mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-18 21:10:05 +00:00
68f798a2da
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
346 lines
6.9 KiB
C++
346 lines
6.9 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Controls/TreeNode.h"
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#include "Gwen/Controls/TreeControl.h"
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#include "Gwen/Utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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class OpenToggleButton : public Button
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{
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GWEN_CONTROL_INLINE ( OpenToggleButton, Button )
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{
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SetIsToggle( true );
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SetTabable( false );
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}
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virtual void RenderFocus( Skin::Base* /*skin*/ ) {}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawTreeButton( this, GetToggleState() );
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}
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};
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const int TreeIndentation = 14;
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const int BranchLength = 16;
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GWEN_CONTROL_CONSTRUCTOR( TreeNode )
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{
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m_TreeControl = NULL;
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m_ToggleButton = new OpenToggleButton( this );
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m_ToggleButton->SetBounds( 2, 2, 13, 13 );
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m_ToggleButton->onToggle.Add( this, &TreeNode::OnToggleButtonPress );
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m_Title = new Button( this );
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m_Title->Dock( Pos::Top );
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m_Title->SetMargin( Margin( BranchLength, 0, 0, 0 ) );
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m_Title->SetAlignment( Pos::Left | Pos::CenterV );
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m_Title->SetShouldDrawBackground( false );
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m_Title->onDoubleClick.Add( this, &TreeNode::OnDoubleClickName );
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m_Title->onDown.Add( this, &TreeNode::OnClickName );
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m_Title->SetHeight( 16 );
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m_InnerPanel = new Base( this );
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m_InnerPanel->Dock( Pos::Top );
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m_InnerPanel->SetHeight( 100 );
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m_InnerPanel->SetMargin( Margin( TreeIndentation, 1, 0, 0 ) );
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m_InnerPanel->Hide();
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m_bRoot = false;
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m_bSelected = false;
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m_bSelectable = true;
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}
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void TreeNode::Render( Skin::Base* skin )
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{
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int iBottom = 0;
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if ( m_InnerPanel->Children.size() > 0 )
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{
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iBottom = m_InnerPanel->Children.back()->Y() + m_InnerPanel->Y();
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}
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skin->DrawTreeNode( this, m_InnerPanel->Visible(), IsSelected(), m_Title->Height(), m_Title->TextRight(), m_ToggleButton->Y() + m_ToggleButton->Height() * 0.5, iBottom, GetParent() == m_TreeControl );
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}
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TreeNode* TreeNode::AddNode( const UnicodeString& strLabel )
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{
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int sz = sizeof(TreeNode);
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TreeNode* node = new TreeNode( this );
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node->SetText( strLabel );
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node->Dock( Pos::Top );
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node->SetRoot( this->DynamicCastTreeControl() != NULL );
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node->SetTreeControl( m_TreeControl );
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if ( m_TreeControl )
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{
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m_TreeControl->OnNodeAdded( node );
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}
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return node;
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}
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TreeNode* TreeNode::AddNode( const String& strLabel )
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{
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return AddNode( Utility::StringToUnicode( strLabel ) );
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}
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void TreeNode::Layout( Skin::Base* skin )
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{
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if ( m_ToggleButton )
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{
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if ( m_InnerPanel->NumChildren() == 0 )
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{
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m_ToggleButton->Hide();
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m_ToggleButton->SetToggleState( false );
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m_InnerPanel->Hide();
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}
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else
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{
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m_ToggleButton->Show();
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m_InnerPanel->SizeToChildren( false, true );
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}
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}
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BaseClass::Layout( skin );
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}
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//too many calls to PostLayout...
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//int numCalls = 0xfd;
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void TreeNode::PostLayout( Skin::Base* /*skin*/ )
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{
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//int bla = numCalls&0xffff;
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//if (bla==0)
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// printf("TreeNode::PostLayout numCalls = %d\n", numCalls);
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//numCalls++;
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if ( SizeToChildren( false, true ) )
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{
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InvalidateParent();
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}
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}
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void TreeNode::SetText( const UnicodeString& text ){ m_Title->SetText( text ); };
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void TreeNode::SetText( const String& text ){ m_Title->SetText( text ); };
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UnicodeString TreeNode::GetText() const
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{
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UnicodeString bla = m_Title->GetText();
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return bla;
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}
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void TreeNode::Open()
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{
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m_InnerPanel->Show();
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if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true );
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Invalidate();
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}
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void TreeNode::Close()
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{
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m_InnerPanel->Hide();
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if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false );
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Invalidate();
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}
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void TreeNode::ExpandAll()
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{
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Open();
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Base::List& children = m_InnerPanel->GetChildren();
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for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
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{
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TreeNode* pChild = (*iter)->DynamicCastTreeNode();
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if ( !pChild ) continue;
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pChild->ExpandAll();
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}
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}
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Button* TreeNode::GetButton(){ return m_Title; }
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void TreeNode::OnToggleButtonPress( Base* /*control*/ )
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{
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if ( m_ToggleButton->GetToggleState() )
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{
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Open();
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}
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else
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{
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Close();
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}
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}
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void TreeNode::OnDoubleClickName( Base* /*control*/ )
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{
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if ( !m_ToggleButton->Visible() ) return;
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m_ToggleButton->Toggle();
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}
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void TreeNode::OnClickName( Base* /*control*/ )
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{
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onNamePress.Call( this );
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SetSelected( !IsSelected() );
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}
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void TreeNode::SetSelected( bool b )
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{
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if ( !m_bSelectable ) return;
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if ( m_bSelected == b ) return;
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m_bSelected = b;
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onSelectChange.Call( this );
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if ( m_bSelected )
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onSelect.Call( this );
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else
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onUnselect.Call( this );
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}
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void TreeNode::DeselectAll()
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{
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m_bSelected = false;
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Base::List& children = m_InnerPanel->GetChildren();
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for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
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{
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TreeNode* pChild = (*iter)->DynamicCastTreeNode();
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if ( !pChild ) continue;
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pChild->DeselectAll( );
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}
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}
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void TreeNode::iterate(int action, int* curIndex, int* targetIndex)
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{
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Gwen::String name = Gwen::Utility::UnicodeToString(m_Title->GetText());
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int actualIndex = curIndex? *curIndex : -1;
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//printf("iterated over item %d with name = %s\n", actualIndex, name.c_str());
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if (action==ITERATE_ACTION_SELECT)
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{
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if (curIndex && targetIndex)
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{
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if ((*curIndex)==(*targetIndex))
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{
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SetSelected(true);
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*targetIndex=-1;
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}
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}
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}
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if (IsSelected())
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{
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//printf("current selected: name = %s\n", name.c_str());
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switch (action)
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{
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case ITERATE_ACTION_DESELECT_INDEX:
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{
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if (targetIndex && curIndex)
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{
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if (*targetIndex == *curIndex)
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SetSelected(false);
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}
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break;
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}
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case ITERATE_ACTION_FIND_SELECTED_INDEX:
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{
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if (targetIndex && curIndex)
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{
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*targetIndex = *curIndex;
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}
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break;
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}
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case ITERATE_ACTION_OPEN:
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{
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Open();
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break;
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}
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case ITERATE_ACTION_CLOSE:
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{
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//either close or select parent
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if (this->GetChildren().size())
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{
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if (m_ToggleButton && m_ToggleButton->GetToggleState())
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{
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Close();
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} else
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{
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TreeNode* pChild = (GetParent())->DynamicCastTreeNode();
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TreeControl* pChild2 = (GetParent())->DynamicCastTreeControl();
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if (pChild && !pChild2)
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{
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SetSelected(false);
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pChild->SetSelected(true);
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}
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}
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}
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else
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{
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TreeNode* pChild = (GetParent())->DynamicCastTreeNode();
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TreeControl* pChild2 = (GetParent())->DynamicCastTreeControl();
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if (pChild && !pChild2)
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{
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SetSelected(false);
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pChild->SetSelected(true);
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}
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}
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break;
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}
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default:
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{
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}
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};
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}
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if (curIndex)
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(*curIndex)++;
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bool needsRecursion = true;
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if (action == ITERATE_ACTION_FIND_SELECTED_INDEX || action==ITERATE_ACTION_SELECT || action==ITERATE_ACTION_DESELECT_INDEX)
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{
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if (m_ToggleButton && !m_ToggleButton->GetToggleState())
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{
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needsRecursion=false;
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}
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}
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if (needsRecursion)
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{
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Base::List& children = m_InnerPanel->GetChildren();
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for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
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{
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TreeNode* pChild = (*iter)->DynamicCastTreeNode();
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if ( !pChild )
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continue;
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pChild->iterate(action , curIndex, targetIndex);
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}
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}
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} |