouseMoved(x,y,x, y);
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if (button>=0)
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{
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handled = m_data->pCanvas->InputMouseButton(button,state);
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if (handled)
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{
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//if (!state)
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// return false;
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}
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}
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}
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return handled;
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}
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