mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
5bcd43711a
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK PyBullet.removeBody fix indexing bug (use foundIndex, not i) PyBullet bump up version to 2.2.3
16 lines
560 B
C
16 lines
560 B
C
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
|
|
static const char* segmentationMaskInstancingFragmentShader =
|
|
"#version 330\n"
|
|
"precision highp float;\n"
|
|
"in vec4 scale_obuid;\n"
|
|
"out vec4 color;\n"
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" highp int obuid = int(scale_obuid.w);\n"
|
|
" float r = ((obuid>>0 )&0xff)*(1./255.f);\n"
|
|
" float g = ((obuid>>8 )&0xff)*(1./255.f);\n"
|
|
" float b = ((obuid>>16)&0xff)*(1./255.f);\n"
|
|
" float a = ((obuid>>24)&0xff)*(1./255.f);\n"
|
|
" color = vec4(r,g,b,a);\n"
|
|
"}\n";
|