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https://github.com/bulletphysics/bullet3
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
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#define GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Controls/RadioButton.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT RadioButtonController : public Base
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{
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public:
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GWEN_CONTROL( RadioButtonController, Base );
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virtual void Render( Skin::Base* /*skin*/ ){};
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virtual void OnRadioClicked( Base* pFromPanel );
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virtual void OnChange();
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virtual LabeledRadioButton* AddOption( const Gwen::String& strText, const Gwen::String& strOptionName = "" );
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virtual LabeledRadioButton* AddOption( const Gwen::UnicodeString& strText, const Gwen::String& strOptionName = "" );
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virtual LabeledRadioButton* GetSelected(){ return m_Selected; }
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virtual String GetSelectedName(){ return m_Selected->GetName(); }
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virtual UnicodeString GetSelectedLabel(){ return m_Selected->GetLabel()->GetText(); }
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Event::Caller onSelectionChange;
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private:
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LabeledRadioButton* m_Selected;
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};
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}
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}
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#endif
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