mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
34 lines
583 B
C
34 lines
583 B
C
#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H
|
|
#define GL_INSTANCE_GRAPHICS_SHAPE_H
|
|
|
|
#include "Bullet3Common/b3AlignedObjectArray.h"
|
|
|
|
struct GLInstanceVertex
|
|
{
|
|
float xyzw[4];
|
|
float normal[3];
|
|
float uv[2];
|
|
};
|
|
struct GLInstanceGraphicsShape
|
|
{
|
|
b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
|
|
int m_numvertices;
|
|
b3AlignedObjectArray<int>* m_indices;
|
|
int m_numIndices;
|
|
float m_scaling[4];
|
|
|
|
GLInstanceGraphicsShape()
|
|
: m_vertices(0),
|
|
m_indices(0)
|
|
{
|
|
}
|
|
|
|
virtual ~GLInstanceGraphicsShape()
|
|
{
|
|
delete m_vertices;
|
|
delete m_indices;
|
|
}
|
|
};
|
|
|
|
#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
|