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https://github.com/bulletphysics/bullet3
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83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_CHECKBOX_H
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#define GWEN_CONTROLS_CHECKBOX_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/Symbol.h"
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#include "Gwen/Controls/LabelClickable.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT CheckBox : public Button
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{
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public:
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GWEN_CONTROL( CheckBox, Button );
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virtual void Render( Skin::Base* skin );
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virtual void OnPress();
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virtual void SetChecked( bool Checked );
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virtual void Toggle() { SetChecked( !IsChecked() ); }
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virtual bool IsChecked() { return m_bChecked; }
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Gwen::Event::Caller onChecked;
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Gwen::Event::Caller onUnChecked;
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Gwen::Event::Caller onCheckChanged;
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private:
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// For derived controls
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virtual bool AllowUncheck(){ return true; }
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void OnCheckStatusChanged();
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bool m_bChecked;
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};
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class GWEN_EXPORT CheckBoxWithLabel : public Base
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{
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public:
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GWEN_CONTROL_INLINE( CheckBoxWithLabel, Base )
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{
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SetSize( 200, 19 );
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m_Checkbox = new CheckBox( this );
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m_Checkbox->Dock( Pos::Left );
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m_Checkbox->SetMargin( Margin( 0, 3, 3, 3 ) );
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m_Checkbox->SetTabable( false );
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m_Label = new LabelClickable( this );
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m_Label->Dock( Pos::Fill );
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m_Label->onPress.Add( m_Checkbox, &CheckBox::ReceiveEventPress );
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m_Label->SetTabable( false );
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SetTabable( false );
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}
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virtual CheckBox* Checkbox() { return m_Checkbox; }
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virtual LabelClickable* Label() { return m_Label; }
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virtual bool OnKeySpace( bool bDown ) { if ( bDown ) m_Checkbox->SetChecked( !m_Checkbox->IsChecked() ); return true; }
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private:
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CheckBox* m_Checkbox;
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LabelClickable* m_Label;
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};
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}
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}
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#endif
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