mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "UnitTest.h"
|
|
#include "Gwen/Controls/TreeControl.h"
|
|
|
|
using namespace Gwen;
|
|
|
|
using namespace Gwen::Controls;
|
|
|
|
|
|
class TreeControl2 : public GUnit
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
|
|
{
|
|
{
|
|
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
|
|
|
|
ctrl->SetKeyboardInputEnabled(true);
|
|
ctrl->AddNode( L"Node One" );
|
|
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
|
|
pNode->AddNode( L"Node Two Inside" );
|
|
pNode->AddNode( L"Eyes" );
|
|
pNode->SetSelected(true);
|
|
|
|
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
|
|
ctrl->AddNode( L"Node Three" );
|
|
ctrl->Focus();
|
|
ctrl->SetKeyboardInputEnabled(true);
|
|
|
|
ctrl->SetBounds( 30, 30, 200, 200 );
|
|
ctrl->ExpandAll();
|
|
}
|
|
|
|
{
|
|
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
|
|
|
|
ctrl->AllowMultiSelect( true );
|
|
|
|
ctrl->AddNode( L"Node One" );
|
|
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
|
|
pNode->AddNode( L"Node Two Inside" );
|
|
pNode->AddNode( L"Eyes" );
|
|
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
|
|
pNodeTwo->AddNode( L"Brown" );
|
|
pNodeTwo->AddNode( L"Green" );
|
|
pNodeTwo->AddNode( L"Slime" );
|
|
pNodeTwo->AddNode( L"Grass" );
|
|
pNodeTwo->AddNode( L"Pipe" );
|
|
|
|
ctrl->AddNode( L"Node Three" );
|
|
|
|
ctrl->SetBounds( 240, 30, 200, 200 );
|
|
ctrl->ExpandAll();
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" ); |