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https://github.com/bulletphysics/bullet3
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66 lines
1009 B
C++
66 lines
1009 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_TEXTOBJECT_H
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#define GWEN_TEXTOBJECT_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Utility.h"
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namespace Gwen
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{
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class TextObject
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{
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public:
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TextObject(){}
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TextObject( const Gwen::String& text )
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{
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*this = text;
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}
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TextObject( const char* text )
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{
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*this = Gwen::String( text );
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}
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TextObject( const wchar_t* text )
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{
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*this = Gwen::UnicodeString( text );
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}
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TextObject( const Gwen::UnicodeString& unicode )
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{
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*this = unicode;
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}
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void operator = ( const Gwen::String& str )
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{
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m_Data = Gwen::Utility::StringToUnicode( str );
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}
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void operator = ( const Gwen::UnicodeString& unicodeStr )
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{
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m_Data = unicodeStr;
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}
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Gwen::String Get() const
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{
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return Gwen::Utility::UnicodeToString( m_Data );
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}
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const Gwen::UnicodeString& GetUnicode() const
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{
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return m_Data;
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}
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Gwen::UnicodeString m_Data;
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};
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}
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#endif
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