mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 22:20:12 +00:00
224 lines
4.6 KiB
C++
224 lines
4.6 KiB
C++
#include "b3Clock.h"
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template <class T>
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const T& b3ClockMin(const T& a, const T& b)
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{
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return a < b ? a : b ;
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}
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#ifdef __CELLOS_LV2__
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#include <sys/sys_time.h>
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#include <sys/time_util.h>
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#include <stdio.h>
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#endif
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#if defined (SUNOS) || defined (__SUNOS__)
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#include <stdio.h>
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#endif
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#if defined(WIN32) || defined(_WIN32)
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#define B3_USE_WINDOWS_TIMERS
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOMCX
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#define NOIME
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#ifdef _XBOX
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#include <Xtl.h>
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#else //_XBOX
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#include <windows.h>
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#endif //_XBOX
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#include <time.h>
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#else //_WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif //_WIN32
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struct b3ClockData
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER mClockFrequency;
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LARGE_INTEGER mStartTime;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t mStartTime;
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#else
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struct timeval mStartTime;
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#endif
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#endif //__CELLOS_LV2__
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};
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///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
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b3Clock::b3Clock()
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{
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m_data = new b3ClockData;
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceFrequency(&m_data->mClockFrequency);
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#endif
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reset();
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}
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b3Clock::~b3Clock()
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{
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delete m_data;
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}
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b3Clock::b3Clock(const b3Clock& other)
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{
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m_data = new b3ClockData;
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*m_data = *other.m_data;
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}
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b3Clock& b3Clock::operator=(const b3Clock& other)
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{
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*m_data = *other.m_data;
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return *this;
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}
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/// Resets the initial reference time.
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void b3Clock::reset(bool zeroReference)
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{
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if (zeroReference)
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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m_data->mStartTime.QuadPart = 0;
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#else
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#ifdef __CELLOS_LV2__
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m_data->mStartTime = 0;
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#else
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m_data->mStartTime = (struct timeval){0};
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#endif
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#endif
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} else
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceCounter(&m_data->mStartTime);
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#else
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#ifdef __CELLOS_LV2__
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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m_data->mStartTime = newTime;
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#else
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gettimeofday(&m_data->mStartTime, 0);
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#endif
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#endif
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}
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}
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/// Returns the time in ms since the last call to reset or since
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/// the b3Clock was created.
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unsigned long int b3Clock::getTimeMilliseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER currentTime;
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QueryPerformanceCounter(¤tTime);
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LONGLONG elapsedTime = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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// Compute the number of millisecond ticks elapsed.
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unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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return msecTicks;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq) / 1000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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SYS_TIMEBASE_GET( newTime );
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
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#endif //__CELLOS_LV2__
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#endif
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}
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long long int b3Clock::getTimeMicroseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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//see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
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LARGE_INTEGER currentTime, elapsedTime;
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QueryPerformanceCounter(¤tTime);
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elapsedTime.QuadPart = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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elapsedTime.QuadPart *= 1000000;
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elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
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return (unsigned long long) elapsedTime.QuadPart;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq)/ 1000000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec);
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#endif//__CELLOS_LV2__
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#endif
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}
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double b3Clock::getTimeInSeconds()
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{
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return double(getTimeMicroseconds()/1.e6);
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}
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void b3Clock::usleep(int microSeconds)
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{
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#ifdef _WIN32
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if (microSeconds==0)
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{
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Sleep(0);
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} else
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{
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int millis = microSeconds/1000;
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if (millis<1)
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millis=1;
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Sleep(millis);
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}
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#else
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if (microSeconds>0)
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{
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::usleep(microSeconds);
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//struct timeval tv;
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//tv.tv_sec = microSeconds/1000000L;
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//tv.tv_usec = microSeconds%1000000L;
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//return select(0, 0, 0, 0, &tv);
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}
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#endif
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}
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