bullet3/Demos3/Wavefront/obj_parser.cpp

592 lines
18 KiB
C++

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "obj_parser.h"
#include "list.h"
#include "string_extra.h"
#define WHITESPACE " \t\n\r"
void obj_free_half_list(list *listo)
{
list_delete_all(listo);
free(listo->names);
}
int obj_convert_to_list_index(int current_max, int index)
{
if(index == 0) //no index
return -1;
if(index < 0) //relative to current list position
return current_max + index;
return index - 1; //normal counting index
}
void obj_convert_to_list_index_v(int current_max, int *indices)
{
for(int i=0; i<MAX_VERTEX_COUNT; i++)
indices[i] = obj_convert_to_list_index(current_max, indices[i]);
}
void obj_set_material_defaults(obj_material *mtl)
{
mtl->amb[0] = 0.2;
mtl->amb[1] = 0.2;
mtl->amb[2] = 0.2;
mtl->diff[0] = 0.8;
mtl->diff[1] = 0.8;
mtl->diff[2] = 0.8;
mtl->spec[0] = 1.0;
mtl->spec[1] = 1.0;
mtl->spec[2] = 1.0;
mtl->reflect = 0.0;
mtl->trans = 1;
mtl->glossy = 98;
mtl->shiny = 0;
mtl->refract_index = 1;
mtl->texture_filename[0] = '\0';
}
int obj_parse_vertex_index(int *vertex_index, int *texture_index, int *normal_index)
{
char *temp_str;
char *token;
int vertex_count = 0;
while( (token = strtok(NULL, WHITESPACE)) != NULL)
{
if(texture_index != NULL)
texture_index[vertex_count] = 0;
if(normal_index != NULL)
normal_index[vertex_count] = 0;
vertex_index[vertex_count] = atoi( token );
if(contains(token, "//")) //normal only
{
temp_str = strchr(token, '/');
temp_str++;
normal_index[vertex_count] = atoi( ++temp_str );
}
else if(contains(token, "/"))
{
temp_str = strchr(token, '/');
texture_index[vertex_count] = atoi( ++temp_str );
if(contains(temp_str, "/"))
{
temp_str = strchr(temp_str, '/');
normal_index[vertex_count] = atoi( ++temp_str );
}
}
vertex_count++;
}
return vertex_count;
}
obj_object* obj_parse_object(obj_growable_scene_data *scene)
{
obj_object* obj= (obj_object*)malloc(sizeof(obj_object));
obj->vertex_offset = scene->vertex_list.item_count;
obj->face_offset = scene->face_list.item_count;
// get the name
strncpy(obj->name, strtok(NULL, " \t"), OBJECT_NAME_SIZE);
return obj;
}
obj_face* obj_parse_face(obj_growable_scene_data *scene)
{
int vertex_count;
obj_face *face = (obj_face*)malloc(sizeof(obj_face));
vertex_count = obj_parse_vertex_index(face->vertex_index, face->texture_index, face->normal_index);
obj_convert_to_list_index_v(scene->vertex_list.item_count, face->vertex_index);
obj_convert_to_list_index_v(scene->vertex_texture_list.item_count, face->texture_index);
obj_convert_to_list_index_v(scene->vertex_normal_list.item_count, face->normal_index);
face->vertex_count = vertex_count;
return face;
}
obj_sphere* obj_parse_sphere(obj_growable_scene_data *scene)
{
int temp_indices[MAX_VERTEX_COUNT];
obj_sphere *obj = (obj_sphere*)malloc(sizeof(obj_sphere));
obj_parse_vertex_index(temp_indices, obj->texture_index, NULL);
obj_convert_to_list_index_v(scene->vertex_texture_list.item_count, obj->texture_index);
obj->pos_index = obj_convert_to_list_index(scene->vertex_list.item_count, temp_indices[0]);
obj->up_normal_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, temp_indices[1]);
obj->equator_normal_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, temp_indices[2]);
return obj;
}
obj_plane* obj_parse_plane(obj_growable_scene_data *scene)
{
int temp_indices[MAX_VERTEX_COUNT];
obj_plane *obj = (obj_plane*)malloc(sizeof(obj_plane));
obj_parse_vertex_index(temp_indices, obj->texture_index, NULL);
obj_convert_to_list_index_v(scene->vertex_texture_list.item_count, obj->texture_index);
obj->pos_index = obj_convert_to_list_index(scene->vertex_list.item_count, temp_indices[0]);
obj->normal_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, temp_indices[1]);
obj->rotation_normal_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, temp_indices[2]);
return obj;
}
obj_light_point* obj_parse_light_point(obj_growable_scene_data *scene)
{
obj_light_point *o= (obj_light_point*)malloc(sizeof(obj_light_point));
o->pos_index = obj_convert_to_list_index(scene->vertex_list.item_count, atoi( strtok(NULL, WHITESPACE)) );
return o;
}
obj_light_quad* obj_parse_light_quad(obj_growable_scene_data *scene)
{
obj_light_quad *o = (obj_light_quad*)malloc(sizeof(obj_light_quad));
obj_parse_vertex_index(o->vertex_index, NULL, NULL);
obj_convert_to_list_index_v(scene->vertex_list.item_count, o->vertex_index);
return o;
}
obj_light_disc* obj_parse_light_disc(obj_growable_scene_data *scene)
{
int temp_indices[MAX_VERTEX_COUNT];
obj_light_disc *obj = (obj_light_disc*)malloc(sizeof(obj_light_disc));
obj_parse_vertex_index(temp_indices, NULL, NULL);
obj->pos_index = obj_convert_to_list_index(scene->vertex_list.item_count, temp_indices[0]);
obj->normal_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, temp_indices[1]);
return obj;
}
obj_vector* obj_parse_vector()
{
obj_vector *v = (obj_vector*)malloc(sizeof(obj_vector));
v->e[0] = atof( strtok(NULL, WHITESPACE));
v->e[1] = atof( strtok(NULL, WHITESPACE));
v->e[2] = atof( strtok(NULL, WHITESPACE));
return v;
}
obj_vector* obj_parse_vector2()
{
obj_vector *v = (obj_vector*)malloc(sizeof(obj_vector));
v->e[0] = atof( strtok(NULL, WHITESPACE));
v->e[1] = atof( strtok(NULL, WHITESPACE));
v->e[2] = 0.f;
return v;
}
void obj_parse_camera(obj_growable_scene_data *scene, obj_camera *camera)
{
int indices[3];
obj_parse_vertex_index(indices, NULL, NULL);
camera->camera_pos_index = obj_convert_to_list_index(scene->vertex_list.item_count, indices[0]);
camera->camera_look_point_index = obj_convert_to_list_index(scene->vertex_list.item_count, indices[1]);
camera->camera_up_norm_index = obj_convert_to_list_index(scene->vertex_normal_list.item_count, indices[2]);
}
int obj_parse_mtl_file(char *filename, list *material_list)
{
int line_number = 0;
char *current_token;
char current_line[OBJ_LINE_SIZE];
char material_open = 0;
obj_material *current_mtl = NULL;
FILE *mtl_file_stream;
// open scene
mtl_file_stream = fopen( filename, "r");
if(mtl_file_stream == 0)
{
fprintf(stderr, "Warning: cannot find material file: %s (skipping)\n", filename);
return 0;
}
list_make(material_list, 10, 1);
while( fgets(current_line, OBJ_LINE_SIZE, mtl_file_stream) )
{
current_token = strtok( current_line, " \t\n\r");
line_number++;
//skip comments
if( current_token == NULL || strequal(current_token, "//") || strequal(current_token, "#"))
continue;
//start material
else if( strequal(current_token, "newmtl"))
{
material_open = 1;
current_mtl = (obj_material*) malloc(sizeof(obj_material));
obj_set_material_defaults(current_mtl);
// get the name
strncpy(current_mtl->name, strtok(NULL, " \t"), MATERIAL_NAME_SIZE);
list_add_item(material_list, current_mtl, current_mtl->name);
}
//ambient
else if( strequal(current_token, "Ka") && material_open)
{
current_mtl->amb[0] = atof( strtok(NULL, " \t"));
current_mtl->amb[1] = atof( strtok(NULL, " \t"));
current_mtl->amb[2] = atof( strtok(NULL, " \t"));
}
//diff
else if( strequal(current_token, "Kd") && material_open)
{
current_mtl->diff[0] = atof( strtok(NULL, " \t"));
current_mtl->diff[1] = atof( strtok(NULL, " \t"));
current_mtl->diff[2] = atof( strtok(NULL, " \t"));
}
//specular
else if( strequal(current_token, "Ks") && material_open)
{
current_mtl->spec[0] = atof( strtok(NULL, " \t"));
current_mtl->spec[1] = atof( strtok(NULL, " \t"));
current_mtl->spec[2] = atof( strtok(NULL, " \t"));
}
//shiny
else if( strequal(current_token, "Ns") && material_open)
{
current_mtl->shiny = atof( strtok(NULL, " \t"));
}
//transparent
else if( strequal(current_token, "d") && material_open)
{
current_mtl->trans = atof( strtok(NULL, " \t"));
}
//reflection
else if( strequal(current_token, "r") && material_open)
{
current_mtl->reflect = atof( strtok(NULL, " \t"));
}
//glossy
else if( strequal(current_token, "sharpness") && material_open)
{
current_mtl->glossy = atof( strtok(NULL, " \t"));
}
//refract index
else if( strequal(current_token, "Ni") && material_open)
{
current_mtl->refract_index = atof( strtok(NULL, " \t"));
}
// illumination type
else if( strequal(current_token, "illum") && material_open)
{
}
// texture map
else if( strequal(current_token, "map_Ka") && material_open)
{
strncpy(current_mtl->texture_filename, strtok(NULL, " \t"), OBJ_FILENAME_LENGTH);
}
else
{
fprintf(stderr, "Unknown command '%s' in material file %s at line %i:\n\t%s\n",
current_token, filename, line_number, current_line);
//return 0;
}
}
fclose(mtl_file_stream);
return 1;
}
int obj_parse_obj_file(obj_growable_scene_data *growable_data, char *filename)
{
FILE* obj_file_stream;
int current_material = -1;
char *current_token = NULL;
char current_line[OBJ_LINE_SIZE];
int line_number = 0;
// open scene
obj_file_stream = fopen( filename, "r");
if(obj_file_stream == 0)
{
fprintf(stderr, "Error reading file: %s\n", filename);
return 0;
}
/*
extreme_dimensions[0].x = INFINITY; extreme_dimensions[0].y = INFINITY; extreme_dimensions[0].z = INFINITY;
extreme_dimensions[1].x = -INFINITY; extreme_dimensions[1].y = -INFINITY; extreme_dimensions[1].z = -INFINITY;
if(v->x < extreme_dimensions[0].x) extreme_dimensions[0].x = v->x;
if(v->x > extreme_dimensions[1].x) extreme_dimensions[1].x = v->x;
if(v->y < extreme_dimensions[0].y) extreme_dimensions[0].y = v->y;
if(v->y > extreme_dimensions[1].y) extreme_dimensions[1].y = v->y;
if(v->z < extreme_dimensions[0].z) extreme_dimensions[0].z = v->z;
if(v->z > extreme_dimensions[1].z) extreme_dimensions[1].z = v->z;*/
//parser loop
while( fgets(current_line, OBJ_LINE_SIZE, obj_file_stream) )
{
current_token = strtok( current_line, " \t\n\r");
line_number++;
//skip comments
if( current_token == NULL || current_token[0] == '#')
continue;
//parse objects
else if( strequal(current_token, "v") ) //process vertex
{
list_add_item(&growable_data->vertex_list, obj_parse_vector(), NULL);
}
else if( strequal(current_token, "vn") ) //process vertex normal
{
list_add_item(&growable_data->vertex_normal_list, obj_parse_vector(), NULL);
}
else if( strequal(current_token, "vt") ) //process vertex texture
{
list_add_item(&growable_data->vertex_texture_list, obj_parse_vector2(), NULL);
}
else if( strequal(current_token, "f") ) //process face
{
obj_face *face = obj_parse_face(growable_data);
face->material_index = current_material;
list_add_item(&growable_data->face_list, face, NULL);
}
else if( strequal(current_token, "sp") ) //process sphere
{
obj_sphere *sphr = obj_parse_sphere(growable_data);
sphr->material_index = current_material;
list_add_item(&growable_data->sphere_list, sphr, NULL);
}
else if( strequal(current_token, "pl") ) //process plane
{
obj_plane *pl = obj_parse_plane(growable_data);
pl->material_index = current_material;
list_add_item(&growable_data->plane_list, pl, NULL);
}
else if( strequal(current_token, "p") ) //process point
{
//make a small sphere to represent the point?
}
else if( strequal(current_token, "lp") ) //light point source
{
obj_light_point *o = obj_parse_light_point(growable_data);
o->material_index = current_material;
list_add_item(&growable_data->light_point_list, o, NULL);
}
else if( strequal(current_token, "ld") ) //process light disc
{
obj_light_disc *o = obj_parse_light_disc(growable_data);
o->material_index = current_material;
list_add_item(&growable_data->light_disc_list, o, NULL);
}
else if( strequal(current_token, "lq") ) //process light quad
{
obj_light_quad *o = obj_parse_light_quad(growable_data);
o->material_index = current_material;
list_add_item(&growable_data->light_quad_list, o, NULL);
}
else if( strequal(current_token, "c") ) //camera
{
growable_data->camera = (obj_camera*) malloc(sizeof(obj_camera));
obj_parse_camera(growable_data, growable_data->camera);
}
else if( strequal(current_token, "usemtl") ) // usemtl
{
current_material = list_find(&growable_data->material_list, strtok(NULL, WHITESPACE));
}
else if( strequal(current_token, "mtllib") ) // mtllib
{
strncpy(growable_data->material_filename, strtok(NULL, WHITESPACE), OBJ_FILENAME_LENGTH);
obj_parse_mtl_file(growable_data->material_filename, &growable_data->material_list);
continue;
}
else if( strequal(current_token, "o") ) //object name
{
obj_object* obj = obj_parse_object(growable_data);
list_add_item(&growable_data->object_list, obj, NULL);
}
else if( strequal(current_token, "s") ) //smoothing
{ }
else if( strequal(current_token, "g") ) // group
{ }
else
{
printf("Unknown command '%s' in scene code at line %i: \"%s\".\n",
current_token, line_number, current_line);
}
}
fclose(obj_file_stream);
return 1;
}
void obj_init_temp_storage(obj_growable_scene_data *growable_data)
{
list_make(&growable_data->vertex_list, 10, 1);
list_make(&growable_data->vertex_normal_list, 10, 1);
list_make(&growable_data->vertex_texture_list, 10, 1);
list_make(&growable_data->face_list, 10, 1);
list_make(&growable_data->sphere_list, 10, 1);
list_make(&growable_data->plane_list, 10, 1);
list_make(&growable_data->light_point_list, 10, 1);
list_make(&growable_data->light_quad_list, 10, 1);
list_make(&growable_data->light_disc_list, 10, 1);
list_make(&growable_data->object_list,10,1);
list_make(&growable_data->material_list, 10, 1);
growable_data->camera = NULL;
}
void obj_free_temp_storage(obj_growable_scene_data *growable_data)
{
obj_free_half_list(&growable_data->vertex_list);
obj_free_half_list(&growable_data->vertex_normal_list);
obj_free_half_list(&growable_data->vertex_texture_list);
obj_free_half_list(&growable_data->face_list);
obj_free_half_list(&growable_data->sphere_list);
obj_free_half_list(&growable_data->plane_list);
obj_free_half_list(&growable_data->light_point_list);
obj_free_half_list(&growable_data->light_quad_list);
obj_free_half_list(&growable_data->light_disc_list);
obj_free_half_list(&growable_data->object_list);
obj_free_half_list(&growable_data->material_list);
}
void delete_obj_data(obj_scene_data *data_out)
{
int i;
for(i=0; i<data_out->vertex_count; i++)
free(data_out->vertex_list[i]);
free(data_out->vertex_list);
for(i=0; i<data_out->vertex_normal_count; i++)
free(data_out->vertex_normal_list[i]);
free(data_out->vertex_normal_list);
for(i=0; i<data_out->vertex_texture_count; i++)
free(data_out->vertex_texture_list[i]);
free(data_out->vertex_texture_list);
for(i=0; i<data_out->face_count; i++)
free(data_out->face_list[i]);
free(data_out->face_list);
for(i=0; i<data_out->sphere_count; i++)
free(data_out->sphere_list[i]);
free(data_out->sphere_list);
for(i=0; i<data_out->plane_count; i++)
free(data_out->plane_list[i]);
free(data_out->plane_list);
for(i=0; i<data_out->light_point_count; i++)
free(data_out->light_point_list[i]);
free(data_out->light_point_list);
for(i=0; i<data_out->light_disc_count; i++)
free(data_out->light_disc_list[i]);
free(data_out->light_disc_list);
for(i=0; i<data_out->light_quad_count; i++)
free(data_out->light_quad_list[i]);
free(data_out->light_quad_list);
for(i=0; i<data_out->object_count; i++)
free(data_out->object_list[i]);
free(data_out->object_list);
for(i=0; i<data_out->material_count; i++)
free(data_out->material_list[i]);
free(data_out->material_list);
free(data_out->camera);
}
void obj_copy_to_out_storage(obj_scene_data *data_out, obj_growable_scene_data *growable_data)
{
data_out->vertex_count = growable_data->vertex_list.item_count;
data_out->vertex_normal_count = growable_data->vertex_normal_list.item_count;
data_out->vertex_texture_count = growable_data->vertex_texture_list.item_count;
data_out->face_count = growable_data->face_list.item_count;
data_out->sphere_count = growable_data->sphere_list.item_count;
data_out->plane_count = growable_data->plane_list.item_count;
data_out->light_point_count = growable_data->light_point_list.item_count;
data_out->light_disc_count = growable_data->light_disc_list.item_count;
data_out->light_quad_count = growable_data->light_quad_list.item_count;
data_out->material_count = growable_data->material_list.item_count;
data_out->vertex_list = (obj_vector**)growable_data->vertex_list.items;
data_out->vertex_normal_list = (obj_vector**)growable_data->vertex_normal_list.items;
data_out->vertex_texture_list = (obj_vector**)growable_data->vertex_texture_list.items;
data_out->face_list = (obj_face**)growable_data->face_list.items;
data_out->sphere_list = (obj_sphere**)growable_data->sphere_list.items;
data_out->plane_list = (obj_plane**)growable_data->plane_list.items;
data_out->light_point_list = (obj_light_point**)growable_data->light_point_list.items;
data_out->light_disc_list = (obj_light_disc**)growable_data->light_disc_list.items;
data_out->light_quad_list = (obj_light_quad**)growable_data->light_quad_list.items;
data_out->object_list = (obj_object**)growable_data->object_list.items;
data_out->object_count = growable_data->object_list.item_count;
data_out->material_list = (obj_material**)growable_data->material_list.items;
data_out->camera = growable_data->camera;
}
int parse_obj_scene(obj_scene_data *data_out, char *filename)
{
obj_growable_scene_data growable_data;
obj_init_temp_storage(&growable_data);
if( obj_parse_obj_file(&growable_data, filename) == 0)
return 0;
//print_vector(NORMAL, "Max bounds are: ", &growable_data->extreme_dimensions[1]);
//print_vector(NORMAL, "Min bounds are: ", &growable_data->extreme_dimensions[0]);
obj_copy_to_out_storage(data_out, &growable_data);
obj_free_temp_storage(&growable_data);
return 1;
}