bullet3/examples/OpenGLWindow/SimpleOpenGL2Renderer.h

93 lines
4.0 KiB
C++

#ifndef SIMPLE_OPENGL2_RENDERER_H
#define SIMPLE_OPENGL2_RENDERER_H
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "SimpleCamera.h"
class SimpleOpenGL2Renderer : public CommonRenderInterface
{
struct SimpleOpenGL2RendererInternalData* m_data;
void drawSceneInternal(int pass, int cameraUpAxis);
void drawOpenGL(int instanceIndex);
public:
SimpleOpenGL2Renderer(int width, int height);
virtual ~SimpleOpenGL2Renderer();
virtual void init();
virtual void updateCamera(int upAxis);
virtual const CommonCameraInterface* getActiveCamera() const;
virtual CommonCameraInterface* getActiveCamera();
virtual void setActiveCamera(CommonCameraInterface* cam);
virtual void setLightPosition(const float lightPos[3]);
virtual void setLightPosition(const double lightPos[3]);
virtual void setShadowMapResolution(int shadowMapResolution) {}
virtual void setShadowMapWorldSize(float worldSize) {}
virtual void resize(int width, int height);
virtual void removeAllInstances();
virtual void removeGraphicsInstance(int instanceUid);
virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex);
virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex);
virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex);
virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {}
virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {}
virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {}
virtual void getCameraViewMatrix(float viewMat[16]) const;
virtual void getCameraProjectionMatrix(float projMat[16]) const;
virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0)
{
}
virtual void renderScene();
virtual int getScreenWidth();
virtual int getScreenHeight();
virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipTexelsY);
virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipTexelsY);
virtual void activateTexture(int textureIndex);
virtual void removeTexture(int textureIndex);
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
virtual int getTotalNumInstances() const;
virtual void writeTransforms();
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
virtual void updateShape(int shapeIndex, const float* vertices);
virtual void clearZBuffer();
virtual struct GLInstanceRendererInternalData* getInternalData()
{
return 0;
}
};
#endif //SIMPLE_OPENGL2_RENDERER_H