mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
720 lines
15 KiB
C++
720 lines
15 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU bteral Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU bteral Public License for more details.
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You should have received a copy of the GNU bteral Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "BspLoader.h"
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#include <stdio.h>
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#include <string.h>
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typedef struct
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{
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char filename[1024];
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char *buffer, *script_p, *end_p;
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int line;
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} BSPScript;
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#define MAX_INCLUDES 8
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BSPScript scriptstack[MAX_INCLUDES];
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BSPScript *script;
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int scriptline;
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char token[BSPMAXTOKEN];
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bool endofscript;
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bool tokenready; // only true if UnGetToken was just called
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//
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//loadBSPFile
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//
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int extrasize = 100;
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BspLoader::BspLoader()
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: m_num_entities(0)
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{
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m_Endianness = getMachineEndianness();
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if (m_Endianness == BSP_BIG_ENDIAN)
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{
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printf("Machine is BIG_ENDIAN\n");
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}
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else
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{
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printf("Machine is Little Endian\n");
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}
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}
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bool BspLoader::loadBSPFile(void *memoryBuffer)
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{
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BSPHeader *header = (BSPHeader *)memoryBuffer;
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// load the file header
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if (header)
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{
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// swap the header
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swapBlock((int *)header, sizeof(*header));
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int length = (header->lumps[BSPLUMP_SHADERS].filelen) / sizeof(BSPShader);
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m_dshaders.resize(length + extrasize);
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m_numShaders = copyLump(header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader));
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length = (header->lumps[LUMP_MODELS].filelen) / sizeof(BSPModel);
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m_dmodels.resize(length + extrasize);
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m_nummodels = copyLump(header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel));
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length = (header->lumps[BSPLUMP_PLANES].filelen) / sizeof(BSPPlane);
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m_dplanes.resize(length + extrasize);
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m_numplanes = copyLump(header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane));
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length = (header->lumps[BSPLUMP_LEAFS].filelen) / sizeof(BSPLeaf);
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m_dleafs.resize(length + extrasize);
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m_numleafs = copyLump(header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf));
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length = (header->lumps[BSPLUMP_NODES].filelen) / sizeof(BSPNode);
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m_dnodes.resize(length + extrasize);
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m_numnodes = copyLump(header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode));
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length = (header->lumps[BSPLUMP_LEAFSURFACES].filelen) / sizeof(m_dleafsurfaces[0]);
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m_dleafsurfaces.resize(length + extrasize);
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m_numleafsurfaces = copyLump(header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]));
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length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]);
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m_dleafbrushes.resize(length + extrasize);
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m_numleafbrushes = copyLump(header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]));
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length = (header->lumps[LUMP_BRUSHES].filelen) / sizeof(BSPBrush);
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m_dbrushes.resize(length + extrasize);
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m_numbrushes = copyLump(header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush));
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length = (header->lumps[LUMP_BRUSHSIDES].filelen) / sizeof(BSPBrushSide);
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m_dbrushsides.resize(length + extrasize);
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m_numbrushsides = copyLump(header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide));
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length = (header->lumps[LUMP_SURFACES].filelen) / sizeof(BSPSurface);
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m_drawSurfaces.resize(length + extrasize);
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m_numDrawSurfaces = copyLump(header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface));
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length = (header->lumps[LUMP_DRAWINDEXES].filelen) / sizeof(m_drawIndexes[0]);
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m_drawIndexes.resize(length + extrasize);
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m_numDrawIndexes = copyLump(header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]));
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length = (header->lumps[LUMP_VISIBILITY].filelen) / 1;
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m_visBytes.resize(length + extrasize);
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m_numVisBytes = copyLump(header, LUMP_VISIBILITY, &m_visBytes[0], 1);
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length = (header->lumps[LUMP_LIGHTMAPS].filelen) / 1;
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m_lightBytes.resize(length + extrasize);
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m_numLightBytes = copyLump(header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1);
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length = (header->lumps[BSPLUMP_ENTITIES].filelen) / 1;
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m_dentdata.resize(length + extrasize);
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m_entdatasize = copyLump(header, BSPLUMP_ENTITIES, &m_dentdata[0], 1);
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length = (header->lumps[LUMP_LIGHTGRID].filelen) / 1;
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m_gridData.resize(length + extrasize);
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m_numGridPoints = copyLump(header, LUMP_LIGHTGRID, &m_gridData[0], 8);
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// swap everything
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swapBSPFile();
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return true;
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}
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return false;
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}
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const char *BspLoader::getValueForKey(const BSPEntity *ent, const char *key) const
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{
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const BSPKeyValuePair *ep;
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for (ep = ent->epairs; ep; ep = ep->next)
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{
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if (!strcmp(ep->key, key))
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{
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return ep->value;
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}
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}
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return "";
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}
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float BspLoader::getFloatForKey(const BSPEntity *ent, const char *key)
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{
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const char *k;
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k = getValueForKey(ent, key);
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return float(atof(k));
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}
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bool BspLoader::getVectorForKey(const BSPEntity *ent, const char *key, BSPVector3 vec)
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{
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const char *k;
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k = getValueForKey(ent, key);
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if (strcmp(k, ""))
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{
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sscanf(k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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return true;
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}
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return false;
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}
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/*
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==============
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parseFromMemory
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==============
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*/
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void BspLoader::parseFromMemory(char *buffer, int size)
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{
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script = scriptstack;
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script++;
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if (script == &scriptstack[MAX_INCLUDES])
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{
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//printf("script file exceeded MAX_INCLUDES");
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}
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strcpy(script->filename, "memory buffer");
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script->buffer = buffer;
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script->line = 1;
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script->script_p = script->buffer;
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script->end_p = script->buffer + size;
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endofscript = false;
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tokenready = false;
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}
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bool BspLoader::isEndOfScript(bool crossline)
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{
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if (!crossline)
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//printf("Line %i is incomplete\n",scriptline);
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if (!strcmp(script->filename, "memory buffer"))
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{
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endofscript = true;
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return false;
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}
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//free (script->buffer);
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if (script == scriptstack + 1)
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{
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endofscript = true;
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return false;
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}
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script--;
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scriptline = script->line;
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//printf ("returning to %s\n", script->filename);
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return getToken(crossline);
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}
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/*
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==============
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getToken
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==============
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*/
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bool BspLoader::getToken(bool crossline)
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{
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char *token_p;
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if (tokenready) // is a token allready waiting?
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{
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tokenready = false;
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return true;
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}
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if (script->script_p >= script->end_p)
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return isEndOfScript(crossline);
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//
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// skip space
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//
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skipspace:
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while (*script->script_p <= 32)
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{
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if (script->script_p >= script->end_p)
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return isEndOfScript(crossline);
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if (*script->script_p++ == '\n')
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{
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if (!crossline)
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{
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//printf("Line %i is incomplete\n",scriptline);
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}
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scriptline = script->line++;
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}
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}
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if (script->script_p >= script->end_p)
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return isEndOfScript(crossline);
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// ; # // comments
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if (*script->script_p == ';' || *script->script_p == '#' || (script->script_p[0] == '/' && script->script_p[1] == '/'))
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{
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if (!crossline)
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{
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//printf("Line %i is incomplete\n",scriptline);
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}
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while (*script->script_p++ != '\n')
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if (script->script_p >= script->end_p)
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return isEndOfScript(crossline);
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scriptline = script->line++;
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goto skipspace;
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}
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// /* */ comments
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if (script->script_p[0] == '/' && script->script_p[1] == '*')
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{
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if (!crossline)
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{
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//printf("Line %i is incomplete\n",scriptline);
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}
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script->script_p += 2;
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while (script->script_p[0] != '*' && script->script_p[1] != '/')
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{
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if (*script->script_p == '\n')
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{
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scriptline = script->line++;
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}
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script->script_p++;
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if (script->script_p >= script->end_p)
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return isEndOfScript(crossline);
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}
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script->script_p += 2;
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goto skipspace;
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}
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//
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// copy token
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//
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token_p = token;
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if (*script->script_p == '"')
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{
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// quoted token
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script->script_p++;
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while (*script->script_p != '"')
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{
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*token_p++ = *script->script_p++;
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if (script->script_p == script->end_p)
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break;
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if (token_p == &token[BSPMAXTOKEN])
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{
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//printf ("Token too large on line %i\n",scriptline);
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}
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}
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script->script_p++;
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}
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else // regular token
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while (*script->script_p > 32 && *script->script_p != ';')
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{
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*token_p++ = *script->script_p++;
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if (script->script_p == script->end_p)
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break;
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if (token_p == &token[BSPMAXTOKEN])
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{
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//printf ("Token too large on line %i\n",scriptline);
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}
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}
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*token_p = 0;
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if (!strcmp(token, "$include"))
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{
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//getToken (false);
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//AddScriptToStack (token);
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return false; //getToken (crossline);
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}
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return true;
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}
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char *BspLoader::copystring(const char *s)
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{
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char *b;
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b = (char *)malloc(strlen(s) + 1);
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strcpy(b, s);
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return b;
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}
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void BspLoader::stripTrailing(char *e)
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{
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char *s;
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s = e + strlen(e) - 1;
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while (s >= e && *s <= 32)
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{
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*s = 0;
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s--;
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}
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}
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/*
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=================
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parseEpair
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=================
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*/
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BSPKeyValuePair *BspLoader::parseEpair(void)
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{
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BSPKeyValuePair *e;
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e = (struct BSPPair *)malloc(sizeof(BSPKeyValuePair));
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memset(e, 0, sizeof(BSPKeyValuePair));
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if (strlen(token) >= BSPMAX_KEY - 1)
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{
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//printf ("ParseEpar: token too long");
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}
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e->key = copystring(token);
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getToken(false);
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if (strlen(token) >= BSPMAX_VALUE - 1)
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{
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//printf ("ParseEpar: token too long");
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}
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e->value = copystring(token);
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// strip trailing spaces that sometimes get accidentally
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// added in the editor
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stripTrailing(e->key);
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stripTrailing(e->value);
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return e;
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}
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/*
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================
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parseEntity
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================
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*/
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bool BspLoader::parseEntity(void)
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{
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BSPKeyValuePair *e;
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BSPEntity *mapent;
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if (!getToken(true))
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{
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return false;
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}
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if (strcmp(token, "{"))
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{
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//printf ("parseEntity: { not found");
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}
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BSPEntity bla;
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bla.brushes = 0;
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bla.epairs = 0;
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bla.firstDrawSurf = 0;
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bla.origin[0] = 0.f;
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bla.origin[1] = 0.f;
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bla.origin[2] = 0.f;
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bla.patches = 0;
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m_entities.push_back(bla);
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mapent = &m_entities[m_entities.size() - 1];
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m_num_entities++;
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do
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{
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if (!getToken(true))
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{
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//printf("parseEntity: EOF without closing brace");
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}
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if (!strcmp(token, "}"))
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{
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break;
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}
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e = (struct BSPPair *)parseEpair();
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e->next = mapent->epairs;
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mapent->epairs = e;
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} while (1);
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return true;
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}
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/*
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================
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parseEntities
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Parses the dentdata string into entities
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================
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*/
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void BspLoader::parseEntities(void)
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{
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m_num_entities = 0;
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m_entities.clear();
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parseFromMemory(&m_dentdata[0], m_entdatasize);
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while (parseEntity())
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{
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}
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}
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int BspLoader::getMachineEndianness()
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{
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long int i = 1;
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const char *p = (const char *)&i;
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if (p[0] == 1) // Lowest address contains the least significant byte
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return BSP_LITTLE_ENDIAN;
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else
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return BSP_BIG_ENDIAN;
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}
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short BspLoader::isLittleShort(short l)
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{
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if (machineEndianness() == BSP_BIG_ENDIAN)
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{
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unsigned char b1, b2;
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b1 = l & 255;
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b2 = (l >> 8) & 255;
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return (b1 << 8) + b2;
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}
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//little endian
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return l;
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}
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short BspLoader::isBigShort(short l)
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{
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if (machineEndianness() == BSP_BIG_ENDIAN)
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{
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return l;
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}
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unsigned char b1, b2;
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b1 = l & 255;
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b2 = (l >> 8) & 255;
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return (b1 << 8) + b2;
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}
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int BspLoader::isLittleLong(int l)
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{
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if (machineEndianness() == BSP_BIG_ENDIAN)
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{
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unsigned char b1, b2, b3, b4;
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b1 = l & 255;
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b2 = (l >> 8) & 255;
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b3 = (l >> 16) & 255;
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b4 = (l >> 24) & 255;
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return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
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}
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//little endian
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return l;
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}
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int BspLoader::isBigLong(int l)
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{
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if (machineEndianness() == BSP_BIG_ENDIAN)
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{
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return l;
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}
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unsigned char b1, b2, b3, b4;
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b1 = l & 255;
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b2 = (l >> 8) & 255;
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b3 = (l >> 16) & 255;
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b4 = (l >> 24) & 255;
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return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
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}
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float BspLoader::isLittleFloat(float l)
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{
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if (machineEndianness() == BSP_BIG_ENDIAN)
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{
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union {
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unsigned char b[4];
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float f;
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} in, out;
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in.f = l;
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out.b[0] = in.b[3];
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out.b[1] = in.b[2];
|
|
out.b[2] = in.b[1];
|
|
out.b[3] = in.b[0];
|
|
|
|
return out.f;
|
|
}
|
|
|
|
//little endian
|
|
return l;
|
|
}
|
|
|
|
float BspLoader::isBigFloat(float l)
|
|
{
|
|
if (machineEndianness() == BSP_BIG_ENDIAN)
|
|
{
|
|
return l;
|
|
}
|
|
//little endian
|
|
union {
|
|
unsigned char b[4];
|
|
float f;
|
|
} in, out;
|
|
|
|
in.f = l;
|
|
out.b[0] = in.b[3];
|
|
out.b[1] = in.b[2];
|
|
out.b[2] = in.b[1];
|
|
out.b[3] = in.b[0];
|
|
|
|
return out.f;
|
|
}
|
|
|
|
//
|
|
// swapBlock
|
|
// If all values are 32 bits, this can be used to swap everything
|
|
//
|
|
|
|
void BspLoader::swapBlock(int *block, int sizeOfBlock)
|
|
{
|
|
int i;
|
|
|
|
sizeOfBlock >>= 2;
|
|
for (i = 0; i < sizeOfBlock; i++)
|
|
{
|
|
block[i] = isLittleLong(block[i]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// copyLump
|
|
//
|
|
|
|
int BspLoader::copyLump(BSPHeader *header, int lump, void *dest, int size)
|
|
{
|
|
int length, ofs;
|
|
|
|
length = header->lumps[lump].filelen;
|
|
ofs = header->lumps[lump].fileofs;
|
|
|
|
//if ( length % size ) {
|
|
// printf ("loadBSPFile: odd lump size");
|
|
//}
|
|
|
|
memcpy(dest, (unsigned char *)header + ofs, length);
|
|
|
|
return length / size;
|
|
}
|
|
|
|
//
|
|
// swapBSPFile
|
|
//
|
|
|
|
void BspLoader::swapBSPFile(void)
|
|
{
|
|
int i;
|
|
|
|
// models
|
|
swapBlock((int *)&m_dmodels[0], m_nummodels * sizeof(m_dmodels[0]));
|
|
|
|
// shaders (don't swap the name)
|
|
for (i = 0; i < m_numShaders; i++)
|
|
{
|
|
m_dshaders[i].contentFlags = isLittleLong(m_dshaders[i].contentFlags);
|
|
m_dshaders[i].surfaceFlags = isLittleLong(m_dshaders[i].surfaceFlags);
|
|
}
|
|
|
|
// planes
|
|
swapBlock((int *)&m_dplanes[0], m_numplanes * sizeof(m_dplanes[0]));
|
|
|
|
// nodes
|
|
swapBlock((int *)&m_dnodes[0], m_numnodes * sizeof(m_dnodes[0]));
|
|
|
|
// leafs
|
|
swapBlock((int *)&m_dleafs[0], m_numleafs * sizeof(m_dleafs[0]));
|
|
|
|
// leaffaces
|
|
swapBlock((int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof(m_dleafsurfaces[0]));
|
|
|
|
// leafbrushes
|
|
swapBlock((int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof(m_dleafbrushes[0]));
|
|
|
|
// brushes
|
|
swapBlock((int *)&m_dbrushes[0], m_numbrushes * sizeof(m_dbrushes[0]));
|
|
|
|
// brushsides
|
|
swapBlock((int *)&m_dbrushsides[0], m_numbrushsides * sizeof(m_dbrushsides[0]));
|
|
|
|
// vis
|
|
((int *)&m_visBytes)[0] = isLittleLong(((int *)&m_visBytes)[0]);
|
|
((int *)&m_visBytes)[1] = isLittleLong(((int *)&m_visBytes)[1]);
|
|
|
|
// drawindexes
|
|
swapBlock((int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof(m_drawIndexes[0]));
|
|
|
|
// drawsurfs
|
|
swapBlock((int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof(m_drawSurfaces[0]));
|
|
}
|
|
|
|
bool BspLoader::findVectorByName(float *outvec, const char *name)
|
|
{
|
|
const char *cl;
|
|
BSPVector3 origin;
|
|
|
|
bool found = false;
|
|
|
|
parseEntities();
|
|
|
|
for (int i = 1; i < m_num_entities; i++)
|
|
{
|
|
cl = getValueForKey(&m_entities[i], "classname");
|
|
if (!strcmp(cl, "info_player_start"))
|
|
{
|
|
getVectorForKey(&m_entities[i], "origin", origin);
|
|
found = true;
|
|
break;
|
|
}
|
|
if (!strcmp(cl, "info_player_deathmatch"))
|
|
{
|
|
getVectorForKey(&m_entities[i], "origin", origin);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
outvec[0] = origin[0];
|
|
outvec[1] = origin[1];
|
|
outvec[2] = origin[2];
|
|
}
|
|
return found;
|
|
}
|
|
|
|
const BSPEntity *BspLoader::getEntityByValue(const char *name, const char *value)
|
|
{
|
|
const BSPEntity *entity = NULL;
|
|
|
|
for (int i = 1; i < m_num_entities; i++)
|
|
{
|
|
const BSPEntity &ent = m_entities[i];
|
|
|
|
const char *cl = getValueForKey(&m_entities[i], name);
|
|
if (!strcmp(cl, value))
|
|
{
|
|
entity = &ent;
|
|
break;
|
|
}
|
|
}
|
|
return entity;
|
|
}
|