bullet3/examples/Importers/ImportObjDemo/ImportObjExample.cpp
erwincoumans dba239fe8d First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
2018-10-08 21:27:08 -07:00

113 lines
3.0 KiB
C++

#include "ImportObjExample.h"
#include <vector>
#include "../OpenGLWindow/GLInstancingRenderer.h"
#include "Wavefront/tiny_obj_loader.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "btBulletDynamicsCommon.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include "Wavefront2GLInstanceGraphicsShape.h"
#include "../../Utils/b3ResourcePath.h"
#include "../../Utils/b3BulletDefaultFileIO.h"
#include "Bullet3Common/b3FileUtils.h"
#include "stb_image/stb_image.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
#include "../ImportMeshUtility/b3ImportMeshUtility.h"
class ImportObjSetup : public CommonRigidBodyBase
{
std::string m_fileName;
public:
ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName);
virtual ~ImportObjSetup();
virtual void initPhysics();
virtual void resetCamera()
{
float dist = 18;
float pitch = -46;
float yaw = 120;
float targetPos[3] = {-2, -2, -2};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName)
: CommonRigidBodyBase(helper)
{
if (fileName)
{
m_fileName = fileName;
}
else
{
m_fileName = "cube.obj"; //"sponza_closed.obj";//sphere8.obj";
}
}
ImportObjSetup::~ImportObjSetup()
{
}
int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterface* renderer)
{
int shapeId = -1;
b3ImportMeshData meshData;
b3BulletDefaultFileIO fileIO;
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData,&fileIO))
{
int textureIndex = -1;
if (meshData.m_textureImage1)
{
textureIndex = renderer->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
}
shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
meshData.m_gfxShape->m_numIndices,
B3_GL_TRIANGLES,
textureIndex);
delete meshData.m_gfxShape;
if (!meshData.m_isCached)
{
delete meshData.m_textureImage1;
}
}
return shapeId;
}
void ImportObjSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 scaling(1, 1, 1);
btVector4 color(1, 1, 1,1);
int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
if (shapeId >= 0)
{
//int id =
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
}
}
CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options)
{
return new ImportObjSetup(options.m_guiHelper, options.m_fileName);
}