mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 05:10:08 +00:00
62 lines
1.3 KiB
Lua
62 lines
1.3 KiB
Lua
function findOpenGL()
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configuration{}
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if os.is("Linux") then
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if os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") then return true
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end
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return false
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end
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--assume OpenGL is available on Mac OSX, Windows etc
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return true
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end
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function initOpenGL()
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configuration {}
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configuration {"Windows"}
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links {"opengl32","glu32"}
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configuration {"MacOSX"}
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links { "OpenGL.framework"}
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configuration {"not Windows", "not MacOSX"}
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links {"GL"}
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configuration{}
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end
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function initGlut()
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configuration {}
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if os.is("Windows") then
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configuration {"Windows"}
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/Glut"
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}
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libdirs { projectRootDir .. "btgui/OpenGLWindow/Glut"}
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configuration {"Windows", "x32"}
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links {"glut32"}
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configuration {"Windows", "x64"}
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links {"glut64"}
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end
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configuration {"MacOSX"}
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links { "Glut.framework" }
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configuration {"Linux"}
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links {"glut","GLU"}
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configuration{}
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end
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function initGlew()
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configuration {}
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if os.is("Windows") then
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configuration {"Windows"}
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defines { "GLEW_STATIC"}
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/GlewWindows"
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}
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files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"}
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end
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if os.is("Linux") then
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links{"GLEW"}
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end
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configuration{}
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end
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