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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/TabControl.h"
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#include "Gwen/Controls/RadioButtonController.h"
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using namespace Gwen;
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class TabControl2 : public GUnit
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{
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public:
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Controls::TabControl* m_pDockControlLeft;
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GWEN_CONTROL_INLINE( TabControl2, GUnit )
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{
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{
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m_pDockControlLeft = new Controls::TabControl( this );
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m_pDockControlLeft->SetBounds( 10, 10, 200, 200 );
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{
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Controls::TabButton* pButton = m_pDockControlLeft->AddPage( L"Controls" );
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Base* pPage = pButton->GetPage();
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{
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Controls::RadioButtonController* pRadio = new Controls::RadioButtonController( pPage );
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pRadio->SetBounds( 10, 10, 100, 100 );
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pRadio->AddOption( "Top" )->Select();
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pRadio->AddOption( "Bottom" );
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pRadio->AddOption( "Left" );
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pRadio->AddOption( "Right" );
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pRadio->onSelectionChange.Add( this, &ThisClass::OnDockChange );
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}
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}
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m_pDockControlLeft->AddPage( L"Red" );
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m_pDockControlLeft->AddPage( L"Green" );
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m_pDockControlLeft->AddPage( L"Blue" );
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}
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{
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Controls::TabControl* pDragMe = new Controls::TabControl( this );
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pDragMe->SetBounds( 220, 10, 200, 200 );
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pDragMe->AddPage( L"You" );
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pDragMe->AddPage( L"Can" );
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pDragMe->AddPage( L"Reorder" )->SetImage( L"test16.png" );
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pDragMe->AddPage( L"These" );
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pDragMe->AddPage( L"Tabs" );
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pDragMe->SetAllowReorder( true );
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}
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}
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void OnDockChange( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
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if ( rc->GetSelectedLabel() == L"Top" ) m_pDockControlLeft->SetTabStripPosition( Pos::Top );
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if ( rc->GetSelectedLabel() == L"Bottom" ) m_pDockControlLeft->SetTabStripPosition( Pos::Bottom );
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if ( rc->GetSelectedLabel() == L"Left" ) m_pDockControlLeft->SetTabStripPosition( Pos::Left );
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if ( rc->GetSelectedLabel() == L"Right" ) m_pDockControlLeft->SetTabStripPosition( Pos::Right );
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}
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Gwen::Font m_Font;
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};
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DEFINE_UNIT_TEST( TabControl2, L"TabControl" ); |