bullet3/examples/OpenGLWindow/GLInstanceGraphicsShape.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

34 lines
583 B
C

#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H
#define GL_INSTANCE_GRAPHICS_SHAPE_H
#include "Bullet3Common/b3AlignedObjectArray.h"
struct GLInstanceVertex
{
float xyzw[4];
float normal[3];
float uv[2];
};
struct GLInstanceGraphicsShape
{
b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
int m_numvertices;
b3AlignedObjectArray<int>* m_indices;
int m_numIndices;
float m_scaling[4];
GLInstanceGraphicsShape()
: m_vertices(0),
m_indices(0)
{
}
virtual ~GLInstanceGraphicsShape()
{
delete m_vertices;
delete m_indices;
}
};
#endif //GL_INSTANCE_GRAPHICS_SHAPE_H