bullet3/test/GwenOpenGLTest/StatusBar.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

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C++

#include "UnitTest.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class StatusBar : public GUnit
{
public:
GWEN_CONTROL_INLINE( StatusBar, GUnit )
{
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
pStatus->Dock( Pos::Bottom );
Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus );
pLeft->SetText(L"Label Added to left");
pStatus->AddControl( pLeft, false );
Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus );
pRight->SetText(L"Label Added to Right");
pStatus->AddControl( pRight, true );
}
};
DEFINE_UNIT_TEST( StatusBar, L"StatusBar" );