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https://github.com/bulletphysics/bullet3
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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYCAST_TRI_CALLBACK_H
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#define RAYCAST_TRI_CALLBACK_H
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#include "CollisionShapes/TriangleCallback.h"
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struct BroadphaseProxy;
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class TriangleRaycastCallback: public TriangleCallback
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{
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public:
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//input
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SimdVector3 m_from;
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SimdVector3 m_to;
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float m_hitFraction;
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TriangleRaycastCallback(const SimdVector3& from,const SimdVector3& to);
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virtual void ProcessTriangle(SimdVector3* triangle, int partId, int triangleIndex);
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virtual float ReportHit(const SimdVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex ) = 0;
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};
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#endif //RAYCAST_TRI_CALLBACK_H
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