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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
31 lines
575 B
C++
31 lines
575 B
C++
#include "UnitTest.h"
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#include "Gwen/Controls/NumericUpDown.h"
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using namespace Gwen;
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class Numeric : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Numeric, GUnit )
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{
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Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
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pCtrl->SetBounds( 10, 10, 50, 20 );
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pCtrl->SetValue( 50 );
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pCtrl->SetMax( 1000 );
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pCtrl->SetMin( -1000 );
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// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
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}
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void onButtonA( Controls::Base* pControl )
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{
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// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
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}
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};
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DEFINE_UNIT_TEST( Numeric, L"Numeric" ); |