bullet3/examples/OpenGLWindow/Shaders
erwincoumans 5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
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createShadowMapInstancingPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingPS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
createShadowMapInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
createShadowMapInstancingVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
instancingPS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingPS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
instancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
instancingVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
linesPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesPS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
linesVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
pointSpritePS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
pointSpriteVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
pointSpriteVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
projectiveTextureInstancingPS.glsl Fixed a bug in projective texture shader. 2018-05-03 10:46:59 -07:00
projectiveTextureInstancingPS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
projectiveTextureInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
projectiveTextureInstancingVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
segmentationMaskInstancingPS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
segmentationMaskInstancingPS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
segmentationMaskInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
segmentationMaskInstancingVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
useShadowMapInstancingPS.glsl Add shader for projective texture. 2018-02-11 21:29:02 -08:00
useShadowMapInstancingPS.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
useShadowMapInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
useShadowMapInstancingVS.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00