mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
2591 lines
146 KiB
C
2591 lines
146 KiB
C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <glad/gl.h>
|
|
|
|
#ifndef GLAD_IMPL_UTIL_C_
|
|
#define GLAD_IMPL_UTIL_C_
|
|
|
|
#if _MSC_VER >= 1400
|
|
#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy_s(dest, len, source, len - 1);
|
|
#else
|
|
#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy(dest, source, len);
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
|
#else
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
|
#endif
|
|
|
|
#endif /* GLAD_IMPL_UTIL_C_ */
|
|
|
|
int GLAD_GL_VERSION_1_0;
|
|
int GLAD_GL_VERSION_1_1;
|
|
int GLAD_GL_VERSION_1_2;
|
|
int GLAD_GL_VERSION_1_3;
|
|
int GLAD_GL_VERSION_1_4;
|
|
int GLAD_GL_VERSION_1_5;
|
|
int GLAD_GL_VERSION_2_0;
|
|
int GLAD_GL_VERSION_2_1;
|
|
int GLAD_GL_VERSION_3_0;
|
|
int GLAD_GL_VERSION_3_1;
|
|
int GLAD_GL_VERSION_3_2;
|
|
int GLAD_GL_VERSION_3_3;
|
|
int GLAD_GL_VERSION_4_0;
|
|
int GLAD_GL_VERSION_4_1;
|
|
int GLAD_GL_VERSION_4_2;
|
|
int GLAD_GL_VERSION_4_3;
|
|
int GLAD_GL_VERSION_4_4;
|
|
int GLAD_GL_VERSION_4_5;
|
|
int GLAD_GL_VERSION_4_6;
|
|
int GLAD_GL_ARB_point_sprite;
|
|
|
|
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
|
|
PFNGLLOADNAMEPROC glad_glLoadName;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
|
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
|
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
|
|
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
|
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
|
|
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
|
|
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
|
PFNGLGETMAPFVPROC glad_glGetMapfv;
|
|
PFNGLISSYNCPROC glad_glIsSync;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
|
|
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
|
|
PFNGLVERTEX4SVPROC glad_glVertex4sv;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
|
|
PFNGLISQUERYPROC glad_glIsQuery;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
|
|
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
|
PFNGLINDEXSPROC glad_glIndexs;
|
|
PFNGLCOLORP3UIPROC glad_glColorP3ui;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
|
|
PFNGLCOLOR4SVPROC glad_glColor4sv;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
PFNGLRECTFPROC glad_glRectf;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
|
|
PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
|
|
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
|
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
PFNGLVERTEX2SVPROC glad_glVertex2sv;
|
|
PFNGLRECTSVPROC glad_glRectsv;
|
|
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
|
PFNGLCOLOR4DVPROC glad_glColor4dv;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
|
|
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
|
|
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
PFNGLROTATEDPROC glad_glRotated;
|
|
PFNGLCREATEQUERIESPROC glad_glCreateQueries;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
|
|
PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f;
|
|
PFNGLCOLOR3UBPROC glad_glColor3ub;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
|
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
|
|
PFNGLLIGHTFPROC glad_glLightf;
|
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
|
|
PFNGLFOGCOORDDPROC glad_glFogCoordd;
|
|
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
|
|
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
|
|
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
|
|
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
|
|
PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
|
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
PFNGLUNIFORM3DPROC glad_glUniform3d;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
|
|
PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
|
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
PFNGLINITNAMESPROC glad_glInitNames;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
PFNGLMAP1FPROC glad_glMap1f;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
|
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
PFNGLMAP1DPROC glad_glMap1d;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
|
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
|
PFNGLCOLOR3FPROC glad_glColor3f;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
|
|
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv;
|
|
PFNGLCOLOR3SVPROC glad_glColor3sv;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
|
|
PFNGLINDEXFVPROC glad_glIndexfv;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
|
|
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
|
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
|
|
PFNGLCOLOR3IVPROC glad_glColor3iv;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
|
|
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
|
|
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
PFNGLINDEXIPROC glad_glIndexi;
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
|
|
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
|
|
PFNGLCULLFACEPROC glad_glCullFace;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
PFNGLCOLOR4USPROC glad_glColor4us;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
|
|
PFNGLRECTDPROC glad_glRectd;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
|
|
PFNGLTEXENVFPROC glad_glTexEnvf;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
PFNGLNORMAL3BVPROC glad_glNormal3bv;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s;
|
|
PFNGLCOLOR4IVPROC glad_glColor4iv;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
|
|
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
|
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
|
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
|
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
|
|
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
|
|
PFNGLVERTEX4FVPROC glad_glVertex4fv;
|
|
PFNGLLIGHTIVPROC glad_glLightiv;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
|
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
|
|
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
|
|
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
|
|
PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
|
PFNGLCLEARACCUMPROC glad_glClearAccum;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
|
|
PFNGLCOLOR3DVPROC glad_glColor3dv;
|
|
PFNGLBINDSAMPLERPROC glad_glBindSampler;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
|
|
PFNGLGETMAPDVPROC glad_glGetMapdv;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
|
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
|
|
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
|
PFNGLCOLOR3USPROC glad_glColor3us;
|
|
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
|
|
PFNGLCOLOR3IPROC glad_glColor3i;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
|
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
|
|
PFNGLCOLOR4DPROC glad_glColor4d;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
|
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
|
|
PFNGLSCISSORPROC glad_glScissor;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
|
|
PFNGLVERTEX4IVPROC glad_glVertex4iv;
|
|
PFNGLCOLORMASKPROC glad_glColorMask;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
PFNGLVERTEX3DPROC glad_glVertex3d;
|
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
PFNGLVIEWPORTPROC glad_glViewport;
|
|
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
|
|
PFNGLTEXGENDPROC glad_glTexGend;
|
|
PFNGLINDEXUBPROC glad_glIndexub;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
|
|
PFNGLRECTIVPROC glad_glRectiv;
|
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
PFNGLLOGICOPPROC glad_glLogicOp;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
|
|
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
|
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
PFNGLLIGHTMODELIPROC glad_glLightModeli;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
|
|
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
PFNGLCOLOR4FVPROC glad_glColor4fv;
|
|
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
PFNGLGETNMAPFVPROC glad_glGetnMapfv;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
PFNGLTEXGENFPROC glad_glTexGenf;
|
|
PFNGLINDEXIVPROC glad_glIndexiv;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
|
PFNGLCOLOR4USVPROC glad_glColor4usv;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
|
|
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
|
|
PFNGLINDEXDPROC glad_glIndexd;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
|
|
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
|
|
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
|
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
PFNGLVERTEX2IVPROC glad_glVertex2iv;
|
|
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
|
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
|
PFNGLVERTEX3IVPROC glad_glVertex3iv;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
|
|
PFNGLNEWLISTPROC glad_glNewList;
|
|
PFNGLSCALEFPROC glad_glScalef;
|
|
PFNGLVERTEX3FPROC glad_glVertex3f;
|
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
|
|
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
|
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
|
|
PFNGLORTHOPROC glad_glOrtho;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
|
|
PFNGLFOGFPROC glad_glFogf;
|
|
PFNGLCOLOR3SPROC glad_glColor3s;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
PFNGLPIXELZOOMPROC glad_glPixelZoom;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
|
|
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
|
|
PFNGLVERTEX3DVPROC glad_glVertex3dv;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
PFNGLENABLEPROC glad_glEnable;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
|
|
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
PFNGLPASSTHROUGHPROC glad_glPassThrough;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv;
|
|
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
|
|
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
|
|
PFNGLTRANSLATEDPROC glad_glTranslated;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
PFNGLENDPROC glad_glEnd;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
|
PFNGLPUSHNAMEPROC glad_glPushName;
|
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
|
|
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
|
PFNGLVERTEX2FVPROC glad_glVertex2fv;
|
|
PFNGLCOLOR4UBPROC glad_glColor4ub;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
PFNGLCLIPPLANEPROC glad_glClipPlane;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
PFNGLUNIFORM2DPROC glad_glUniform2d;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
|
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
|
|
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
PFNGLDISABLEPROC glad_glDisable;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
|
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
|
|
PFNGLFINISHPROC glad_glFinish;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
PFNGLGETNMAPDVPROC glad_glGetnMapdv;
|
|
PFNGLBINDTEXTURESPROC glad_glBindTextures;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
|
|
PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
|
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
|
|
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
|
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
|
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
|
|
PFNGLINDEXSVPROC glad_glIndexsv;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
|
|
PFNGLCALLLISTPROC glad_glCallList;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
|
|
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
|
|
PFNGLGETMAPIVPROC glad_glGetMapiv;
|
|
PFNGLMATRIXMODEPROC glad_glMatrixMode;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
|
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
|
|
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
|
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
PFNGLDELETELISTSPROC glad_glDeleteLists;
|
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
|
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
|
|
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
|
|
PFNGLLINESTIPPLEPROC glad_glLineStipple;
|
|
PFNGLTEXGENIPROC glad_glTexGeni;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
|
|
PFNGLVERTEX3IPROC glad_glVertex3i;
|
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
|
|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
|
|
PFNGLDISABLEIPROC glad_glDisablei;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
PFNGLINDEXFPROC glad_glIndexf;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
|
|
PFNGLGETERRORPROC glad_glGetError;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
PFNGLISLISTPROC glad_glIsList;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
|
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
|
|
PFNGLPOPNAMEPROC glad_glPopName;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
PFNGLLIGHTIPROC glad_glLighti;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
|
|
PFNGLUNIFORM4DPROC glad_glUniform4d;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
|
|
PFNGLFOGFVPROC glad_glFogfv;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
PFNGLREADNPIXELSPROC glad_glReadnPixels;
|
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
|
|
PFNGLVERTEX3SVPROC glad_glVertex3sv;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
|
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
|
|
PFNGLCALLLISTSPROC glad_glCallLists;
|
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
PFNGLMATERIALIPROC glad_glMateriali;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
|
|
PFNGLCOLOR4BVPROC glad_glColor4bv;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
|
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
|
|
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
|
|
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
PFNGLCLEARPROC glad_glClear;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
PFNGLTEXENVIPROC glad_glTexEnvi;
|
|
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
|
|
PFNGLMATERIALFPROC glad_glMaterialf;
|
|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
PFNGLCLEARINDEXPROC glad_glClearIndex;
|
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
|
PFNGLROTATEFPROC glad_glRotatef;
|
|
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
|
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
|
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
|
|
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
|
|
PFNGLNORMAL3FVPROC glad_glNormal3fv;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
|
|
PFNGLMAP2FPROC glad_glMap2f;
|
|
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
|
|
PFNGLCOLOR3USVPROC glad_glColor3usv;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
PFNGLVERTEX2DPROC glad_glVertex2d;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
|
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
|
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
|
|
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
|
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
|
|
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
|
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
|
|
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
PFNGLCOLOR3DPROC glad_glColor3d;
|
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
|
|
PFNGLLIGHTFVPROC glad_glLightfv;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
|
|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
|
|
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
|
|
PFNGLVERTEX2IPROC glad_glVertex2i;
|
|
PFNGLFRUSTUMPROC glad_glFrustum;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
|
|
PFNGLGETSTRINGPROC glad_glGetString;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
|
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
|
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
PFNGLCOLOR4SPROC glad_glColor4s;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
PFNGLENDQUERYPROC glad_glEndQuery;
|
|
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
|
|
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
|
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
|
|
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
|
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
|
|
PFNGLRECTIPROC glad_glRecti;
|
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv;
|
|
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
|
PFNGLTRANSLATEFPROC glad_glTranslatef;
|
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
|
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
|
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
PFNGLINDEXDVPROC glad_glIndexdv;
|
|
PFNGLBLENDFUNCIPROC glad_glBlendFunci;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
|
|
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
|
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
|
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
PFNGLVERTEX2FPROC glad_glVertex2f;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
|
|
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
PFNGLCOLOR3FVPROC glad_glColor3fv;
|
|
PFNGLBITMAPPROC glad_glBitmap;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
|
|
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
PFNGLENABLEIPROC glad_glEnablei;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
|
|
PFNGLRECTSPROC glad_glRects;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
|
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
PFNGLVERTEX2SPROC glad_glVertex2s;
|
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
PFNGLISSHADERPROC glad_glIsShader;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
|
|
PFNGLCOLOR4UIPROC glad_glColor4ui;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
|
|
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
PFNGLCOLOR4FPROC glad_glColor4f;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv;
|
|
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
PFNGLSCALEDPROC glad_glScaled;
|
|
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
|
|
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
|
|
PFNGLHINTPROC glad_glHint;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
|
|
PFNGLCOLOR3BPROC glad_glColor3b;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
|
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
PFNGLVERTEX3SPROC glad_glVertex3s;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
PFNGLCOLOR3BVPROC glad_glColor3bv;
|
|
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
|
PFNGLMAP2DPROC glad_glMap2d;
|
|
PFNGLFOGCOORDFPROC glad_glFogCoordf;
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
|
|
PFNGLCLIPCONTROLPROC glad_glClipControl;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
|
|
PFNGLGETNMINMAXPROC glad_glGetnMinmax;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
|
|
PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
|
|
PFNGLRECTFVPROC glad_glRectfv;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
|
|
PFNGLBEGINPROC glad_glBegin;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
|
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
|
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
|
|
PFNGLUNIFORM1DPROC glad_glUniform1d;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
|
|
PFNGLCOLOR4BPROC glad_glColor4b;
|
|
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
|
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
|
|
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
|
PFNGLFOGIVPROC glad_glFogiv;
|
|
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
|
|
PFNGLLISTBASEPROC glad_glListBase;
|
|
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
|
|
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
PFNGLGENLISTSPROC glad_glGenLists;
|
|
PFNGLCOLOR4IPROC glad_glColor4i;
|
|
PFNGLCOLOR3UIPROC glad_glColor3ui;
|
|
PFNGLCREATETEXTURESPROC glad_glCreateTextures;
|
|
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
|
|
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
|
|
PFNGLGETNMAPIVPROC glad_glGetnMapiv;
|
|
PFNGLRECTDVPROC glad_glRectdv;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
PFNGLENDLISTPROC glad_glEndList;
|
|
PFNGLFLUSHPROC glad_glFlush;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
PFNGLLIGHTMODELFPROC glad_glLightModelf;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
|
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
|
|
PFNGLACCUMPROC glad_glAccum;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
|
|
PFNGLFOGIPROC glad_glFogi;
|
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
|
|
|
|
static void load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_0) return;
|
|
glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2", userptr);
|
|
glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d", userptr);
|
|
glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref", userptr);
|
|
glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f", userptr);
|
|
glFinish = (PFNGLFINISHPROC)load("glFinish", userptr);
|
|
glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv", userptr);
|
|
glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf", userptr);
|
|
glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum", userptr);
|
|
glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName", userptr);
|
|
glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv", userptr);
|
|
glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i", userptr);
|
|
glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum", userptr);
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
|
|
glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth", userptr);
|
|
glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv", userptr);
|
|
glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s", userptr);
|
|
glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv", userptr);
|
|
glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s", userptr);
|
|
glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv", userptr);
|
|
glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv", userptr);
|
|
glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i", userptr);
|
|
glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f", userptr);
|
|
glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv", userptr);
|
|
glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d", userptr);
|
|
glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv", userptr);
|
|
glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv", userptr);
|
|
glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d", userptr);
|
|
glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv", userptr);
|
|
glRecti = (PFNGLRECTIPROC)load("glRecti", userptr);
|
|
glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d", userptr);
|
|
glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv", userptr);
|
|
glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv", userptr);
|
|
glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s", userptr);
|
|
glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv", userptr);
|
|
glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv", userptr);
|
|
glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv", userptr);
|
|
glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv", userptr);
|
|
glCallList = (PFNGLCALLLISTPROC)load("glCallList", userptr);
|
|
glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf", userptr);
|
|
glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode", userptr);
|
|
glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef", userptr);
|
|
glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage", userptr);
|
|
glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv", userptr);
|
|
glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f", userptr);
|
|
glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d", userptr);
|
|
glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv", userptr);
|
|
glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f", userptr);
|
|
glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv", userptr);
|
|
glIndexs = (PFNGLINDEXSPROC)load("glIndexs", userptr);
|
|
glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv", userptr);
|
|
glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled", userptr);
|
|
glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv", userptr);
|
|
glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us", userptr);
|
|
glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1", userptr);
|
|
glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv", userptr);
|
|
glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i", userptr);
|
|
glRectf = (PFNGLRECTFPROC)load("glRectf", userptr);
|
|
glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv", userptr);
|
|
glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv", userptr);
|
|
glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d", userptr);
|
|
glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv", userptr);
|
|
glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv", userptr);
|
|
glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv", userptr);
|
|
glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv", userptr);
|
|
glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc", userptr);
|
|
glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv", userptr);
|
|
glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode", userptr);
|
|
glScissor = (PFNGLSCISSORPROC)load("glScissor", userptr);
|
|
glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv", userptr);
|
|
glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask", userptr);
|
|
glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv", userptr);
|
|
glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv", userptr);
|
|
glRectsv = (PFNGLRECTSVPROC)load("glRectsv", userptr);
|
|
glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f", userptr);
|
|
glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d", userptr);
|
|
glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp", userptr);
|
|
glViewport = (PFNGLVIEWPORTPROC)load("glViewport", userptr);
|
|
glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv", userptr);
|
|
glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer", userptr);
|
|
glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f", userptr);
|
|
glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi", userptr);
|
|
glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple", userptr);
|
|
glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists", userptr);
|
|
glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode", userptr);
|
|
glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv", userptr);
|
|
glTexGend = (PFNGLTEXGENDPROC)load("glTexGend", userptr);
|
|
glBitmap = (PFNGLBITMAPPROC)load("glBitmap", userptr);
|
|
glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf", userptr);
|
|
glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv", userptr);
|
|
glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor", userptr);
|
|
glRectiv = (PFNGLRECTIVPROC)load("glRectiv", userptr);
|
|
glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv", userptr);
|
|
glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv", userptr);
|
|
glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp", userptr);
|
|
glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s", userptr);
|
|
glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d", userptr);
|
|
glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f", userptr);
|
|
glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli", userptr);
|
|
glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv", userptr);
|
|
glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv", userptr);
|
|
glRotated = (PFNGLROTATEDPROC)load("glRotated", userptr);
|
|
glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc", userptr);
|
|
glRects = (PFNGLRECTSPROC)load("glRects", userptr);
|
|
glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple", userptr);
|
|
glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D", userptr);
|
|
glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv", userptr);
|
|
glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple", userptr);
|
|
glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f", userptr);
|
|
glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub", userptr);
|
|
glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f", userptr);
|
|
glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni", userptr);
|
|
glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv", userptr);
|
|
glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s", userptr);
|
|
glLightf = (PFNGLLIGHTFPROC)load("glLightf", userptr);
|
|
glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf", userptr);
|
|
glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv", userptr);
|
|
glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv", userptr);
|
|
glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv", userptr);
|
|
glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i", userptr);
|
|
glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv", userptr);
|
|
glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity", userptr);
|
|
glIndexf = (PFNGLINDEXFPROC)load("glIndexf", userptr);
|
|
glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s", userptr);
|
|
glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s", userptr);
|
|
glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane", userptr);
|
|
glGetError = (PFNGLGETERRORPROC)load("glGetError", userptr);
|
|
glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv", userptr);
|
|
glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui", userptr);
|
|
glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d", userptr);
|
|
glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf", userptr);
|
|
glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i", userptr);
|
|
glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i", userptr);
|
|
glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv", userptr);
|
|
glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace", userptr);
|
|
glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i", userptr);
|
|
glIsList = (PFNGLISLISTPROC)load("glIsList", userptr);
|
|
glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv", userptr);
|
|
glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri", userptr);
|
|
glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib", userptr);
|
|
glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f", userptr);
|
|
glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask", userptr);
|
|
glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1", userptr);
|
|
glIndexd = (PFNGLINDEXDPROC)load("glIndexd", userptr);
|
|
glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv", userptr);
|
|
glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv", userptr);
|
|
glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv", userptr);
|
|
glPopName = (PFNGLPOPNAMEPROC)load("glPopName", userptr);
|
|
glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer", userptr);
|
|
glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2", userptr);
|
|
glScaled = (PFNGLSCALEDPROC)load("glScaled", userptr);
|
|
glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix", userptr);
|
|
glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f", userptr);
|
|
glLighti = (PFNGLLIGHTIPROC)load("glLighti", userptr);
|
|
glHint = (PFNGLHINTPROC)load("glHint", userptr);
|
|
glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask", userptr);
|
|
glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d", userptr);
|
|
glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv", userptr);
|
|
glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b", userptr);
|
|
glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv", userptr);
|
|
glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc", userptr);
|
|
glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv", userptr);
|
|
glInitNames = (PFNGLINITNAMESPROC)load("glInitNames", userptr);
|
|
glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i", userptr);
|
|
glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv", userptr);
|
|
glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s", userptr);
|
|
glFogfv = (PFNGLFOGFVPROC)load("glFogfv", userptr);
|
|
glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv", userptr);
|
|
glMap1f = (PFNGLMAP1FPROC)load("glMap1f", userptr);
|
|
glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s", userptr);
|
|
glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f", userptr);
|
|
glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc", userptr);
|
|
glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange", userptr);
|
|
glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s", userptr);
|
|
glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv", userptr);
|
|
glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv", userptr);
|
|
glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b", userptr);
|
|
glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv", userptr);
|
|
glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv", userptr);
|
|
glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv", userptr);
|
|
glMap2d = (PFNGLMAP2DPROC)load("glMap2d", userptr);
|
|
glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv", userptr);
|
|
glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i", userptr);
|
|
glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists", userptr);
|
|
glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels", userptr);
|
|
glMap1d = (PFNGLMAP1DPROC)load("glMap1d", userptr);
|
|
glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv", userptr);
|
|
glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv", userptr);
|
|
glRectfv = (PFNGLRECTFVPROC)load("glRectfv", userptr);
|
|
glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv", userptr);
|
|
glMateriali = (PFNGLMATERIALIPROC)load("glMateriali", userptr);
|
|
glBegin = (PFNGLBEGINPROC)load("glBegin", userptr);
|
|
glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d", userptr);
|
|
glNewList = (PFNGLNEWLISTPROC)load("glNewList", userptr);
|
|
glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv", userptr);
|
|
glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f", userptr);
|
|
glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f", userptr);
|
|
glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd", userptr);
|
|
glScalef = (PFNGLSCALEFPROC)load("glScalef", userptr);
|
|
glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv", userptr);
|
|
glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv", userptr);
|
|
glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev", userptr);
|
|
glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d", userptr);
|
|
glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels", userptr);
|
|
glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv", userptr);
|
|
glOrtho = (PFNGLORTHOPROC)load("glOrtho", userptr);
|
|
glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels", userptr);
|
|
glFogf = (PFNGLFOGFPROC)load("glFogf", userptr);
|
|
glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f", userptr);
|
|
glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s", userptr);
|
|
glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv", userptr);
|
|
glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv", userptr);
|
|
glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom", userptr);
|
|
glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv", userptr);
|
|
glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv", userptr);
|
|
glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv", userptr);
|
|
glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d", userptr);
|
|
glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv", userptr);
|
|
glClear = (PFNGLCLEARPROC)load("glClear", userptr);
|
|
glEnable = (PFNGLENABLEPROC)load("glEnable", userptr);
|
|
glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer", userptr);
|
|
glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv", userptr);
|
|
glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv", userptr);
|
|
glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib", userptr);
|
|
glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv", userptr);
|
|
glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s", userptr);
|
|
glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi", userptr);
|
|
glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv", userptr);
|
|
glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough", userptr);
|
|
glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf", userptr);
|
|
glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b", userptr);
|
|
glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv", userptr);
|
|
glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex", userptr);
|
|
glRotatef = (PFNGLROTATEFPROC)load("glRotatef", userptr);
|
|
glFogiv = (PFNGLFOGIVPROC)load("glFogiv", userptr);
|
|
glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv", userptr);
|
|
glListBase = (PFNGLLISTBASEPROC)load("glListBase", userptr);
|
|
glIndexi = (PFNGLINDEXIPROC)load("glIndexi", userptr);
|
|
glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv", userptr);
|
|
glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i", userptr);
|
|
glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv", userptr);
|
|
glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv", userptr);
|
|
glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f", userptr);
|
|
glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv", userptr);
|
|
glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv", userptr);
|
|
glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize", userptr);
|
|
glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated", userptr);
|
|
glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i", userptr);
|
|
glCullFace = (PFNGLCULLFACEPROC)load("glCullFace", userptr);
|
|
glGenLists = (PFNGLGENLISTSPROC)load("glGenLists", userptr);
|
|
glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer", userptr);
|
|
glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv", userptr);
|
|
glEnd = (PFNGLENDPROC)load("glEnd", userptr);
|
|
glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv", userptr);
|
|
glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us", userptr);
|
|
glPushName = (PFNGLPUSHNAMEPROC)load("glPushName", userptr);
|
|
glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel", userptr);
|
|
glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv", userptr);
|
|
glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv", userptr);
|
|
glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui", userptr);
|
|
glRectd = (PFNGLRECTDPROC)load("glRectd", userptr);
|
|
glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv", userptr);
|
|
glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f", userptr);
|
|
glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag", userptr);
|
|
glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf", userptr);
|
|
glMap2f = (PFNGLMAP2FPROC)load("glMap2f", userptr);
|
|
glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i", userptr);
|
|
glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv", userptr);
|
|
glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv", userptr);
|
|
glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv", userptr);
|
|
glRectdv = (PFNGLRECTDVPROC)load("glRectdv", userptr);
|
|
glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv", userptr);
|
|
glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv", userptr);
|
|
glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d", userptr);
|
|
glEndList = (PFNGLENDLISTPROC)load("glEndList", userptr);
|
|
glFlush = (PFNGLFLUSHPROC)load("glFlush", userptr);
|
|
glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei", userptr);
|
|
glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub", userptr);
|
|
glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s", userptr);
|
|
glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv", userptr);
|
|
glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane", userptr);
|
|
glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i", userptr);
|
|
glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf", userptr);
|
|
glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix", userptr);
|
|
glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd", userptr);
|
|
glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv", userptr);
|
|
glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv", userptr);
|
|
glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv", userptr);
|
|
glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth", userptr);
|
|
glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d", userptr);
|
|
glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d", userptr);
|
|
glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial", userptr);
|
|
glAccum = (PFNGLACCUMPROC)load("glAccum", userptr);
|
|
glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil", userptr);
|
|
glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv", userptr);
|
|
glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d", userptr);
|
|
glDisable = (PFNGLDISABLEPROC)load("glDisable", userptr);
|
|
glFogi = (PFNGLFOGIPROC)load("glFogi", userptr);
|
|
glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv", userptr);
|
|
glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv", userptr);
|
|
glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask", userptr);
|
|
glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D", userptr);
|
|
glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv", userptr);
|
|
glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv", userptr);
|
|
glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv", userptr);
|
|
glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv", userptr);
|
|
glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv", userptr);
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_1) return;
|
|
glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer", userptr);
|
|
glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture", userptr);
|
|
glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
|
|
glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D", userptr);
|
|
glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer", userptr);
|
|
glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer", userptr);
|
|
glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements", userptr);
|
|
glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer", userptr);
|
|
glIndexub = (PFNGLINDEXUBPROC)load("glIndexub", userptr);
|
|
glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays", userptr);
|
|
glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures", userptr);
|
|
glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D", userptr);
|
|
glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures", userptr);
|
|
glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D", userptr);
|
|
glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D", userptr);
|
|
glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv", userptr);
|
|
glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib", userptr);
|
|
glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident", userptr);
|
|
glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib", userptr);
|
|
glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState", userptr);
|
|
glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState", userptr);
|
|
glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture", userptr);
|
|
glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement", userptr);
|
|
glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer", userptr);
|
|
glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays", userptr);
|
|
glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset", userptr);
|
|
glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures", userptr);
|
|
glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer", userptr);
|
|
glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D", userptr);
|
|
glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D", userptr);
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_2) return;
|
|
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements", userptr);
|
|
glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D", userptr);
|
|
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D", userptr);
|
|
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D", userptr);
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_3) return;
|
|
glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f", userptr);
|
|
glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf", userptr);
|
|
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D", userptr);
|
|
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture", userptr);
|
|
glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D", userptr);
|
|
glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s", userptr);
|
|
glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i", userptr);
|
|
glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd", userptr);
|
|
glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i", userptr);
|
|
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D", userptr);
|
|
glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv", userptr);
|
|
glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D", userptr);
|
|
glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s", userptr);
|
|
glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f", userptr);
|
|
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage", userptr);
|
|
glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i", userptr);
|
|
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f", userptr);
|
|
glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv", userptr);
|
|
glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd", userptr);
|
|
glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture", userptr);
|
|
glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv", userptr);
|
|
glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv", userptr);
|
|
glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d", userptr);
|
|
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D", userptr);
|
|
glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d", userptr);
|
|
glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d", userptr);
|
|
glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv", userptr);
|
|
glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv", userptr);
|
|
glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i", userptr);
|
|
glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv", userptr);
|
|
glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf", userptr);
|
|
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv", userptr);
|
|
glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s", userptr);
|
|
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f", userptr);
|
|
glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D", userptr);
|
|
glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv", userptr);
|
|
glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv", userptr);
|
|
glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv", userptr);
|
|
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage", userptr);
|
|
glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv", userptr);
|
|
glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d", userptr);
|
|
glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s", userptr);
|
|
glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv", userptr);
|
|
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv", userptr);
|
|
glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv", userptr);
|
|
glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv", userptr);
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_4) return;
|
|
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements", userptr);
|
|
glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv", userptr);
|
|
glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us", userptr);
|
|
glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv", userptr);
|
|
glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf", userptr);
|
|
glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s", userptr);
|
|
glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv", userptr);
|
|
glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv", userptr);
|
|
glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d", userptr);
|
|
glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv", userptr);
|
|
glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv", userptr);
|
|
glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv", userptr);
|
|
glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays", userptr);
|
|
glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv", userptr);
|
|
glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui", userptr);
|
|
glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f", userptr);
|
|
glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s", userptr);
|
|
glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv", userptr);
|
|
glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv", userptr);
|
|
glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer", userptr);
|
|
glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor", userptr);
|
|
glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv", userptr);
|
|
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate", userptr);
|
|
glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri", userptr);
|
|
glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf", userptr);
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f", userptr);
|
|
glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i", userptr);
|
|
glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub", userptr);
|
|
glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i", userptr);
|
|
glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f", userptr);
|
|
glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b", userptr);
|
|
glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv", userptr);
|
|
glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d", userptr);
|
|
glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd", userptr);
|
|
glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv", userptr);
|
|
glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i", userptr);
|
|
glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv", userptr);
|
|
glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv", userptr);
|
|
glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv", userptr);
|
|
glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv", userptr);
|
|
glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation", userptr);
|
|
glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv", userptr);
|
|
glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv", userptr);
|
|
glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s", userptr);
|
|
glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d", userptr);
|
|
glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv", userptr);
|
|
glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer", userptr);
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_1_5) return;
|
|
glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer", userptr);
|
|
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData", userptr);
|
|
glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery", userptr);
|
|
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv", userptr);
|
|
glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries", userptr);
|
|
glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv", userptr);
|
|
glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer", userptr);
|
|
glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv", userptr);
|
|
glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery", userptr);
|
|
glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv", userptr);
|
|
glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers", userptr);
|
|
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData", userptr);
|
|
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers", userptr);
|
|
glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery", userptr);
|
|
glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer", userptr);
|
|
glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries", userptr);
|
|
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer", userptr);
|
|
glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData", userptr);
|
|
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv", userptr);
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_2_0) return;
|
|
glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i", userptr);
|
|
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv", userptr);
|
|
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv", userptr);
|
|
glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv", userptr);
|
|
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform", userptr);
|
|
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv", userptr);
|
|
glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader", userptr);
|
|
glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s", userptr);
|
|
glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader", userptr);
|
|
glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv", userptr);
|
|
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation", userptr);
|
|
glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f", userptr);
|
|
glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s", userptr);
|
|
glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv", userptr);
|
|
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f", userptr);
|
|
glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv", userptr);
|
|
glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv", userptr);
|
|
glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv", userptr);
|
|
glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader", userptr);
|
|
glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate", userptr);
|
|
glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f", userptr);
|
|
glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv", userptr);
|
|
glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram", userptr);
|
|
glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f", userptr);
|
|
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog", userptr);
|
|
glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d", userptr);
|
|
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f", userptr);
|
|
glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv", userptr);
|
|
glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv", userptr);
|
|
glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d", userptr);
|
|
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv", userptr);
|
|
glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv", userptr);
|
|
glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv", userptr);
|
|
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers", userptr);
|
|
glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource", userptr);
|
|
glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i", userptr);
|
|
glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv", userptr);
|
|
glIsShader = (PFNGLISSHADERPROC)load("glIsShader", userptr);
|
|
glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv", userptr);
|
|
glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram", userptr);
|
|
glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d", userptr);
|
|
glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv", userptr);
|
|
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f", userptr);
|
|
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv", userptr);
|
|
glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv", userptr);
|
|
glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub", userptr);
|
|
glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram", userptr);
|
|
glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s", userptr);
|
|
glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv", userptr);
|
|
glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv", userptr);
|
|
glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i", userptr);
|
|
glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader", userptr);
|
|
glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate", userptr);
|
|
glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader", userptr);
|
|
glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv", userptr);
|
|
glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv", userptr);
|
|
glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource", userptr);
|
|
glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f", userptr);
|
|
glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate", userptr);
|
|
glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv", userptr);
|
|
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv", userptr);
|
|
glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv", userptr);
|
|
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib", userptr);
|
|
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray", userptr);
|
|
glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv", userptr);
|
|
glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv", userptr);
|
|
glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv", userptr);
|
|
glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv", userptr);
|
|
glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv", userptr);
|
|
glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv", userptr);
|
|
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer", userptr);
|
|
glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv", userptr);
|
|
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram", userptr);
|
|
glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s", userptr);
|
|
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram", userptr);
|
|
glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv", userptr);
|
|
glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv", userptr);
|
|
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog", userptr);
|
|
glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate", userptr);
|
|
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation", userptr);
|
|
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation", userptr);
|
|
glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram", userptr);
|
|
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv", userptr);
|
|
glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv", userptr);
|
|
glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i", userptr);
|
|
glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv", userptr);
|
|
glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv", userptr);
|
|
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray", userptr);
|
|
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders", userptr);
|
|
glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d", userptr);
|
|
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f", userptr);
|
|
glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv", userptr);
|
|
glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv", userptr);
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_2_1) return;
|
|
glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv", userptr);
|
|
glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv", userptr);
|
|
glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv", userptr);
|
|
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv", userptr);
|
|
glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv", userptr);
|
|
glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv", userptr);
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_3_0) return;
|
|
glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange", userptr);
|
|
glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv", userptr);
|
|
glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv", userptr);
|
|
glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation", userptr);
|
|
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv", userptr);
|
|
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays", userptr);
|
|
glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv", userptr);
|
|
glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv", userptr);
|
|
glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv", userptr);
|
|
glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui", userptr);
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers", userptr);
|
|
glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui", userptr);
|
|
glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv", userptr);
|
|
glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback", userptr);
|
|
glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv", userptr);
|
|
glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv", userptr);
|
|
glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender", userptr);
|
|
glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski", userptr);
|
|
glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv", userptr);
|
|
glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv", userptr);
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer", userptr);
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D", userptr);
|
|
glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv", userptr);
|
|
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui", userptr);
|
|
glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv", userptr);
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers", userptr);
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus", userptr);
|
|
glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv", userptr);
|
|
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv", userptr);
|
|
glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv", userptr);
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer", userptr);
|
|
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer", userptr);
|
|
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi", userptr);
|
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
|
|
glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i", userptr);
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer", userptr);
|
|
glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender", userptr);
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap", userptr);
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer", userptr);
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers", userptr);
|
|
glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui", userptr);
|
|
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays", userptr);
|
|
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample", userptr);
|
|
glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v", userptr);
|
|
glEnablei = (PFNGLENABLEIPROC)load("glEnablei", userptr);
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D", userptr);
|
|
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv", userptr);
|
|
glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui", userptr);
|
|
glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor", userptr);
|
|
glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv", userptr);
|
|
glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui", userptr);
|
|
glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray", userptr);
|
|
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback", userptr);
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage", userptr);
|
|
glDisablei = (PFNGLDISABLEIPROC)load("glDisablei", userptr);
|
|
glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv", userptr);
|
|
glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i", userptr);
|
|
glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi", userptr);
|
|
glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv", userptr);
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers", userptr);
|
|
glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi", userptr);
|
|
glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings", userptr);
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv", userptr);
|
|
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
|
|
glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv", userptr);
|
|
glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv", userptr);
|
|
glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange", userptr);
|
|
glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui", userptr);
|
|
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray", userptr);
|
|
glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv", userptr);
|
|
glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv", userptr);
|
|
glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv", userptr);
|
|
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer", userptr);
|
|
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv", userptr);
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer", userptr);
|
|
glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui", userptr);
|
|
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
|
|
glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i", userptr);
|
|
glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i", userptr);
|
|
glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation", userptr);
|
|
glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying", userptr);
|
|
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer", userptr);
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D", userptr);
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv", userptr);
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_3_1) return;
|
|
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced", userptr);
|
|
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
|
|
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName", userptr);
|
|
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex", userptr);
|
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
|
|
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv", userptr);
|
|
glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData", userptr);
|
|
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices", userptr);
|
|
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName", userptr);
|
|
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
|
|
glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer", userptr);
|
|
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding", userptr);
|
|
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced", userptr);
|
|
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv", userptr);
|
|
glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex", userptr);
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_3_2) return;
|
|
glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex", userptr);
|
|
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv", userptr);
|
|
glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v", userptr);
|
|
glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v", userptr);
|
|
glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv", userptr);
|
|
glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex", userptr);
|
|
glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture", userptr);
|
|
glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v", userptr);
|
|
glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski", userptr);
|
|
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample", userptr);
|
|
glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex", userptr);
|
|
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync", userptr);
|
|
glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex", userptr);
|
|
glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync", userptr);
|
|
glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync", userptr);
|
|
glIsSync = (PFNGLISSYNCPROC)load("glIsSync", userptr);
|
|
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample", userptr);
|
|
glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex", userptr);
|
|
glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync", userptr);
|
|
}
|
|
static void load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_3_3) return;
|
|
glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf", userptr);
|
|
glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers", userptr);
|
|
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor", userptr);
|
|
glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv", userptr);
|
|
glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui", userptr);
|
|
glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv", userptr);
|
|
glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui", userptr);
|
|
glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv", userptr);
|
|
glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv", userptr);
|
|
glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv", userptr);
|
|
glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv", userptr);
|
|
glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui", userptr);
|
|
glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv", userptr);
|
|
glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv", userptr);
|
|
glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri", userptr);
|
|
glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui", userptr);
|
|
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v", userptr);
|
|
glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv", userptr);
|
|
glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv", userptr);
|
|
glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui", userptr);
|
|
glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui", userptr);
|
|
glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui", userptr);
|
|
glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv", userptr);
|
|
glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler", userptr);
|
|
glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv", userptr);
|
|
glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui", userptr);
|
|
glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv", userptr);
|
|
glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed", userptr);
|
|
glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv", userptr);
|
|
glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler", userptr);
|
|
glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv", userptr);
|
|
glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui", userptr);
|
|
glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv", userptr);
|
|
glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv", userptr);
|
|
glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter", userptr);
|
|
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v", userptr);
|
|
glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv", userptr);
|
|
glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui", userptr);
|
|
glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui", userptr);
|
|
glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv", userptr);
|
|
glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv", userptr);
|
|
glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv", userptr);
|
|
glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv", userptr);
|
|
glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui", userptr);
|
|
glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui", userptr);
|
|
glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui", userptr);
|
|
glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv", userptr);
|
|
glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui", userptr);
|
|
glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui", userptr);
|
|
glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui", userptr);
|
|
glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui", userptr);
|
|
glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv", userptr);
|
|
glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers", userptr);
|
|
glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv", userptr);
|
|
glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv", userptr);
|
|
glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui", userptr);
|
|
glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv", userptr);
|
|
glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_0(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_0) return;
|
|
glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed", userptr);
|
|
glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback", userptr);
|
|
glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv", userptr);
|
|
glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv", userptr);
|
|
glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv", userptr);
|
|
glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed", userptr);
|
|
glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv", userptr);
|
|
glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv", userptr);
|
|
glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei", userptr);
|
|
glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi", userptr);
|
|
glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading", userptr);
|
|
glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d", userptr);
|
|
glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv", userptr);
|
|
glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d", userptr);
|
|
glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName", userptr);
|
|
glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream", userptr);
|
|
glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv", userptr);
|
|
glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv", userptr);
|
|
glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv", userptr);
|
|
glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect", userptr);
|
|
glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback", userptr);
|
|
glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv", userptr);
|
|
glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv", userptr);
|
|
glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei", userptr);
|
|
glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation", userptr);
|
|
glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv", userptr);
|
|
glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv", userptr);
|
|
glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback", userptr);
|
|
glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks", userptr);
|
|
glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName", userptr);
|
|
glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d", userptr);
|
|
glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks", userptr);
|
|
glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv", userptr);
|
|
glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv", userptr);
|
|
glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv", userptr);
|
|
glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci", userptr);
|
|
glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv", userptr);
|
|
glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv", userptr);
|
|
glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv", userptr);
|
|
glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex", userptr);
|
|
glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback", userptr);
|
|
glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback", userptr);
|
|
glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d", userptr);
|
|
glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri", userptr);
|
|
glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect", userptr);
|
|
glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_1(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_1) return;
|
|
glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v", userptr);
|
|
glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d", userptr);
|
|
glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v", userptr);
|
|
glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline", userptr);
|
|
glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary", userptr);
|
|
glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv", userptr);
|
|
glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv", userptr);
|
|
glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv", userptr);
|
|
glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri", userptr);
|
|
glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer", userptr);
|
|
glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv", userptr);
|
|
glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv", userptr);
|
|
glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i", userptr);
|
|
glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv", userptr);
|
|
glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv", userptr);
|
|
glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed", userptr);
|
|
glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines", userptr);
|
|
glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv", userptr);
|
|
glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv", userptr);
|
|
glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv", userptr);
|
|
glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d", userptr);
|
|
glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv", userptr);
|
|
glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i", userptr);
|
|
glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv", userptr);
|
|
glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv", userptr);
|
|
glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf", userptr);
|
|
glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram", userptr);
|
|
glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv", userptr);
|
|
glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv", userptr);
|
|
glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d", userptr);
|
|
glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv", userptr);
|
|
glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed", userptr);
|
|
glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary", userptr);
|
|
glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages", userptr);
|
|
glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d", userptr);
|
|
glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler", userptr);
|
|
glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv", userptr);
|
|
glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv", userptr);
|
|
glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv", userptr);
|
|
glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv", userptr);
|
|
glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv", userptr);
|
|
glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f", userptr);
|
|
glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i", userptr);
|
|
glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv", userptr);
|
|
glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv", userptr);
|
|
glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv", userptr);
|
|
glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f", userptr);
|
|
glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf", userptr);
|
|
glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary", userptr);
|
|
glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui", userptr);
|
|
glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv", userptr);
|
|
glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv", userptr);
|
|
glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv", userptr);
|
|
glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv", userptr);
|
|
glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv", userptr);
|
|
glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog", userptr);
|
|
glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv", userptr);
|
|
glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat", userptr);
|
|
glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d", userptr);
|
|
glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv", userptr);
|
|
glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f", userptr);
|
|
glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv", userptr);
|
|
glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef", userptr);
|
|
glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv", userptr);
|
|
glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv", userptr);
|
|
glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv", userptr);
|
|
glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv", userptr);
|
|
glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv", userptr);
|
|
glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv", userptr);
|
|
glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv", userptr);
|
|
glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui", userptr);
|
|
glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui", userptr);
|
|
glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv", userptr);
|
|
glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d", userptr);
|
|
glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv", userptr);
|
|
glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv", userptr);
|
|
glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i", userptr);
|
|
glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline", userptr);
|
|
glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline", userptr);
|
|
glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv", userptr);
|
|
glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d", userptr);
|
|
glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv", userptr);
|
|
glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv", userptr);
|
|
glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f", userptr);
|
|
glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines", userptr);
|
|
glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui", userptr);
|
|
glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv", userptr);
|
|
glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_2(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_2) return;
|
|
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D", userptr);
|
|
glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ", userptr);
|
|
glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture", userptr);
|
|
glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced", userptr);
|
|
glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance", userptr);
|
|
glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D", userptr);
|
|
glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance", userptr);
|
|
glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced", userptr);
|
|
glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier", userptr);
|
|
glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv", userptr);
|
|
glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D", userptr);
|
|
glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_3(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_3) return;
|
|
glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect", userptr);
|
|
glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat", userptr);
|
|
glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData", userptr);
|
|
glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView", userptr);
|
|
glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
|
|
glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri", userptr);
|
|
glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback", userptr);
|
|
glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData", userptr);
|
|
glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v", userptr);
|
|
glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding", userptr);
|
|
glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute", userptr);
|
|
glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor", userptr);
|
|
glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect", userptr);
|
|
glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName", userptr);
|
|
glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl", userptr);
|
|
glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv", userptr);
|
|
glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer", userptr);
|
|
glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat", userptr);
|
|
glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData", userptr);
|
|
glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample", userptr);
|
|
glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample", userptr);
|
|
glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer", userptr);
|
|
glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv", userptr);
|
|
glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding", userptr);
|
|
glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData", userptr);
|
|
glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex", userptr);
|
|
glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage", userptr);
|
|
glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv", userptr);
|
|
glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex", userptr);
|
|
glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel", userptr);
|
|
glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange", userptr);
|
|
glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation", userptr);
|
|
glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect", userptr);
|
|
glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage", userptr);
|
|
glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer", userptr);
|
|
glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert", userptr);
|
|
glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog", userptr);
|
|
glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel", userptr);
|
|
glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel", userptr);
|
|
glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData", userptr);
|
|
glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup", userptr);
|
|
glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup", userptr);
|
|
glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat", userptr);
|
|
glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_4(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_4) return;
|
|
glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers", userptr);
|
|
glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures", userptr);
|
|
glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage", userptr);
|
|
glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers", userptr);
|
|
glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase", userptr);
|
|
glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage", userptr);
|
|
glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage", userptr);
|
|
glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange", userptr);
|
|
glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_5(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_5) return;
|
|
glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv", userptr);
|
|
glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample", userptr);
|
|
glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D", userptr);
|
|
glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding", userptr);
|
|
glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage", userptr);
|
|
glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample", userptr);
|
|
glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange", userptr);
|
|
glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv", userptr);
|
|
glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange", userptr);
|
|
glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv", userptr);
|
|
glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D", userptr);
|
|
glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv", userptr);
|
|
glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri", userptr);
|
|
glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus", userptr);
|
|
glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable", userptr);
|
|
glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData", userptr);
|
|
glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData", userptr);
|
|
glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv", userptr);
|
|
glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus", userptr);
|
|
glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase", userptr);
|
|
glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData", userptr);
|
|
glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv", userptr);
|
|
glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat", userptr);
|
|
glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv", userptr);
|
|
glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer", userptr);
|
|
glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi", userptr);
|
|
glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer", userptr);
|
|
glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage", userptr);
|
|
glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage", userptr);
|
|
glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D", userptr);
|
|
glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage", userptr);
|
|
glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer", userptr);
|
|
glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData", userptr);
|
|
glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData", userptr);
|
|
glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv", userptr);
|
|
glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D", userptr);
|
|
glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv", userptr);
|
|
glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer", userptr);
|
|
glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v", userptr);
|
|
glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple", userptr);
|
|
glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor", userptr);
|
|
glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram", userptr);
|
|
glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib", userptr);
|
|
glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv", userptr);
|
|
glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv", userptr);
|
|
glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers", userptr);
|
|
glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri", userptr);
|
|
glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage", userptr);
|
|
glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture", userptr);
|
|
glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter", userptr);
|
|
glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries", userptr);
|
|
glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange", userptr);
|
|
glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv", userptr);
|
|
glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv", userptr);
|
|
glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv", userptr);
|
|
glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv", userptr);
|
|
glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv", userptr);
|
|
glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter", userptr);
|
|
glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers", userptr);
|
|
glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap", userptr);
|
|
glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D", userptr);
|
|
glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines", userptr);
|
|
glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv", userptr);
|
|
glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit", userptr);
|
|
glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v", userptr);
|
|
glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer", userptr);
|
|
glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData", userptr);
|
|
glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels", userptr);
|
|
glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv", userptr);
|
|
glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv", userptr);
|
|
glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer", userptr);
|
|
glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v", userptr);
|
|
glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer", userptr);
|
|
glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl", userptr);
|
|
glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv", userptr);
|
|
glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv", userptr);
|
|
glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax", userptr);
|
|
glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample", userptr);
|
|
glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers", userptr);
|
|
glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv", userptr);
|
|
glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer", userptr);
|
|
glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv", userptr);
|
|
glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D", userptr);
|
|
glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib", userptr);
|
|
glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv", userptr);
|
|
glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv", userptr);
|
|
glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv", userptr);
|
|
glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer", userptr);
|
|
glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion", userptr);
|
|
glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf", userptr);
|
|
glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData", userptr);
|
|
glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat", userptr);
|
|
glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange", userptr);
|
|
glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D", userptr);
|
|
glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv", userptr);
|
|
glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv", userptr);
|
|
glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers", userptr);
|
|
glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv", userptr);
|
|
glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage", userptr);
|
|
glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier", userptr);
|
|
glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures", userptr);
|
|
glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D", userptr);
|
|
glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D", userptr);
|
|
glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays", userptr);
|
|
glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D", userptr);
|
|
glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers", userptr);
|
|
glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks", userptr);
|
|
glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv", userptr);
|
|
glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData", userptr);
|
|
glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage", userptr);
|
|
glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv", userptr);
|
|
glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv", userptr);
|
|
glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage", userptr);
|
|
glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers", userptr);
|
|
glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D", userptr);
|
|
glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v", userptr);
|
|
glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer", userptr);
|
|
glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat", userptr);
|
|
glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv", userptr);
|
|
glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv", userptr);
|
|
glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D", userptr);
|
|
glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v", userptr);
|
|
}
|
|
static void load_GL_VERSION_4_6(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
if (!GLAD_GL_VERSION_4_6) return;
|
|
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp", userptr);
|
|
glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader", userptr);
|
|
glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount", userptr);
|
|
glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount", userptr);
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int get_exts(int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i)
|
|
{
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if (GLAD_VERSION_MAJOR(version) < 3)
|
|
{
|
|
#else
|
|
(void)version;
|
|
(void)out_num_exts_i;
|
|
(void)out_exts_i;
|
|
#endif
|
|
if (glGetString == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
}
|
|
else
|
|
{
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glGetStringi == NULL || glGetIntegerv == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, (int *)&num_exts_i);
|
|
if (num_exts_i > 0)
|
|
{
|
|
exts_i = (char **)malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
for (index = 0; index < num_exts_i; index++)
|
|
{
|
|
const char *gl_str_tmp = (const char *)glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char *)malloc(len * sizeof(char));
|
|
if (local_str != NULL)
|
|
{
|
|
GLAD_IMPL_UTIL_STRNCPY(local_str, gl_str_tmp, len);
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void free_exts(char **exts_i, unsigned int num_exts_i)
|
|
{
|
|
if (exts_i != NULL)
|
|
{
|
|
unsigned int index;
|
|
for (index = 0; index < num_exts_i; index++)
|
|
{
|
|
free((void *)(exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int has_ext(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext)
|
|
{
|
|
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION)
|
|
{
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if (extensions == NULL || ext == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
while (1)
|
|
{
|
|
loc = strstr(extensions, ext);
|
|
if (loc == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if ((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0'))
|
|
{
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
unsigned int index;
|
|
for (index = 0; index < num_exts_i; index++)
|
|
{
|
|
const char *e = exts_i[index];
|
|
if (strcmp(e, ext) == 0)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(const char *name, void *userptr)
|
|
{
|
|
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int find_extensionsGL(int version)
|
|
{
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!get_exts(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
GLAD_GL_ARB_point_sprite = has_ext(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite");
|
|
|
|
free_exts(exts_i, num_exts_i);
|
|
return 1;
|
|
}
|
|
|
|
static int find_coreGL(void)
|
|
{
|
|
int i, major, minor;
|
|
const char *version;
|
|
const char *prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL};
|
|
version = (const char *)glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++)
|
|
{
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0)
|
|
{
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
|
|
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr)
|
|
{
|
|
int version;
|
|
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
|
|
if (glGetString == NULL) return 0;
|
|
if (glGetString(GL_VERSION) == NULL) return 0;
|
|
version = find_coreGL();
|
|
|
|
load_GL_VERSION_1_0(load, userptr);
|
|
load_GL_VERSION_1_1(load, userptr);
|
|
load_GL_VERSION_1_2(load, userptr);
|
|
load_GL_VERSION_1_3(load, userptr);
|
|
load_GL_VERSION_1_4(load, userptr);
|
|
load_GL_VERSION_1_5(load, userptr);
|
|
load_GL_VERSION_2_0(load, userptr);
|
|
load_GL_VERSION_2_1(load, userptr);
|
|
load_GL_VERSION_3_0(load, userptr);
|
|
load_GL_VERSION_3_1(load, userptr);
|
|
load_GL_VERSION_3_2(load, userptr);
|
|
load_GL_VERSION_3_3(load, userptr);
|
|
load_GL_VERSION_4_0(load, userptr);
|
|
load_GL_VERSION_4_1(load, userptr);
|
|
load_GL_VERSION_4_2(load, userptr);
|
|
load_GL_VERSION_4_3(load, userptr);
|
|
load_GL_VERSION_4_4(load, userptr);
|
|
load_GL_VERSION_4_5(load, userptr);
|
|
load_GL_VERSION_4_6(load, userptr);
|
|
|
|
if (!find_extensionsGL(version)) return 0;
|
|
|
|
return version;
|
|
}
|
|
|
|
int gladLoadGL(GLADloadfunc load)
|
|
{
|
|
return gladLoadGLUserPtr(glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void *) load);
|
|
}
|
|
|
|
#ifdef GLAD_GL
|
|
|
|
#ifndef GLAD_LOADER_LIBRARY_C_
|
|
#define GLAD_LOADER_LIBRARY_C_
|
|
|
|
#include <stddef.h>
|
|
#include <stdlib.h>
|
|
|
|
#if GLAD_PLATFORM_WIN32
|
|
#include <windows.h>
|
|
#else
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
static void *glad_get_dlopen_handle(const char *lib_names[], int length)
|
|
{
|
|
void *handle = NULL;
|
|
int i;
|
|
|
|
for (i = 0; i < length; ++i)
|
|
{
|
|
#if GLAD_PLATFORM_WIN32
|
|
#if GLAD_PLATFORM_UWP
|
|
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
|
|
LPWSTR buffer = (LPWSTR)malloc(buffer_size);
|
|
if (buffer != NULL)
|
|
{
|
|
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
|
|
if (ret != 0)
|
|
{
|
|
handle = (void *)LoadPackagedLibrary(buffer, 0);
|
|
}
|
|
free((void *)buffer);
|
|
}
|
|
#else
|
|
handle = (void *)LoadLibraryA(lib_names[i]);
|
|
#endif
|
|
#else
|
|
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
|
|
#endif
|
|
if (handle != NULL)
|
|
{
|
|
return handle;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void glad_close_dlopen_handle(void *handle)
|
|
{
|
|
if (handle != NULL)
|
|
{
|
|
#if GLAD_PLATFORM_WIN32
|
|
FreeLibrary((HMODULE)handle);
|
|
#else
|
|
dlclose(handle);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static GLADapiproc glad_dlsym_handle(void *handle, const char *name)
|
|
{
|
|
if (handle == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
#if GLAD_PLATFORM_WIN32
|
|
return (GLADapiproc)GetProcAddress((HMODULE)handle, name);
|
|
#else
|
|
return GLAD_GNUC_EXTENSION(GLADapiproc) dlsym(handle, name);
|
|
#endif
|
|
}
|
|
|
|
#endif /* GLAD_LOADER_LIBRARY_C_ */
|
|
|
|
typedef void *(GLAD_API_PTR *GLADglprocaddrfunc)(const char *);
|
|
struct _glad_gl_userptr
|
|
{
|
|
void *gl_handle;
|
|
GLADglprocaddrfunc gl_get_proc_address_ptr;
|
|
};
|
|
|
|
static GLADapiproc glad_gl_get_proc(const char *name, void *vuserptr)
|
|
{
|
|
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr *)vuserptr;
|
|
GLADapiproc result = NULL;
|
|
|
|
#ifndef __APPLE__
|
|
if (userptr.gl_get_proc_address_ptr != NULL)
|
|
{
|
|
result = GLAD_GNUC_EXTENSION(GLADapiproc) userptr.gl_get_proc_address_ptr(name);
|
|
}
|
|
#endif
|
|
if (result == NULL)
|
|
{
|
|
result = glad_dlsym_handle(userptr.gl_handle, name);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int gladLoaderLoadGL(void)
|
|
{
|
|
#ifdef __APPLE__
|
|
static const char *NAMES[] = {
|
|
"../Frameworks/OpenGL.framework/OpenGL",
|
|
"/Library/Frameworks/OpenGL.framework/OpenGL",
|
|
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
|
|
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"};
|
|
#elif GLAD_PLATFORM_WIN32
|
|
static const char *NAMES[] = {"opengl32.dll"};
|
|
#else
|
|
static const char *NAMES[] = {
|
|
#if defined __CYGWIN__
|
|
"libGL-1.so",
|
|
#endif
|
|
"libGL.so.1",
|
|
"libGL.so"
|
|
};
|
|
#endif
|
|
|
|
int version = 0;
|
|
void *handle;
|
|
struct _glad_gl_userptr userptr;
|
|
|
|
handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
|
|
if (handle)
|
|
{
|
|
userptr.gl_handle = handle;
|
|
#ifdef __APPLE__
|
|
userptr.gl_get_proc_address_ptr = NULL;
|
|
#elif GLAD_PLATFORM_WIN32
|
|
userptr.gl_get_proc_address_ptr =
|
|
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "wglGetProcAddress");
|
|
#else
|
|
userptr.gl_get_proc_address_ptr =
|
|
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "glXGetProcAddressARB");
|
|
#endif
|
|
version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
|
|
|
|
glad_close_dlopen_handle(handle);
|
|
}
|
|
|
|
return version;
|
|
}
|
|
|
|
#endif /* GLAD_GL */
|