bullet3/examples/RobotSimulator/MinitaurSetup.cpp

283 lines
11 KiB
C++

#include "MinitaurSetup.h"
#include "b3RobotSimulatorClientAPI_NoGUI.h"
#include "Bullet3Common/b3HashMap.h"
struct MinitaurSetupInternalData
{
int m_quadrupedUniqueId;
MinitaurSetupInternalData()
:m_quadrupedUniqueId(-1)
{
}
b3HashMap<b3HashString, int> m_jointNameToId;
};
MinitaurSetup::MinitaurSetup()
{
m_data = new MinitaurSetupInternalData();
}
MinitaurSetup::~MinitaurSetup()
{
delete m_data;
}
void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI_NoGUI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd)
{
b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
controlArgs.m_maxTorqueValue = maxTorque;
controlArgs.m_kd = kd;
controlArgs.m_kp = kp;
controlArgs.m_targetPosition = desiredAngle;
sim->setJointMotorControl(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorName],controlArgs);
}
//pick exactly 1 configuration of the following
#define MINITAUR_RAINBOWDASH_V1
//#define MINITAUR_RAINBOWDASH_V0
//#define MINITAUR_V0
#if defined(MINITAUR_RAINBOWDASH_V1)
#define MINITAUR_HAS_DEFORMABLE_BRACKETS
static const char* minitaurURDF="quadruped/minitaur_rainbow_dash_v1.urdf";
static const char* kneeNames[]={
"knee_front_leftL_joint",//1
"knee_front_leftR_joint",//3
"knee_back_leftL_joint",//5
"knee_back_leftR_joint",//7
"knee_front_rightL_joint",//9
"knee_back_rightL_joint",//10
"knee_back_rightR_joint",//13
"knee_front_rightR_joint",//15
};
static const char* motorNames[]={
"motor_front_leftL_joint",//0
"knee_front_leftL_joint",//1
"motor_front_leftR_joint",//2
"knee_front_leftR_joint",//3
"motor_back_leftL_joint",//4
"knee_back_leftL_joint",//5
"motor_back_leftR_joint",//6
"knee_back_leftR_joint",//7
"motor_front_rightL_joint",//8
"knee_front_rightL_joint",//9
"knee_back_rightL_joint",//10
"motor_back_rightL_joint",//11
"motor_back_rightR_joint",//12
"knee_back_rightR_joint",//13
"motor_front_rightR_joint",//14
"knee_front_rightR_joint",//15
};
static const char* bracketNames[] = {
"motor_front_rightR_bracket_joint",
"motor_front_leftL_bracket_joint",
"motor_back_rightR_bracket_joint",
"motor_back_leftL_bracket_joint",
};
static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
static btVector3 KNEE_CONSTRAINT_POINT_SHORT= btVector3(0, 0.0045, 0.100);
#elif defined(MINITAUR_RAINBOWDASH_V0)
static const char* minitaurURDF="quadruped/minitaur_rainbow_dash.urdf";
static const char* kneeNames[]={
"knee_front_leftL_joint",//1
"knee_front_leftR_joint",//3
"knee_back_leftL_joint",//5
"knee_back_leftR_joint",//7
"knee_front_rightL_joint",//9
"knee_back_rightL_joint",//10
"knee_back_rightR_joint",//13
"knee_front_rightR_joint",//15
};
static const char* motorNames[]={
"motor_front_leftL_joint",//0
"knee_front_leftL_joint",//1
"motor_front_leftR_joint",//2
"knee_front_leftR_joint",//3
"motor_back_leftL_joint",//4
"knee_back_leftL_joint",//5
"motor_back_leftR_joint",//6
"knee_back_leftR_joint",//7
"motor_front_rightL_joint",//8
"knee_front_rightL_joint",//9
"knee_back_rightL_joint",//10
"motor_back_rightL_joint",//11
"motor_back_rightR_joint",//12
"knee_back_rightR_joint",//13
"motor_front_rightR_joint",//14
"knee_front_rightR_joint",//15
};
static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088);
static btVector3 KNEE_CONSTRAINT_POINT_SHORT= btVector3(0, 0.0045, 0.100);
#elif defined(MINITAUR_V0)
static const char* minitaurURDF="quadruped/minitaur.urdf";
static const char* kneeNames[]={
"knee_front_leftL_link",
"knee_front_leftR_link",
"knee_back_leftL_link",
"knee_back_leftR_link",
"knee_front_rightL_link",
"knee_back_rightL_link",
"knee_back_rightR_link",
"knee_front_rightR_link",
};
static const char* motorNames[]={
"motor_front_leftL_joint",
"knee_front_leftL_link",
"motor_front_leftR_joint",
"knee_front_leftR_link",
"motor_back_leftL_joint",
"knee_back_leftL_link",
"motor_back_leftR_joint",
"knee_back_leftR_link",
"motor_front_rightL_joint",
"knee_front_rightL_link",
"knee_back_rightL_link",
"motor_back_rightL_joint",
"motor_back_rightR_joint",
"knee_back_rightR_link",
"motor_front_rightR_joint",
"knee_front_rightR_link",
};
static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.005, 0.2);
static btVector3 KNEE_CONSTRAINT_POINT_SHORT= btVector3(0, 0.01, 0.2);
#endif
void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI_NoGUI* sim)
{
//release all motors
int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
for (int i=0;i<numJoints;i++)
{
b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
controlArgs.m_maxTorqueValue = 0;
sim->setJointMotorControl(m_data->m_quadrupedUniqueId,i,controlArgs);
}
b3Scalar startAngle = B3_HALF_PI;
b3Scalar upperLegLength = 11.5;
b3Scalar lowerLegLength = 20;
b3Scalar kneeAngle = B3_PI+b3Acos(upperLegLength/lowerLegLength);
b3Scalar motorDirs[8] = {-1,-1,-1,-1,1,1,1,1};
b3JointInfo jointInfo;
jointInfo.m_jointType = ePoint2PointType;
//left front leg
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[0]],motorDirs[0] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[0]],motorDirs[0]*kneeAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[2]],motorDirs[1] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[1]],motorDirs[1]*kneeAngle);
jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[1]],
m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[0]],&jointInfo);
setDesiredMotorAngle(sim,motorNames[0], motorDirs[0] * startAngle);
setDesiredMotorAngle(sim,motorNames[2], motorDirs[1] * startAngle);
//left back leg
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[4]],motorDirs[2] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[2]],motorDirs[2] * kneeAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[6]],motorDirs[3] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[3]],motorDirs[3] * kneeAngle);
jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
//jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
//jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[3]],
m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[2]],&jointInfo);
setDesiredMotorAngle(sim,motorNames[4], motorDirs[2] * startAngle);
setDesiredMotorAngle(sim,motorNames[6], motorDirs[3] * startAngle);
//right front leg
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[8]],motorDirs[4] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[4]],motorDirs[4] * kneeAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[14]],motorDirs[5]*startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[7]],motorDirs[5] * kneeAngle);
jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[7]],
m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[4]],&jointInfo);
setDesiredMotorAngle(sim,motorNames[8],motorDirs[4] * startAngle);
setDesiredMotorAngle(sim,motorNames[14],motorDirs[5] * startAngle);
//right back leg
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[11]],motorDirs[6] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[5]],motorDirs[6] * kneeAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorNames[12]],motorDirs[7] * startAngle);
sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[6]],motorDirs[7] * kneeAngle);
jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2];
jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2];
sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[6]],
m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[kneeNames[5]],&jointInfo);
setDesiredMotorAngle(sim,motorNames[11], motorDirs[6] * startAngle);
setDesiredMotorAngle(sim,motorNames[12], motorDirs[7] * startAngle);
#ifdef MINITAUR_HAS_DEFORMABLE_BRACKETS
b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
controlArgs.m_maxTorqueValue = 6;
controlArgs.m_kd = 1;
controlArgs.m_kp = 0;
controlArgs.m_targetPosition = 0;
for (int i=0;i<4;i++)
{
const char* bracketName = bracketNames[i];
int* bracketId =m_data->m_jointNameToId[bracketName];
sim->setJointMotorControl(m_data->m_quadrupedUniqueId,*bracketId,controlArgs);
}
#endif
}
int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI_NoGUI* sim, const btVector3& startPos, const btQuaternion& startOrn)
{
b3RobotSimulatorLoadUrdfFileArgs args;
args.m_startPosition = startPos;
args.m_startOrientation = startOrn;
m_data->m_quadrupedUniqueId = sim->loadURDF(minitaurURDF,args);
int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
for (int i=0;i<numJoints;i++)
{
b3JointInfo jointInfo;
sim->getJointInfo(m_data->m_quadrupedUniqueId,i,&jointInfo);
if (jointInfo.m_jointName[0])
{
m_data->m_jointNameToId.insert(jointInfo.m_jointName,i);
}
}
resetPose(sim);
return m_data->m_quadrupedUniqueId;
}