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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
38 lines
984 B
C++
38 lines
984 B
C++
#include "UnitTest.h"
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#include "Gwen/Controls/RadioButtonController.h"
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using namespace Gwen;
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class RadioButton2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( RadioButton2, GUnit )
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{
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Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController( this );
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rc->AddOption( "Option 1" );
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rc->AddOption( "Option 2" );
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rc->AddOption( "Option 3" );
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rc->AddOption( L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631" );
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rc->SetBounds( 30, 30, 200, 200 );
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rc->onSelectionChange.Add( this, &RadioButton2::OnChange );
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}
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void OnChange( Controls::Base* pControl )
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{
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Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
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Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
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UnitPrint( Utility::Format( L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str() ) );
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}
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};
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DEFINE_UNIT_TEST( RadioButton2, L"RadioButton" ); |