bullet3/examples/OpenGLWindow/Shaders
2017-04-23 07:35:13 -07:00
..
createShadowMapInstancingPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
instancingPS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingPS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
linesPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
useShadowMapInstancingPS.glsl tinyrenderer: disable triangle backface culling (doesn't work well, cull triangles that should be visible) 2017-04-23 07:35:13 -07:00
useShadowMapInstancingPS.h tinyrenderer: disable triangle backface culling (doesn't work well, cull triangles that should be visible) 2017-04-23 07:35:13 -07:00
useShadowMapInstancingVS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
useShadowMapInstancingVS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00