..
Shaders
don't render objects with zero alpha color (RGBA)
2017-05-13 07:38:00 -07:00
CMakeLists.txt
build fix for BSD systems
2017-04-16 17:53:44 +01:00
EGLOpenGLWindow.cpp
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
EGLOpenGLWindow.h
add placeholder for EGLOpenGLWindow
2017-01-09 15:59:47 -08:00
fontstash.cpp
Update fontstash.cpp
2016-10-20 17:11:33 -07:00
fontstash.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLInstanceGraphicsShape.h
fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
GLInstancingRenderer.h
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
GLPrimInternalData.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp
fix many warnings
2017-01-15 22:26:11 -08:00
GLPrimitiveRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
LoadShader.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.cpp
Update MacOpenGLWindow.cpp
2017-04-06 22:41:04 -07:00
MacOpenGLWindow.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.m
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
OpenGL2Include.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
opengl_fontstashcallbacks.cpp
Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
2016-10-12 23:03:36 -07:00
opengl_fontstashcallbacks.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenGLInclude.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
ShapeData.h
Use more googley colors in the examples.
2017-05-11 22:59:27 -07:00
SimpleCamera.cpp
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
2017-04-10 11:03:41 -07:00
SimpleCamera.h
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
2017-04-10 11:03:41 -07:00
SimpleOpenGL2App.cpp
testing ImGUI
2017-04-11 20:16:49 -07:00
SimpleOpenGL2App.h
enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
2017-03-27 21:42:37 -07:00
SimpleOpenGL2Renderer.cpp
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
SimpleOpenGL2Renderer.h
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
SimpleOpenGL3App.cpp
remove 20 second time limit for ffmpeg
2017-03-30 12:38:13 -07:00
SimpleOpenGL3App.h
testing ImGUI
2017-04-11 20:16:49 -07:00
stb_image_write.h
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
stb_truetype.h
update stb_truetype.h to latest from
2015-07-23 23:17:58 -07:00
TwFonts.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
windows fixes
2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h
windows fixes
2016-05-04 00:16:53 -07:00
Win32Window.cpp
disable keyboard repeat on Windows
2017-04-26 21:31:01 -07:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
disable keyboard toggle in Linux/X11
2017-02-16 15:56:42 -08:00
X11OpenGLWindow.h
linux fixes
2016-05-04 00:17:39 -07:00