mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
0da584a42d
using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing
544 lines
10 KiB
C++
544 lines
10 KiB
C++
|
|
|
|
#include "Gwen/Gwen.h"
|
|
#include "Gwen/Skins/Simple.h"
|
|
#include "../OpenGLWindow/OpenGLInclude.h"
|
|
|
|
#include "UnitTest.h"
|
|
|
|
extern unsigned char OpenSansData[];
|
|
|
|
#include "Gwen/Renderers/OpenGL_DebugFont.h"
|
|
#ifdef __APPLE__
|
|
#include "OpenGLWindow/MacOpenGLWindow.h"
|
|
#else
|
|
|
|
//#include "CustomGL/glew.h"
|
|
#ifdef _WIN32
|
|
#include "OpenGLWindow/Win32OpenGLWindow.h"
|
|
#else
|
|
//let's cross the fingers it is Linux/X11
|
|
#include "OpenGLWindow/X11OpenGLWindow.h"
|
|
#endif //_WIN32
|
|
#endif//__APPLE__
|
|
|
|
#include "OpenGLWindow/opengl_fontstashcallbacks.h"
|
|
#ifndef NO_OPENGL3
|
|
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
|
|
#include "OpenGLWindow/GLPrimitiveRenderer.h"
|
|
#endif
|
|
#include <assert.h>
|
|
|
|
Gwen::Controls::Canvas* pCanvas = NULL;
|
|
Gwen::Skin::Simple skin;
|
|
|
|
void MyMouseMoveCallback( float x, float y)
|
|
{
|
|
//b3DefaultMouseCallback(button,state,x,y);
|
|
|
|
static int m_lastmousepos[2] = {0,0};
|
|
static bool isInitialized = false;
|
|
if (pCanvas)
|
|
{
|
|
if (!isInitialized)
|
|
{
|
|
isInitialized = true;
|
|
m_lastmousepos[0] = x+1;
|
|
m_lastmousepos[1] = y+1;
|
|
}
|
|
bool handled = pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
|
|
}
|
|
}
|
|
|
|
void MyMouseButtonCallback(int button, int state, float x, float y)
|
|
{
|
|
//b3DefaultMouseCallback(button,state,x,y);
|
|
|
|
if (pCanvas)
|
|
{
|
|
bool handled = pCanvas->InputMouseMoved(x,y,x, y);
|
|
|
|
if (button>=0)
|
|
{
|
|
handled = pCanvas->InputMouseButton(button,state);
|
|
if (handled)
|
|
{
|
|
if (!state)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int sWidth = 800;//1050;
|
|
int sHeight = 600;//768;
|
|
GLPrimitiveRenderer* primRenderer=0;
|
|
//GwenOpenGL3CoreRenderer* gwenRenderer=0;
|
|
Gwen::Renderer::Base* gwenRenderer =0;
|
|
|
|
static void MyResizeCallback( float width, float height)
|
|
{
|
|
sWidth = width;
|
|
sHeight = height;
|
|
// printf("resize(%d,%d)\n",sWidth,sHeight);
|
|
#ifndef NO_OPENGL3
|
|
if (primRenderer)
|
|
{
|
|
primRenderer->setScreenSize(width,height);
|
|
}
|
|
#endif
|
|
if (gwenRenderer)
|
|
{
|
|
gwenRenderer->Resize(width,height);
|
|
}
|
|
if (pCanvas)
|
|
{
|
|
pCanvas->SetSize( sWidth, sHeight);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
int droidRegular;//, droidItalic, droidBold, droidJapanese, dejavu;
|
|
#ifndef NO_OPENGL3
|
|
sth_stash* initFont(GLPrimitiveRenderer* primRenderer)
|
|
{
|
|
GLint err;
|
|
|
|
struct sth_stash* stash = 0;
|
|
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRenderer);
|
|
|
|
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
if (!stash)
|
|
{
|
|
fprintf(stderr, "Could not create stash.\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
#ifdef LOAD_FONTS_FROM_FILE
|
|
int datasize;
|
|
unsigned char* data;
|
|
float sx,sy,dx,dy,lh;
|
|
GLuint texture;
|
|
|
|
|
|
|
|
const char* fontPaths[]={
|
|
"./",
|
|
"../../bin/",
|
|
"../bin/",
|
|
"bin/"
|
|
};
|
|
|
|
int numPaths=sizeof(fontPaths)/sizeof(char*);
|
|
|
|
// Load the first truetype font from memory (just because we can).
|
|
|
|
FILE* fp = 0;
|
|
const char* fontPath ="./";
|
|
char fullFontFileName[1024];
|
|
|
|
for (int i=0;i<numPaths;i++)
|
|
{
|
|
|
|
fontPath = fontPaths[i];
|
|
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
|
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
|
fp = fopen(fullFontFileName, "rb");
|
|
if (fp)
|
|
break;
|
|
}
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
assert(fp);
|
|
if (fp)
|
|
{
|
|
fseek(fp, 0, SEEK_END);
|
|
datasize = (int)ftell(fp);
|
|
fseek(fp, 0, SEEK_SET);
|
|
data = (unsigned char*)malloc(datasize);
|
|
if (data == NULL)
|
|
{
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
else
|
|
fread(data, 1, datasize, fp);
|
|
fclose(fp);
|
|
fp = 0;
|
|
}
|
|
|
|
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
|
|
{
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
// Load the remaining truetype fonts directly.
|
|
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
|
|
|
|
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
|
|
{
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
|
|
|
|
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
|
|
{
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
|
|
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
|
|
{
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
#else
|
|
unsigned char* data = OpenSansData;
|
|
|
|
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
|
|
{
|
|
printf("error!\n");
|
|
}
|
|
|
|
#endif
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
return stash;
|
|
}
|
|
#endif
|
|
void keyCallback(int key, int value)
|
|
{
|
|
printf("key = %d, value = %d\n", key,value);
|
|
//pCanvas->InputKey(key,value==1);
|
|
|
|
|
|
int gwenKey = -1;
|
|
|
|
switch (key)
|
|
{
|
|
case B3G_LEFT_ARROW:
|
|
{
|
|
gwenKey = Gwen::Key::Left;
|
|
break;
|
|
}
|
|
case B3G_RIGHT_ARROW:
|
|
{
|
|
gwenKey = Gwen::Key::Right;
|
|
break;
|
|
}
|
|
case B3G_UP_ARROW:
|
|
{
|
|
gwenKey = Gwen::Key::Up;
|
|
break;
|
|
}
|
|
case B3G_DOWN_ARROW:
|
|
{
|
|
gwenKey = Gwen::Key::Down;
|
|
break;
|
|
}
|
|
case B3G_BACKSPACE:
|
|
{
|
|
gwenKey = Gwen::Key::Backspace;
|
|
break;
|
|
}
|
|
case B3G_DELETE:
|
|
{
|
|
gwenKey = Gwen::Key::Delete;
|
|
break;
|
|
}
|
|
case B3G_HOME:
|
|
{
|
|
gwenKey = Gwen::Key::Home;
|
|
break;
|
|
}
|
|
case B3G_END:
|
|
{
|
|
gwenKey = Gwen::Key::End;
|
|
break;
|
|
}
|
|
case B3G_SHIFT:
|
|
{
|
|
gwenKey = Gwen::Key::Shift;
|
|
break;
|
|
}
|
|
case B3G_CONTROL:
|
|
{
|
|
gwenKey = Gwen::Key::Control;
|
|
break;
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
if (gwenKey>=0)
|
|
{
|
|
pCanvas->InputKey(gwenKey,value==1);
|
|
} else
|
|
{
|
|
if (key<256 && value)
|
|
{
|
|
Gwen::UnicodeChar c = ( Gwen::UnicodeChar ) key;
|
|
pCanvas->InputCharacter(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
extern int avoidUpdate;
|
|
|
|
int main()
|
|
{
|
|
|
|
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
|
|
window->setKeyboardCallback(keyCallback);
|
|
b3gWindowConstructionInfo wci;
|
|
#ifndef NO_OPENGL3
|
|
wci.m_openglVersion = 3;
|
|
#else
|
|
wci.m_openglVersion = 2;
|
|
#endif
|
|
wci.m_width = sWidth;
|
|
wci.m_height = sHeight;
|
|
// wci.m_resizeCallback = MyResizeCallback;
|
|
|
|
window->createWindow(wci);
|
|
window->setResizeCallback(MyResizeCallback);
|
|
|
|
|
|
int majorGlVersion, minorGlVersion;
|
|
|
|
if (!sscanf((const char*)glGetString(GL_VERSION), "%d.%d", &majorGlVersion, &minorGlVersion)==2)
|
|
{
|
|
printf("Exit: Error cannot extract OpenGL version from GL_VERSION string\n");
|
|
exit(0);
|
|
}
|
|
char title[1024];
|
|
if (wci.m_openglVersion>2)
|
|
{
|
|
sprintf(title,"Gwen with OpenGL %d.%d\n",majorGlVersion,minorGlVersion);
|
|
} else
|
|
{
|
|
sprintf(title,"Gwen with OpenGL %d\n",wci.m_openglVersion);
|
|
}
|
|
window->setWindowTitle(title);
|
|
#ifndef NO_OPENGL3
|
|
if (majorGlVersion>=3 && wci.m_openglVersion>=3)
|
|
{
|
|
float retinaScale = 1.f;
|
|
|
|
#ifndef __APPLE__
|
|
#ifndef _WIN32
|
|
//we need glewExperimental on Linux
|
|
glewExperimental = GL_TRUE;
|
|
#endif // _WIN32
|
|
glewInit();
|
|
#endif
|
|
|
|
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue
|
|
|
|
GLuint err = glGetError();
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
|
|
retinaScale = window->getRetinaScale();
|
|
|
|
primRenderer = new GLPrimitiveRenderer(sWidth,sHeight);
|
|
|
|
sth_stash* font = initFont(primRenderer );
|
|
|
|
|
|
gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
|
|
|
|
} else
|
|
#endif
|
|
{
|
|
//OpenGL 2.x
|
|
gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
|
|
|
|
|
|
skin.SetRender( gwenRenderer );
|
|
|
|
|
|
|
|
glClearColor(1,0,0,1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// Create a GWEN OpenGL Renderer
|
|
//
|
|
// Gwen::Renderer::OpenGL_DebugFont * pRenderer = new Gwen::Renderer::OpenGL_DebugFont();
|
|
|
|
//
|
|
// Create a GWEN skin
|
|
//
|
|
|
|
|
|
#ifdef USE_TEXTURED_SKIN
|
|
Gwen::Skin::TexturedBase skin;
|
|
skin.SetRender( pRenderer );
|
|
skin.Init("DefaultSkin.png");
|
|
#else
|
|
skin.SetRender( gwenRenderer );
|
|
#endif
|
|
|
|
|
|
//
|
|
// Create a Canvas (it's root, on which all other GWEN panels are created)
|
|
//
|
|
pCanvas = new Gwen::Controls::Canvas( &skin );
|
|
pCanvas->SetSize( sWidth, sHeight);
|
|
pCanvas->SetDrawBackground( true );
|
|
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
|
|
|
|
window->setMouseButtonCallback(MyMouseButtonCallback);
|
|
window->setMouseMoveCallback(MyMouseMoveCallback);
|
|
|
|
|
|
//
|
|
// Create our unittest control (which is a Window with controls in it)
|
|
//
|
|
UnitTest* pUnit = new UnitTest( pCanvas );
|
|
pUnit->SetPos( 10, 10 );
|
|
|
|
//
|
|
// Create a Windows Control helper
|
|
// (Processes Windows MSG's and fires input at GWEN)
|
|
//
|
|
//Gwen::Input::Windows GwenInput;
|
|
//GwenInput.Initialize( pCanvas );
|
|
|
|
//
|
|
// Begin the main game loop
|
|
//
|
|
// MSG msg;
|
|
while( !window->requestedExit() )
|
|
{
|
|
if (majorGlVersion<3 || wci.m_openglVersion<3)
|
|
{
|
|
saveOpenGLState(sWidth,sHeight);
|
|
}
|
|
|
|
// Skip out if the window is closed
|
|
//if ( !IsWindowVisible( g_pHWND ) )
|
|
//break;
|
|
|
|
// If we have a message from windows..
|
|
// if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
|
|
// .. give it to the input handler to process
|
|
// GwenInput.ProcessMessage( msg );
|
|
|
|
// if it's QUIT then quit..
|
|
// if ( msg.message == WM_QUIT )
|
|
// break;
|
|
|
|
// Handle the regular window stuff..
|
|
// TranslateMessage(&msg);
|
|
// DispatchMessage(&msg);
|
|
|
|
}
|
|
|
|
window->startRendering();
|
|
|
|
// Main OpenGL Render Loop
|
|
{
|
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
|
|
|
glEnable(GL_BLEND);
|
|
GLint err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
//glColor4ub(255,0,0,255);
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
err = glGetError();
|
|
assert(err==GL_NO_ERROR);
|
|
|
|
|
|
|
|
pCanvas->RenderCanvas();
|
|
|
|
if (avoidUpdate<=0)
|
|
avoidUpdate++;
|
|
|
|
// SwapBuffers( GetDC( g_pHWND ) );
|
|
}
|
|
window->endRendering();
|
|
|
|
if (majorGlVersion<3 || wci.m_openglVersion<3)
|
|
{
|
|
restoreOpenGLState();
|
|
}
|
|
}
|
|
|
|
window->closeWindow();
|
|
delete window;
|
|
|
|
|
|
}
|