bullet3/btgui/Gwen/Controls/ResizableControl.cpp
2013-03-12 23:52:31 -07:00

110 lines
3.4 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Controls/ImagePanel.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Resizer.h"
#include "Gwen/Controls/ResizableControl.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR( ResizableControl )
{
m_bResizable = true;
m_MinimumSize = Gwen::Point( 5, 5 );
m_bClampMovement = false;
Resizer* resizerBottom = new Resizer (this );
resizerBottom->Dock( Pos::Bottom );
resizerBottom->SetResizeDir( Pos::Bottom );
resizerBottom->SetTarget( this );
resizerBottom->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerBottomLeft = new Resizer( resizerBottom );
resizerBottomLeft->Dock( Pos::Left );
resizerBottomLeft->SetResizeDir( Pos::Bottom | Pos::Left );
resizerBottomLeft->SetTarget(this );
resizerBottomLeft->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerBottomRight = new Resizer( resizerBottom );
resizerBottomRight->Dock( Pos::Right);
resizerBottomRight->SetResizeDir( Pos::Bottom | Pos::Right );
resizerBottomRight->SetTarget( this );
resizerBottomRight->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerTop = new Resizer( this );
resizerTop->Dock( Pos::Top );
resizerTop->SetResizeDir( Pos::Top );
resizerTop->SetTarget( this );
resizerTop->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerTopLeft = new Resizer( resizerTop );
resizerTopLeft->Dock( Pos::Left );
resizerTopLeft->SetResizeDir( Pos::Top | Pos::Left );
resizerTopLeft->SetTarget( this );
resizerTopLeft->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerTopRight = new Resizer( resizerTop );
resizerTopRight->Dock( Pos::Right );
resizerTopRight->SetResizeDir( Pos::Top| Pos::Right );
resizerTopRight->SetTarget( this );
resizerTopRight->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerLeft = new Resizer( this );
resizerLeft->Dock( Pos::Left );
resizerLeft->SetResizeDir( Pos::Left );
resizerLeft->SetTarget( this );
resizerLeft->onResize.Add( this, &ResizableControl::OnResizedInternal );
Resizer* resizerRight = new Resizer( this );
resizerRight->Dock( Pos::Right );
resizerRight->SetResizeDir( Pos::Right );
resizerRight->SetTarget( this );
resizerRight->onResize.Add( this, &ResizableControl::OnResizedInternal );
}
void ResizableControl::DisableResizing()
{
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
Resizer* resizer = (*it)->DynamicCastResizer();
if ( !resizer ) continue;
resizer->SetMouseInputEnabled( false );
resizer->SetHidden( true );
SetPadding( Padding( resizer->Width(), resizer->Width(), resizer->Width(), resizer->Width() ) );
}
}
bool ResizableControl::SetBounds( int x, int y, int w, int h )
{
Gwen::Point minSize = GetMinimumSize();
// Clamp Minimum Size
if ( w < minSize.x ) w = minSize.x;
if ( h < minSize.y ) h = minSize.y;
// Clamp to parent's window
Base* pParent = GetParent();
if ( pParent && m_bClampMovement )
{
if ( x + w > pParent->Width() ) x = pParent->Width() - w;
if ( x < 0 ) x = 0;
if ( y + h > pParent->Height() ) y = pParent->Height() - h;
if ( y < 0 ) y = 0;
}
return BaseClass::SetBounds( x, y, w, h );
}
void ResizableControl::OnResizedInternal( Controls::Base* /*pControl*/ )
{
onResize.Call( this );
OnResized();
}