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https://github.com/bulletphysics/bullet3
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01d14f538a
re-enable an OpenCL/gpu rigid body example (box-box stack)
51 lines
886 B
C++
51 lines
886 B
C++
#ifndef GPU_COMPOUND_SCENE_H
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#define GPU_COMPOUND_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuCompoundScene : public GpuRigidBodyDemo
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{
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public:
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GpuCompoundScene(){}
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virtual ~GpuCompoundScene(){}
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virtual const char* getName()
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{
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return "CompoundOnSphere";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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class GpuCompoundPlaneScene : public GpuCompoundScene
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{
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public:
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GpuCompoundPlaneScene(){}
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virtual ~GpuCompoundPlaneScene(){}
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virtual const char* getName()
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{
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return "CompoundOnPlane";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundPlaneScene;
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return demo;
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}
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //GPU_COMPOUND_SCENE_H
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