bullet3/test/GwenOpenGLTest/RadioButton.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

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C++

#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
using namespace Gwen;
class RadioButton2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( RadioButton2, GUnit )
{
Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController( this );
rc->AddOption( "Option 1" );
rc->AddOption( "Option 2" );
rc->AddOption( "Option 3" );
rc->AddOption( L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631" );
rc->SetBounds( 30, 30, 200, 200 );
rc->onSelectionChange.Add( this, &RadioButton2::OnChange );
}
void OnChange( Controls::Base* pControl )
{
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
UnitPrint( Utility::Format( L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str() ) );
}
};
DEFINE_UNIT_TEST( RadioButton2, L"RadioButton" );