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https://github.com/bulletphysics/bullet3
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6c9bfce975
Added demos for rigid and multi body soft (compliant) contact. Will also add simplified Hertz compliant contact, by dynamically modifying the ERP/CFM to mimic a non-linear spring. Note that btManifoldPoint is growing too big, we need to implement proper contact constraints derived from btTypedConstraint.
8 lines
209 B
C++
8 lines
209 B
C++
#ifndef MULTI_BODY_SOFT_CONTACT_H
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#define MULTI_BODY_SOFT_CONTACT_H
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class CommonExampleInterface* MultiBodySoftContactCreateFunc(struct CommonExampleOptions& options);
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#endif //MULTI_BODY_SOFT_CONTACT_H
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